# TANK TURN TACTICS
Survive to the end and win the cash!
| 1st $30 | 2nd $20 | 3rd $15 | 4th $10 | First Blood: $5
| ------- | ------- | ------- | ------- | ---------
## RULES
- All players start at a random location on the grid, and have 3 hearts and 0 Action Points.
- Every 24 hours on a work day, everyone will receive 1 Action Point (AP). The time the point is given may vary day to day.
- At any time you like, you can do one of the four following actions:
1. Move to an adjacent, unoccupied square (1 AP)
2. Shoot someone who is within your range (1 AP). Shooting someone removes 1 heart from their health.
3. Add a heart (3 AP)
4. Upgrade your range (3 AP)
- At the start of the game, everyone has a range of 2. That is, they can shoot or trade with somehow within 2 squares of them. Upgrading your shooting range increases this by 1 square each time.
- If a player is reduced to - hearts, then they are dead. Any action points the dead player had are transferred to the player who killed them. Dead players remain on the board and not removed.
- Players are able to send gifts of hearts or actions points to any player currently within their range.
- Dead players can have a heart sent to them. This will revive that player who will have 1 heart and 0 AP.
## ADDITIONAL NOTES
- Dead players form a jury. Each day they vote, and whoever received most votes will be 'haunted', and not revive any AP for that day.
- Once a day, at a random time, a hear will spawn on the field. The first player to move into the square containing the heart will revive an additional heart.
- The game ends when a clear 1st, 2nd, and 3rd place can be determined. Once there are 4 players left, they will see if they can agree on the placing.
- Action points are secret! Probably a good idea to try and hide how many you have.
- You can't win this game without making some friends and stabbing some backs. Probably.