Effects of Real-world Backgrounds on User Interface Color Naming and Matching in Automotive AR HUDs === ###### Coleman Merenda, Missie Smith, Joseph Gabbard, Gary Burnett, David Large ## keyword Head-Up Display, Augmented Reality; Visual Display Image; Vehicle Display System, Color Perception. ### 中英 ## Content 調查哪種AR介面顏色在不同的現實駕駛背景中最明顯,符合以下條件 - 具有低可變性的視覺搜尋 - 保留顯示出背景顏色的區別 測試12位經驗豐富的司機使用兩種模式做測試,結構化(文字)及半結構化(符號),使用反射顯示器讓駕駛在三種背景(磚牆、草、人行道)重複體驗八種介面及顏色 測量使用者表現(反應時間和錯誤率)及顏色辨認(顏色正確率和顏色名稱) 結果顯示不同背景的反應時間沒有顯著差異;文字和符號的效果,實驗對象感到AR介面顏色比原來顏色更亮,藍色、綠色和黃色僅有非常小的色差,與其餘顏色相比較好識別相對穩定。 ### 實驗方方法 #### 條件 12名 21-44歲 駕駛者 性別各半 必須在英國至少有一年駕照且視力正常 Microsoft PowerPoint和Matlab提供視覺介面 Pioneer HUD 720*260 距離駕駛員3M,和駕駛員視線保持一致 #### 實驗方式 使用Microsoft PowerPoint和Matlab提供視覺介面,使用系統控制給HUD上顯示給參與者的圖取得反應時間,並在旁邊架設平板(關閉螢幕保護及睡眠模式),讓使用者比較顏色差異並記錄參考 ![](https://i.imgur.com/jMhv3rF.png) ##### 文字 使用文字作為檢查結構化任務測試,受測者已知規則(由左到右、上到下),須在4行內找出目標字母出現的次數。這項研究中,使用亂碼代替熟悉的單詞,減少用戶閱讀數字或先前對單詞上下文解讀速度的影響。使用隨機字幕排列(大小寫),兼具與書面相似符合ISO 9241-3規範。 ![](https://i.imgur.com/pDG71ZU.png) ##### 符號 使用符號作為半結構化任務測試,在3x3符號網格中識別目標符號,這些符號是從符號標準化資料庫隨機分配,使用xy為度和上中下指示所見 ![](https://i.imgur.com/FYfVIEG.png) ##### 顏色 原本選用170種顏色,由於在Pioneer HUD上渲染效果很差,最後只實驗八種基本色包括使用在文字及符號上,為了確定HUD顯示的CIE值相同,透過HUD的8種顏色每種結果xyY值顏色校正。![](https://i.imgur.com/Y52OHYC.png) ### 結果 本文指出結構化和半結構化(響應時間和錯誤)相關測量,以及受測者對顯示器上感知顏色的回覆比較 #### 反應時間 ![](https://i.imgur.com/s5KPHXJ.png) #### 錯誤及誤差 文字錯誤率 21.19% 符號錯誤率 4.1% 路面影響 文字錯誤率 17.24% 符號錯誤率 3.18% 磚牆 文字錯誤率 25.49% 符號錯誤率 5.25% #### 顏色 ![](https://i.imgur.com/7yzp9oo.png) 藍色、綠色和黃色準確度較高 紅色、橙色和棕色準確度非常低 ## Review 此篇論文使用真實HUD並放著平板做測試,於兩邊對比顏色顯示能知道哪些顏色色偏在HUD跟螢幕上偏差為最小,顏色也會影響駕駛者的反應時間,偏向越亮的顏色便是時間越短,例如黃色、橘色等,其中分辨度也是一大問題,由於現實世界外面作為背景影響到顯示最後的結果,其中藍黃綠準確度較紅橙棕高出很多。使用文字或顏色表達系統偵測資訊時也會有相對應的錯誤率差異,符號比文字來得更加直覺易懂。 ## Relevant information ## Reference [1] ASIRT. 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