# 戰鬥架構 ## Game Manager ### 初始化 ### 遊戲迴圈 - 擲骰子 function - 計算 function - 攻擊 - Player - 扣血 function - Monster - 扣血 function - Player - Monster ## Player ## Monster Backpack/Button-Draw → DrawDice() call 丟骰子 function -> 把結果丟到攻擊方的計算傷害 function 裡 -> 把結果丟到受攻擊方的受到傷害 function 裡 看回合有沒有結束 遊戲迴圈 初始化 角色屬性 怪物屬性 # character ## attribute - 天賦→幫她取英文名字 - 蛻變→幫他取英文名字 - hp - state - attack ## method - # monster ## attribute - hp - state - attack # game manager ## 1. init() 1. PlayerRoomInitialize() 2. MonsterRoomInitialize() ## 2. while 1. RoundStart() 2. PlayerDrawDice() 3. PlayerSelectDice() 4. PlayerRollDice() 5. PlayerAttack() - Player Player.attack(const roll_dice_list, List monsters) - foreach(m in monsters) /*remove dead monster*/ - JudgeGameEnd() 6. MonsterAttack() - foreach(m in monsters) m.attack(Player) - JudgeGameEnd() 7. RoundEnd() - Player.UpdateState() - foreach(m in monsters) m.UpdateState() - JudgeGameEnd()
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