DerFlammenwerfer

@DerFlammenwerfer

Joined on Nov 24, 2020

  • The general premise for Exodus 13, a departure from the quiet colony experience offered by Sojourn and the largely PvP-focused tribalism of Fallout 13 servers, is to create an experience sort of akin to a wierd bastard child mix of Kenshi, S.T.A.L.K.E.R, and Metro: Exodus. It will take place in a frontier outpost known as Odessa. Odessa Stanitsa, one of a number of new settlements within the Orion Spur Commonwealth, is set on the Frontier world of Amereth in a grassland more than a hundred kilometers from what was once the Capital City of the Commonwealth. Historically, the threat of Terran occupation necessitated the unrestricted right of the First Colonists to keep and bear all manner of arms and armor. More than a century and a half later, in the wake of the successful liberation of Damascus from Federal rule by the combined forces of the Orion Liberation Front, the Commonwealth's fears shifted from conquest and occupation to infiltration and insurgency. A month-long terrorist uprising carried out in the heart of the Capitol City culminated in a catastrophic delamination of its supermatter engine, and a localized sundering of the barrier between the physical space of the city and the Noosphere, the planet's psychosomatic field through which all intelligent life is interlinked. The resulting explosion devastated arcology and ecology alike, leaving little more than a volcanic wasteland in its wake. The resulting Ash Wastes occupy much of the northern portion of the continent, and periodic conflagrations unleash terrible storms that endanger anything that isn't protected by Faraday Shielding. Nevertheless, life finds a way, and those who evacuated when the infighting began have spread out into the Frontier to make their own settlements, and generally to govern themselves. These outposts operate on only a handful of common laws, the original laws that were drafted to govern the Old Colony, and were provided to all Exodites to enforce, in order to maintain their membership within the Commonwealth and not be declared Outlaws: No citizen or official of the Commonwealth shall seize or threaten seizure of property or persons which belong to another entity, or enter into contracts that oblige bondage or forfeiture of property or persons without barter, unless such property or persons is a fugitive from the law. (No stealing, kidnapping, slavery, or extortion; security forces can still impose fines and labor-debts for crimes, and can issue bounties against criminals for live capture.) No citizen or official of the Commonwealth shall damage property or persons which belong to another entity, or threaten another with damage while possessing imminent capability to do so, without first establishing a violation of law by that property or persons. (Don't harm or threaten to harm someone or their property while you have a weapon drawn, unless you see them actively committing a crime, or they have a bounty issued against them by law enforcement.)
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