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# System prepended metadata

title: State of Shelby Features Sheet

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# State of Shelby Features Sheet
This is a document is for Brain storming and informing people of features for our game "Wake county". This document was created by the Development team. AKA by "EchoShelby0" (@EchoShelby0), and "SadBoy_Finn" ().

## Currency System
The currency will be splitted into two different stats: "Wallet", and "Bank". State of Shelby currency will be close to In real life prices and income. Depending on the role you have can effect your in game income. 

Example: I work in Law enforcement. Ill get paid $200 every 10 mins unlike a regular tourist income of $15 every 5 mins

### Wallet
- Cash within your wallet can be lost at anytime. Examples: Being mugged, dropping money to someone, or Dying. The Only way to protect this money is going to a bank and depositing that money. 
    
### Bank
- Cash within your Bank cannot be taken at all unless a Developer knows you Glitched it or Exploited it. 

## In-game Tools:
- Pistols:
    - Glock 42 semi-auto pistol ( sold in gun stores )
    - Beretta 92X Full-Size Semi-Auto Pistol (Black Market Arms dealer, hidden in    abandoned train tunnels or something) 
    - Smith & Wesson Performance Center SW1911 Pro Series Pistol (Gun Shops)
    - Kimber K6S DASA GFO Revolver ( gun store )
    - Smith & Wesson S&W500 Double-Action Revolver ( Black Market )
    - Uberti 1875 Army Outlaw Revolver ( Gun Stores )
    - Remington Model 1911 R1 Semi-Auto ( Gun Stores )
    - Tech-9 ( Gun Stores )
- Shot Guns:
    - Ruger AR-556 Semi-Auto Rifle ( Gun Store )
    - Remington 783 Bolt-Action Rifle with Scope ( Gun Store )
    - HK MR556-A1 FDE Semi-Auto Rifle (Gn Store)
    - Winchester Model 1886 Deluxe Case-Hardened Centerfire Rifle (Gun Stores )

- Rifles:
    - Ruger AR-556 Semi-Auto Rifle ( Gun Store )
    - Remington 783 Bolt-Action Rifle with Scope ( Gun Store )
    - AK-47 (Gun Stores )
- Assault Rifles
    - AK-47 (Gun Stores )
    - Beretta ARX160 ( Gun Stores )
    - RPK ( Black Market )
    - M4A1 ( Gun Stores )
    - FAMAS ( Black Market )
    - CAL ( Gun Stores )
    - Scar ( Black Market )
    - Steyr AUG ( Black Market )

- SMG:
    - P90 ( Gun Stores )
    - UMP ( Gun Stores )
    - KRISS Vector ( Black Market)
    - CBJ-MS ( Gun Store )
    - Uzi ( Gun Store )
    - Tommy Gun ( Black Market )


- Melee Weapons
    - Knife
    - Brass Knuckles
    - Crowbar
    - Batton
    - Metal Pipe
    - Baseball Bat
    - Machete
    - Broken bottle

- Special Weapons:
    - Golden Deagle ( Gamepass, 600$)
    - RPG (Gamepass, 800$) 
    - M60 ( Gamepass, 900$)

- Utilities:
    - Flashlight
        - Basic
        - Advanced
        - Military
    - Armour
        - Standard Body Armour
        - Light Body Armour
        - Heavy Body Armour
        - Tactical Body Armour
    - Parachutes (Customizable)



## Gun/Inventory System

- Guns:

    > Guns can be purchased through marked Gun Stores or Black Market Dealers spread around the game ( BMD will be very few ). To first purchase a gun u need a gun license at the city hall. If arrested then the player would need to buy a new one, if arrested again then the player would have to wait 1 in-game week ( 168 minutes ) before they are allowed to buy one again. If arrested a 3rd time for a gun-related crime they would have to file an apple form ( a google form posted on the discord ). If they are arrested 4 times for a gun-related crime they are sent to prison for an in-game month (720 minutes) and will spawn there every time they log in, it will be escapable though.

    > Players’ hot bar will be replaced with slots for 2 Primary Guns, 1 Secondary Gun, 1 Meele Weapon, and 1 Utility. They will also have a health bar and a bar for armor on the right side beside the utility and a small circle with a transparent background to show if the parachute is on or not, if it is the circle will have a parachute icon on it
    
    > Guns should be customizable, either in the gun store or somewhere else. You can buy and add things like sights, different stocks, Grips, Flashlights, Lazers, suppressors, extended mag, and different gun skins, 

    > Players can buy as many guns as they want and unless arrested, won’t be removed from your inventory once they are bought. Gamepass guns will always be there but can’t be used in prison and or and police station jail cell.

    > Some guns will be marked as illegal so if a police officer catches you using that gun they have the right to arrest you

    > Guns require you to also buy ammo boxes from gun stores. Up to 9999 bullets can be carried. 

    > You can buy places with gun safes in them to store any guns you don’t want to lose or arrested.



## Vehicles:
- Trucks
- Cars

## Character:
- 1st person and 3rd person switcher
- Dynamic R6 animations
- Custom animations for walking running climbing etc
- Keybind animation

## Server-wide events:
- Fire’s
- Forests
- Park Fire
- Town Hall Fire

## Roblox Studio Events
- Developers actually change a part of the map for events. Example: A Mining area has collapsed and has affected the whole map permanently. Now there's a giant collapse mine or a Huge sinkhole

## Companies:
- Shelby Postal
- FinnTech
- EchoTech
- Shelby construction Company

## Points of Interest needed
- Town Hall 
- Fire Station
- Police Station (Arbor, and Antonio)
- Sheriff Stations
- State Police Station
- Department of Transportation HQ
- National Guard
    - Armory 
    - Military Base
    - HQ
- Arbor District Courthouse
- City's
    - Township = Given a Town Hall and representative
    - Arbor (Given Township)
    - Antonio (Given Township
    - Caldwell (Not Given Township)

## Extra Map Locations:
- Arcade game badge
- Secret areas
    - Abandoned Missile Silo
    - Abandoned Subway Station
    - Old Airfield
    - Abandoned Farm
    - Coastal Caves
    - Abandoned Mines ( Possibility to collapse )
- State National Park
- Game Systems
    - **Dev tab:** Devs get a special tab on the side of the screen and when clicked it opens up a screen GUI with tabs (Dev Console a list of every online player with options to Kick, Ban, or for us to TP to them, etc. Commands Just a list of all commands, Locations the name of every location in the game that when clicked will teleport us to that location, like the city hall, police stations, main buildings YK. And a bunch of other things for just us to help run the server better. More info at [here](##Developer-Tab)
    - **Robbing Bank System:** The system did but needs an area where robbers can know where to go to “hide” the money or an area to deposit the money without ease. Of course, this will send off a Broadcast saying there has been a bank heist to the whole server [here](##Robbing-Bank-System)

## Politics Here:
> Link to the information Document of State of Shelby [here](https://docs.google.com/document/d/1-A1kv2NO0Ui05lPqD744F6AJvvORZ2ppMgQgDP0uzIo/edit) 
 **Disclaimer: Needs heavy amounts of work**

# Technical Information
This Section is for the nerds. This is where you will find more technical and in depth information where @EchoShelby0 likes to nerd out at. Most of this information go's more in depth within the systems of the game

## Robbing Bank System 

Our Robbing system will have very interesting mechanic to our game. Using the current leaderboard Stats like "Cash", and "Bank" we can make the robbing system a fun and unique system for all types of players. This Robbing system mainly targets players with a low income figure and players who recently joined the game.

### Steps to Rob a Bank
The process to rob a bank will take multiple steps. They are listed as follows:
- Step Number one is to Find the NPC named "Mr. J" somewhere on the map. Mr. J is the the brother of Daniel who owns the multi-million Company called "Daniels Firearms"
- Step number two is to buy the Vault Plans (Must Have, $20), Drill (Must Have, $120) and C4 (Optional, $250)
- Step number three is to locate the bank you want to rob. My suggestion is to rob "The Antonio Credit Union". This Bank is far from the main Population of Arbor and is the best for first time Robbers. This is for small sums of money. If you want to hit the "Arbor National Bank Reserves" than be my guest bold guy! This place, if done successfully can make you Extremely rich. Only problem is, Its very well secured. [here](###Tools-for-Robbing) is the list of stuff you will need for the bank of your choosing.
- Step number four is to arrive at the bank and look around. Make sure you can get away with it. If you fail, no refunds from Mr. J and Jail Time (15 Mins at the Shelby Federal Prison).
- Step number five is... Well, I don't know. Hope you figure that part out :)

### Possible Scores 

- Antonio Credit Union (ACU)
    - Possible to get $5000
- Arbor National Bank Reserves (ANBR)
    - Possible to get $12000

### Tools for Robbing

- Antonio Credit Union (ACU)
    - ACU Vault Plans (Needed, $20)
    - C4 (Optional, $250)
    - Drill (Needed, $120)

- Arbor National Bank Reserves (ANBR)
    - ANBR Vault Plans (Needed, $200)
    - C4 (Optional, $250)
    - Drill (Needed, $120)
    - Staff keycard (Needed, $150)

### Bank Coding

    work in progress
    
Using the following code. We can use our current leaderboard stat named "Cash" to update a players money on hand when robbing a Bank. We will use a remote event called "collectcash" to give the player the money after securing the money that was stolen.
```lua 
game.ReplicatedStorage.BankEvents.collectcash.OnServerEvent:Connect(function(player, Team)

	if player.Robbing.Value == true then
		game.ReplicatedStorage.HideRobberyGUI:FireClient(player)
		player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + player.CashCollected.Value
		player.CashCollected.Value = 0
		player.Robbing.Value = false
	end
end)
```
For a player to secure the money that He/her stole. They must go to the hideout where they bought the C4 and Drill from.

## Explained Currency System 

> As said Before still applies here. A more in depth description is located here

### Wallet
- Cash within your wallet can be lost at anytime. Examples: Being mugged, dropping money to someone, or Dying. The Only way to protect this money is going to a bank and depositing that money. No other way can protect your . You can Withdraw from a ATM and have money moved from your bank into your Wallet/ Wallet will also have a Limit on how much you can carry.

### Bank
- Cash within your Bank cannot be taken at all unless a Developer knows you Glitched it or Exploited it. Money being moved into your bank is the only way you can protect your money. There will be no times where money will be automatically placed into your bank account. All Money found/given will go to your wallet. Even after robbing a bank, the money received will go into your wallet. Only exception is when a player send money from his account into yours threw the bank system. This Method is taxed at 5% to send money to someone.
    
    Lets do some math to help you with the taxing better:
    
    ```
    If I send 1500 to Bob and its Taxed at 5% then
        
        1500 x .05 = 75
        
        500 - 75 = 1425
        
    Bob will receive $1425
    ```
    
### Currency Coding 

    soon

## Developer Tab

:::    success

:::













