# Fluid ## Density $$\rho = \frac{M}{V}$$ ## Pressure <div style="text-align: center;"> <img src="https://hackmd.io/_uploads/ryECZ-xVex.png" alt="image"width="300"><img src="https://hackmd.io/_uploads/Hkb0l-x4gx.png" alt="image"width="300"> </div> $$P = \frac{F}{A}$$ $$F_1 = P_1A$$ $$F_2 = P_2A$$ $$P_2A = P_1+\rho Ag(y_1-y_2)$$ $$P_2 = P_1+\rho g(y_1-y_2)$$ $$P_2 = P_1+Dgh$$ :::success $$\Delta P = \rho gh$$ ::: ## Communicating vessels <div style="text-align: center;"> <img src="https://hackmd.io/_uploads/rkpsZMTNyl.png" alt="image"width="500"> </div> * if $h_1 = h_2$ then $P_1 = P_2$ * $h_{max1} = h_{max2}$ ## Pascal :::success $$\frac{F_i}{A_i} = \frac{F_f}{A_f}$$ ::: $$F_f = F_i\frac{Af}{Ai}$$ $$V = A_id_i = A_fd_f$$ $$W = F_fd_f = (F_i\frac{A_f}{A_i})(d_i\frac{A_i}{A_f}) = F_id_i$$ ## Archimedes principle <div style="text-align: center;"> <img src="https://hackmd.io/_uploads/Sy8i-WlEgl.png" alt="image"width="200"><img src="https://hackmd.io/_uploads/B1NnZZxElx.png" alt="image"width="200"> </div> $$F_b = V\rho$$ * fluid density : $\rho$ * underwater volume : $V$ if $mg > F_b$ , (float) if $F_b > mg$ , (sink) if $mg = F_b$ , (submersible) * float body : $F_b = mg$ $$visualweight = actualweight - buoyancy$$ $$weight_{app} = weight-F_b$$
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