# Crucible Customization and Gamification Planning
## Goals
- Increase Crucible retention, both of the product and community
- Gamify the user's activity, making each user's usage and progress with their Crucible measurable and transparent
- Generate healthy competition and bragging rights between community members
- Provide new points of contact for monetizing the Crucible and its interactions
## Crucible Customization
### Slots
- One customizable slot for each item in the metadata
- Gem (central piece)
- Runes ring
- Multiplier ring (balance ring)
- Clock
- Planetary Clock
- Reward Programs Disc
- Gyroscope
- Shell
- Outer ring
- Inner ring
- Ornament ring
- Star (cut shape)
- Glass
- Other slots for new features:
- Effects (like the Snow VFX)
- Background
- Crucible Piece NFTs can be inserted and locked into the specific slots to change the crucible's view
- Customization happens through frontend in View tab
- Original crucible's customization is viewed whenever there is nothing staked in the slots
### Crucible Pieces Distribution
Option 1:
- Normal minting for a fee, randomized outcome, fixed supply
- Initial idea:
- Fixed Supply (5 to 10k pieces)
- In every mint, items to be minted are chosen based on rarity, same as the current art, or revised
- People can mint more than one, with a higher limit, maybe up to 30 pieces
- All original pieces are included, + some new exclusive ones
Option 2 - Treasure Box style:
- Any interactions with your crucible will give you a Key (currency)
- At any point, you can claim your earned Keys
- To mint Pieces, you need to redeem Keys
- This creates a secondary market for Keys as well as Pieces
- Keys could also be used for other new features in the future, other kinds of gamification
(I believe Option 2 would be very cool and open new possibilities, and also give a use to the Crucible Key Holder that was promised to the community. But also it would mean another step and transaction in the process and probably make the UX too complicated. So I would go with Option 1).
**Sets and Collections**
Each time a group of Pieces is dropped and open for minting we should call it a "set", part of a Collection of itself. The idea is that we could have many of those.
The first one would be the Base Set (or First Set, or Arcane...), and its pieces would only be compatible with v1.
If it makes sense, we could release more Sets before v2. But each set should be either compatible with v1 or v2, never with both, to keep them unique artistically.
## Profile Picture Project - The Crucible's Alchemist
A profile picture to represent the Alchemist community. The Alchemist in the picture would be the "owner" of the Crucible, and we could create more gamification around that.
### Customization and value added to crucible
- Each PFP NFT could have a reference (that can be changed, maybe with a transaction or even just signing?) with one specific Crucible in the same wallet
- Having a PFP NFT assigned to it changes the Crucible art in some way
- Having a Crucible attached to it changes the Owner PFP in some way
- Minting fees and secondary market will generate revenue to the fractal
### Alchemist avatar gamification (WIP??! Ideas please)
Track the user's and their avatar's levels and progress in mini games.
Could be a separate page or an evolution of our current View tab) in which the user can interact with their PFP + Crucible.
User will be able to select / attach a Crucible to be the Avatar's (PFP's) inventory.
The Avatar would have their own level and their activities could also improve their Crucible's level, changing their appearance.
**Mini game: Potion Crafting?**
User will be able to mint / buy "ingredients" and make "potions".
- Get ingredients: buy or generate by staking rewards (idle)
- Perhaps a reward program based on your PFP NFT, that gives out ingredient NFTs as reward
- Use the ingredients in your inventory to craft potions
- Each potion is a new NFT, minted by burning the ingredients
- There could be unique potions, or maybe they have pre-determined recipes, and the community has to work together to figure our the recipes for potions, then they could complete a Compendium of potions (and the achievements from getting those would be represented in the Crucible)
- Potions could then be applied to customize pieces in the crucible or add effects
## Further Gamification
Coming soon
- How can we make users want to engage more to level up their crucible
- And what kind of rewards can we give them