# Mike article observations
Some Extra material for the Roguelite part:
Roguelite = Roguelike but with some form of meta progression, in our case, we achieve this mostly by the usage of (but not limited to) NFT cosmetics

Small addition in this part to avoid possible missconceptions
*"Remember once you die in the game or clear the dungeon, you lose all your upgrades and start from scratch, and every game offers unique challenges and experiences.""*
You lose your upgrades but get to keep the NFTs and take them home.
- To the housing section, add that you will be able to visit other players house, and import NFTs from other partner projects and collections to the game, and that at some point the project plans to allow players to sell nfts through their house (picture having your own in-game shop!)
- Free to play mode we would avoid for now mentioning that they will be able to obtain any sort of token rewards as part of this is not defined. You will absolutely be able to experience the game but rewards and token distribution are not defined yet for free to play mode (probably tokens won't be a part of it)
- Pets : just add that pets can be bred and that gen 0 pets will have unique traits
- Updated Cosmetics to give an example

- Updated Tavern art
