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# System prepended metadata

title: Resume

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# Resume
**Name:** Oscar Adrian Saucedo.
**Email:** [oadrian21@gmail.com](mailto:oadrian21@gmail.com); [oscar@ebron.tech](mailto:oscar@ebron.tech).
**git:** [osadsanu](https://github.com/osadsanu), [ebron.tech](https://github.com/ebron-tech)
**t:** [@osadsanu](https://twitter.com/Osadsanu).
**fb:** [fb.com/osadsanu](http://facebook.com/osadsanu).
**insta:** [_osdn](http://instagram.com/_osdn/).

## About me
I love to create apps, services, installations, to deliver usefull products, I've done that in many ways:
- Creative: developing videogames, wearables, and interactive pieces for museums, festivals, church, and international brands (Nike, Coca-cola).
- Enterprise: Changing the way the team interacts with data, taking the common ~~and boring~~ Excel to easy web interactive experience.
- Sharing: Teaching, Writing documentation, 

For more info about my way to see my work check [this bio](https://ebron.tech/oscar/).
Personal and random facts at the end of this document.

## Education
**2011 – 2015 B.A.** in Video Game Development, (Computer programming), [University of Advanced Technologies](https://www.uniat.edu.mx), Guadalajara Jalisco.

## Technical stuff:
**Data & Web:** Python, Pandas, Dash, Plotly, Numpy, Jupyter, Django
**Interactive and Video Games:** Unity3d, C#, VR, Processing, Arduino,   p5js, MIDI, OSC, BLE, DMX, JS, C, C++.
**Infrastructure:** ISS, Docker
**Other Fancy Tech:** Git, AWS, Linux, Terminal, Hugo,
<br>



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# Work Experience
**Nov 2019 - Currently. Solutions engineer - Business Development at Hewlett Packard Enterprise**
- Develop software solutions to facilitate the life (internal processes) for sales teams (Full Stack, Desktop).
    - interactive web dashboards: Display Complex sets of data with (Plotly, Dash, Python).
    - App: Tracks process for onboarding partners. (C#, MSSQL).
    - Mails Scrapper: Collects emails from mailbox (C#, MSSQL).
    - Design solution architecture.
- Manage infrastructure behind multiple services running in containers environment (IIS, Linux, Docker).
- Generate Automated reports.
- Analyze, visualize and manage data (Jupyter, Python, MSSQL)
- Write technical documentation.
- Teach software development to team peers.
Main daily tools: 
🎛Flask (Dash), 📈Plotly, 🐍Python, 🐼Pandas, 😼Git, 🐳Docker, 🌐IIS, 🪐Jupyter, ⌨️C#, 🧑‍💻Linux.

**Sep 2019 - 2020. Professor** at UNIAT (University of Advanced Technologies) Guadalajara Jalisco.	
* Teaching:
    * Operating systems.
    * Unity engine.
    * Software (C++).

**Dec 2018 - Currently. Founder** at [Ebron.tech](ebron.tech) 
* Technology consultant.
* Manage Projects that mix hardware and web technologies.
    * ```C, Arduino, JS, docker.```
* Software solutions for nonprofit organizations ([Fin de la esclavitud](https://findelaesclavitud.org)).

**Jul 2016 - Dec 2018 Software developer** at [Machina Wearable Technology](https://www.machina.cc) (Garment startup that embeds Technology on the clothes), Mexico City.
* Develop the SDK for Machina [OBE Technology](https://www.machina.cc/blogs/obe-tech/o-b-e-tech).
    * ```C#, Unity3d```
* Track and manage software projects.
* Design the workflow for products (wearable -> mobile -> back-end).
* Perform modifications and debug issues on wearables firmware, Improve functionalities using movement algorithms.
    * ```C, C++, AtmelStudio, Cypress```
* Write documentation about products and services, for users and developers.
    * ```HackMD, Grammarly, MD```
* Direct, design and develop interactive pieces for showrooms, museums, and performances, involving lights, wearables [OBE technology](https://www.machina.cc/blogs/obe-tech/o-b-e-tech), and stage devices.
    * ```C#, Unity3D, Ableton, OSC, MIDI, BLE, Objective-C, C.```
* Develop plugins using Bluetooth Low Energy protocol.
    * ```Objective-C, C```
* Deploy and manage Back-End Services using Cloud Services.
    * ```AWS E2C, Firebase, SSH, Linux.```
* Develop multiple Demos that use [OBE Technology](https://www.machina.cc/blogs/obe-tech/o-b-e-tech).
    * ```C#, Unity3D, VR```
* Teach courses and explain how OBE technology works.
* Track and manage project finances.


**Jun 2016 - Sep 2016. Interactive developer** at [NFuerza(Omnilife)](https://www.nfuerza.com/), Zapopan Jalisco.
* Develop an iOS and Android Video Game(Omnimaster).
* Develop AngularJS apps.
    * ```C#, Unity3D, AngularJS, JavaScript.```

**Jan 2016 - Mar 2016. Interactive developer** at [NFuerza(Omnilife)](https://www.nfuerza.com/), Zapopan Jalisco.
* Develop an iOS Video Game.
* Develop and planning the software and lights for an interactive piece Big geodesic structure that only reacts when people are inside holding hands. ([pictures](https://www.facebook.com/media/set/?set=a.1506025693037918.1073741836.1445944872379334&type=1&l=bf0f2e0770)).
    * ```C#, Unity3D Arduino, MakeyMakey```

**Sep 2014 – Nov 2014.  Unity engine professor** at UNIAT University of Advanced Technologies, Guadalajara Jalisco.			
* Jul 2015 - Unity engine professor at 3dmx booth in Campus Party 2015, Guadalajara Jalisco

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# Public projects 


### Ebron.Tech Family Feud (Open Source) [about](https://github.com/ebron-tech/FamilyFeud) 
_(100 Mexicanos dijeron)_
Take the Family Feud Game to church The Dashboard, remote controller, and the button to make the software more similar to the game. for more information the Source code and documentation it's available on the git [repo](https://github.com/ebron-tech/FamilyFeud)
```C#, Unity3d, OSC, Json.```
### Ebron.Tech Family Feud button (Open Source) [about](https://github.com/ebron-tech/FamilyFeudButton) 
The complement for the game, the source code for the button, and instructions on how to create it.
```Arduino.```
### Ebron.Tech Site (Open Source) [about](https://github.com/ebron-tech/ebron-tech)
The source code for the site, it's a static website using Hugo, with Travis for an easy and automated deployment in firebase hosting.
```Hugo, .md, Github, Travis```
### Personal projects [about](https://github.com/osadsanu)
In my GitHub account, there are a few projects for simple tasks written in languages like JavaScript, Golang, and Dart.

### Machina at CCD [about](https://centroculturadigital.mx/actividad/Fashion-Tech-by-Machina-BJge7oGGQ)
Design and direct STITCHES, take the idea of this interactive piece from one sketch, more than 180 led lights controlled by Unity, Ableton Live, and Wearables.
Pictures on Instagram:[🔗](https://www.instagram.com/explore/tags/machinaenelccd/),[🔗](https://www.instagram.com/p/BlQZ8welPRl/?taken-by=machinawt),  [🔗](https://www.instagram.com/p/BlekRtuHfwG/?taken-by=_osdn)


``` C#, Unity3d, OSC, Objective-C, Bluetooth, Wearables, Creative code```
### Machina CHAOS [about](https://www.facebook.com/watch/?v=1639868172776439)
Use the Machina MIDI App to control a set of lights and improve the hardware stability.
```Objective-C, Bluetooth, Wearables```
### Machina Collaboration with Nike [about](https://www.machina.cc/blogs/news/5881423-first-post)
Design and develop the project (from wearable data to elements on the stage) Using: Unity with Ableton, Wearables to control multiple devices via DMX.
```C#, Unity3d, DMX, wearables, MIDI ```
### Machina MIDI app [about](https://itunes.apple.com/mx/app/machina-midi/id1362776637?l=en&mt=8)
Modify the app to be compatible with the most recent Hardware, Add OSC support on MacOS version, documentation also publish the App.
```Objective-C, BLE, C, wearables```
### Machina M.bot [about](https://www.youtube.com/watch?v=yE_03QZUH5g&feature=emb_title)
Design the workflow, creating  features, track the software project, and Debug the hardware.
```C, Bluetooth, Wearables, Cypress```





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## Personal facts
- 🌱 Vegetarian (since 2017). 
- ♻️Love sustainable products.
- 🎹Play keyboard, learning guitar and sing.
- ☕️Black Coffe, Tea, or Mate, pls. **Never with sugar or milk.🙃** 
