# Weapons Reference A comprehensive reference of all weapons organized by tier. ## Tier 1 ### Primary Weapons ### Arcane Gauntlets **Trait:** Strength; **Range:** Melee; **Damage:** d10+3 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Battleaxe **Trait:** Strength; **Range:** Melee; **Damage:** d10+3 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Broadsword **Trait:** Agility; **Range:** Melee; **Damage:** d8 phy; **Burden:** One-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 1* ### Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+1 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Cutlass **Trait:** Presence; **Range:** Melee; **Damage:** d8+1 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+1 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Dualstaff **Trait:** Instinct; **Range:** Far; **Damage:** d6+3 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Glowing Rings **Trait:** Agility; **Range:** Very Close; **Damage:** d10+2 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Greatstaff **Trait:** Knowledge; **Range:** Very Far; **Damage:** d6 mag; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 1* ### Greatsword **Trait:** Strength; **Range:** Melee; **Damage:** d10+3 phy; **Burden:** Two-Handed **Feature:** ***Massive:*** -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 1* ### Halberd **Trait:** Strength; **Range:** Very Close; **Damage:** d10+2 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 1* ### Hallowed Axe **Trait:** Strength; **Range:** Melee; **Damage:** d8+1 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Hand Runes **Trait:** Instinct; **Range:** Very Close; **Damage:** d10 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Longbow **Trait:** Agility; **Range:** Very Far; **Damage:** d8+3 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 1* ### Longsword **Trait:** Agility; **Range:** Melee; **Damage:** d10+3 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Mace **Trait:** Strength; **Range:** Melee; **Damage:** d8+1 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Quarterstaff **Trait:** Instinct; **Range:** Melee; **Damage:** d10+3 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Rapier **Trait:** Presence; **Range:** Melee; **Damage:** d8 phy; **Burden:** One-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 1* ### Returning Blade **Trait:** Finesse; **Range:** Close; **Damage:** d8 mag; **Burden:** One-Handed **Feature:** ***Returning:*** When this weapon is thrown within its range, it appears in your hand immediately after the attack. *Primary Weapon - Tier 1* ### Scepter **Trait:** Presence; **Range:** Far; **Damage:** d6 mag; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Presence, Melee, d8. *Primary Weapon - Tier 1* ### Shortbow **Trait:** Agility; **Range:** Far; **Damage:** d6+3 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Shortstaff **Trait:** Instinct; **Range:** Close; **Damage:** d8+1 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Spear **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+3 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 1* ### Wand **Trait:** Knowledge; **Range:** Far; **Damage:** d6+1 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 1* ### Warhammer **Trait:** Strength; **Range:** Melee; **Damage:** d12+3 phy; **Burden:** Two-Handed **Feature:** ***Heavy:*** -1 to Evasion *Primary Weapon - Tier 1* ### Secondary Weapons ### Grappler **Trait:** Finesse; **Range:** Close; **Damage:** d6 phy; **Burden:** One-Handed **Feature:** ***Hooked:*** On a successful attack, you can pull the target into Melee range. *Secondary Weapon - Tier 1* ### Hand Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+1 phy; **Burden:** One-Handed **Feature:** — *Secondary Weapon - Tier 1* ### Round Shield **Trait:** Strength; **Range:** Melee; **Damage:** d4 phy; **Burden:** One-Handed **Feature:** ***Protective:*** +1 to Armor Score *Secondary Weapon - Tier 1* ### Shortsword **Trait:** Agility; **Range:** Melee; **Damage:** d8 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +2 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 1* ### Small Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +2 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 1* ### Tower Shield **Trait:** Strength; **Range:** Melee; **Damage:** d6 phy; **Burden:** One-Handed **Feature:** ***Barrier:*** +2 to Armor Score; -1 to Evasion *Secondary Weapon - Tier 1* ### Whip **Trait:** Presence; **Range:** Very Close; **Damage:** d6 phy; **Burden:** One-Handed **Feature:** ***Startling:*** Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. *Secondary Weapon - Tier 1* ## Tier 2 ### Primary Weapons ### Bladed Whip **Trait:** Agility; **Range:** Very Close; **Damage:** d8+3 phy; **Burden:** One-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 2* ### Blunderbuss **Trait:** Finesse; **Range:** Close; **Damage:** d8+6 phy; **Burden:** Two-Handed **Feature:** ***Reloading:*** After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. *Primary Weapon - Tier 2* ### Casting Sword **Trait:** Strength; **Range:** Melee; **Damage:** d10+4 mag; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Knowledge, Far, d6+3. *Primary Weapon - Tier 2* ### Devouring Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+4 mag; **Burden:** One-Handed **Feature:** ***Scary:*** On a successful attack, the target must mark a Stress. *Primary Weapon - Tier 2* ### Ego Blade **Trait:** Agility; **Range:** Melee; **Damage:** d12+4 mag; **Burden:** One-Handed **Feature:** ***Pompous:*** You must have a Presence of 0 or lower to use this weapon. *Primary Weapon - Tier 2* ### Elder Bow **Trait:** Instinct; **Range:** Far; **Damage:** d6+4 mag; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 2* ### Finehair Bow **Trait:** Agility; **Range:** Very Far; **Damage:** d6+5 phy; **Burden:** Two-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 2* ### Gilded Falchion **Trait:** Strength; **Range:** Melee; **Damage:** d10+4 phy; **Burden:** One-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 2* ### Greatbow **Trait:** Strength; **Range:** Far; **Damage:** d6+6 phy; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 2* ### Hammer Of Exota **Trait:** Instinct; **Range:** Melee; **Damage:** d8+6 mag; **Burden:** Two-Handed **Feature:** ***Eruptive:*** On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. *Primary Weapon - Tier 2* ### Improved Arcane Gauntlets **Trait:** Strength; **Range:** Melee; **Damage:** d10+6 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Battleaxe **Trait:** Strength; **Range:** Melee; **Damage:** d10+6 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Broadsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+3 phy; **Burden:** One-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 2* ### Improved Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Cutlass **Trait:** Presence; **Range:** Melee; **Damage:** d8+4 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+4 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Dualstaff **Trait:** Instinct; **Range:** Far; **Damage:** d6+6 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Glowing Rings **Trait:** Agility; **Range:** Very Close; **Damage:** d10+5 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Greatstaff **Trait:** Knowledge; **Range:** Very Far; **Damage:** d6+3 mag; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 2* ### Improved Greatsword **Trait:** Strength; **Range:** Melee; **Damage:** d10+6 phy; **Burden:** Two-Handed **Feature:** ***Massive:*** -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 2* ### Improved Halberd **Trait:** Strength; **Range:** Very Close; **Damage:** d10+5 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 2* ### Improved Hallowed Axe **Trait:** Strength; **Range:** Melee; **Damage:** d8+4 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Hand Runes **Trait:** Instinct; **Range:** Very Close; **Damage:** d10+3 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Longbow **Trait:** Agility; **Range:** Very Far; **Damage:** d8+6 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 2* ### Improved Longsword **Trait:** Agility; **Range:** Melee; **Damage:** d10+6 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Mace **Trait:** Strength; **Range:** Melee; **Damage:** d8+4 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Quarterstaff **Trait:** Instinct; **Range:** Melee; **Damage:** d10+6 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Rapier **Trait:** Presence; **Range:** Melee; **Damage:** d8+3 phy; **Burden:** One-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 2* ### Improved Returning Blade **Trait:** Finesse; **Range:** Close; **Damage:** d8+3 mag; **Burden:** One-Handed **Feature:** ***Returning:*** When this weapon is thrown within its range, it appears in your hand immediately after the attack. *Primary Weapon - Tier 2* ### Improved Scepter **Trait:** Presence; **Range:** Far; **Damage:** d6+3 mag; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Presence, Melee, d8+3. *Primary Weapon - Tier 2* ### Improved Shortbow **Trait:** Agility; **Range:** Far; **Damage:** d6+6 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Shortstaff **Trait:** Instinct; **Range:** Close; **Damage:** d8+4 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Spear **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+6 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Wand **Trait:** Knowledge; **Range:** Far; **Damage:** d6+4 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 2* ### Improved Warhammer **Trait:** Strength; **Range:** Melee; **Damage:** d12+6 phy; **Burden:** Two-Handed **Feature:** ***Heavy:*** -1 to Evasion *Primary Weapon - Tier 2* ### Keeper's Staff **Trait:** Knowledge; **Range:** Far; **Damage:** d6+4 mag; **Burden:** Two-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 2* ### Knuckle Blades **Trait:** Strength; **Range:** Melee; **Damage:** d10+6 phy; **Burden:** One-Handed **Feature:** ***Brutal:*** When you roll the maximum value on a damage die, roll an additional damage die. *Primary Weapon - Tier 2* ### Scepter Of Elias **Trait:** Presence; **Range:** Far; **Damage:** d6+3 mag; **Burden:** One-Handed **Feature:** ***Invigorating:*** On a successful attack, roll a d4. On a result of 4, clear a Stress. *Primary Weapon - Tier 2* ### Steelforged Halberd **Trait:** Strength; **Range:** Very Close; **Damage:** d8+4 phy; **Burden:** Two-Handed **Feature:** ***Scary:*** On a successful attack, the target must mark a Stress. *Primary Weapon - Tier 2* ### Urok Broadsword **Trait:** Finesse; **Range:** Melee; **Damage:** d8+3 phy; **Burden:** One-Handed **Feature:** ***Deadly:*** When you deal Severe damage, the target must mark an additional HP. *Primary Weapon - Tier 2* ### Wand Of Enthrallment **Trait:** Presence; **Range:** Far; **Damage:** d6+4 mag; **Burden:** One-Handed **Feature:** ***Persuasive:*** Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. *Primary Weapon - Tier 2* ### War Scythe **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+5 phy; **Burden:** Two-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 2* ### Yutari Bloodbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+4 mag; **Burden:** Two-Handed **Feature:** ***Brutal:*** When you roll the maximum value on a damage die, roll an additional damage die. *Primary Weapon - Tier 2* ### Secondary Weapons ### Improved Grappler **Trait:** Finesse; **Range:** Close; **Damage:** d6+2 phy; **Burden:** One-Handed **Feature:** ***Hooked:*** On a successful attack, you can pull the target into Melee range. *Secondary Weapon - Tier 2* ### Improved Hand Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+3 phy; **Burden:** One-Handed **Feature:** — *Secondary Weapon - Tier 2* ### Improved Round Shield **Trait:** Strength; **Range:** Melee; **Damage:** d4+2 phy; **Burden:** One-Handed **Feature:** ***Protective:*** +2 to Armor Score *Secondary Weapon - Tier 2* ### Improved Shortsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+2 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +3 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 2* ### Improved Small Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+2 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +3 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 2* ### Improved Tower Shield **Trait:** Strength; **Range:** Melee; **Damage:** d6+2 phy; **Burden:** One-Handed **Feature:** ***Barrier:*** +3 to Armor Score; -1 to Evasion *Secondary Weapon - Tier 2* ### Improved Whip **Trait:** Presence; **Range:** Very Close; **Damage:** d6+2 phy; **Burden:** One-Handed **Feature:** ***Startling:*** Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. *Secondary Weapon - Tier 2* ### Parrying Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d6+2 phy; **Burden:** One-Handed **Feature:** ***Parry:*** When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled. *Secondary Weapon - Tier 2* ### Returning Axe **Trait:** Agility; **Range:** Close; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Returning:*** When this weapon is thrown within its range, it appears in your hand immediately after the attack. *Secondary Weapon - Tier 2* ### Spiked Shield **Trait:** Strength; **Range:** Melee; **Damage:** d6+2 phy; **Burden:** One-Handed **Feature:** ***Double Duty:*** +1 to Armor Score; +1 to primary weapon damage within Melee range *Secondary Weapon - Tier 2* ## Tier 3 ### Primary Weapons ### Advanced Arcane Gauntlets **Trait:** Strength; **Range:** Melee; **Damage:** d10+9 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Battleaxe **Trait:** Strength; **Range:** Melee; **Damage:** d10+9 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Broadsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+6 phy; **Burden:** One-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 3* ### Advanced Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+7 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Cutlass **Trait:** Presence; **Range:** Melee; **Damage:** d8+7 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+7 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Dualstaff **Trait:** Instinct; **Range:** Far; **Damage:** d6+9 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Glowing Rings **Trait:** Agility; **Range:** Very Close; **Damage:** d10+8 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Greatstaff **Trait:** Knowledge; **Range:** Very Far; **Damage:** d6+6 mag; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 3* ### Advanced Greatsword **Trait:** Strength; **Range:** Melee; **Damage:** d10+9 phy; **Burden:** Two-Handed **Feature:** ***Massive:*** -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 3* ### Advanced Halberd **Trait:** Strength; **Range:** Very Close; **Damage:** d10+8 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 3* ### Advanced Hallowed Axe **Trait:** Strength; **Range:** Melee; **Damage:** d8+7 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Hand Runes **Trait:** Instinct; **Range:** Very Close; **Damage:** d10+6 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Longbow **Trait:** Agility; **Range:** Very Far; **Damage:** d8+9 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 3* ### Advanced Longsword **Trait:** Agility; **Range:** Melee; **Damage:** d10+9 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Mace **Trait:** Strength; **Range:** Melee; **Damage:** d8+7 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Quarterstaff **Trait:** Instinct; **Range:** Melee; **Damage:** d10+9 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Rapier **Trait:** Presence; **Range:** Melee; **Damage:** d8+6 phy; **Burden:** One-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 3* ### Advanced Returning Blade **Trait:** Finesse; **Range:** Close; **Damage:** d8+6 mag; **Burden:** One-Handed **Feature:** ***Returning:*** When this weapon is thrown within its range, it appears in your hand immediately after the attack. *Primary Weapon - Tier 3* ### Advanced Scepter **Trait:** Presence; **Range:** Far; **Damage:** d6+6 mag; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Presence, Melee, d8+4. *Primary Weapon - Tier 3* ### Advanced Shortbow **Trait:** Agility; **Range:** Far; **Damage:** d6+9 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Shortstaff **Trait:** Instinct; **Range:** Close; **Damage:** d8+7 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Spear **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+9 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Wand **Trait:** Knowledge; **Range:** Far; **Damage:** d6+7 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 3* ### Advanced Warhammer **Trait:** Strength; **Range:** Melee; **Damage:** d12+9 phy; **Burden:** Two-Handed **Feature:** ***Heavy:*** -1 to Evasion *Primary Weapon - Tier 3* ### Axe Of Fortunis **Trait:** Strength; **Range:** Melee; **Damage:** d10+8 mag; **Burden:** Two-Handed **Feature:** ***Lucky:*** On a failed attack, you can mark a Stress to reroll your attack. *Primary Weapon - Tier 3* ### Black Powder Revolver **Trait:** Finesse; **Range:** Far; **Damage:** d6+8 phy; **Burden:** One-Handed **Feature:** ***Reloading:*** After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. *Primary Weapon - Tier 3* ### Blessed Anlace **Trait:** Instinct; **Range:** Melee; **Damage:** d10+6 mag; **Burden:** One-Handed **Feature:** ***Healing:*** During downtime, automatically clear a Hit Point. *Primary Weapon - Tier 3* ### Bravesword **Trait:** Strength; **Range:** Melee; **Damage:** d12+7 phy; **Burden:** Two-Handed **Feature:** ***Brave:*** -1 to Evasion; +3 to Severe damage threshold *Primary Weapon - Tier 3* ### Double Flail **Trait:** Agility; **Range:** Very Close; **Damage:** d10+8 phy; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 3* ### Firestaff **Trait:** Instinct; **Range:** Far; **Damage:** d6+7 mag; **Burden:** Two-Handed **Feature:** ***Burning:*** When you roll a 6 on a damage die, the target must mark a Stress. *Primary Weapon - Tier 3* ### Flickerfly Blade **Trait:** Agility; **Range:** Melee; **Damage:** d8+5 phy; **Burden:** One-Handed **Feature:** ***Sharpening:*** Gain a bonus to your damage rolls equal to your Agility. *Primary Weapon - Tier 3* ### Ghostblade **Trait:** Presence; **Range:** Melee; **Damage:** d10+7 phy or mag; **Burden:** One-Handed **Feature:** ***Otherworldly:*** On a successful attack, you can deal physical or magic damage. *Primary Weapon - Tier 3* ### Gilded Bow **Trait:** Finesse; **Range:** Far; **Damage:** d6+7 mag; **Burden:** Two-Handed **Feature:** ***Self-Correcting:*** When you roll a 1 on a damage die, it deals 6 damage instead. *Primary Weapon - Tier 3* ### Hammer Of Wrath **Trait:** Strength; **Range:** Melee; **Damage:** d10+7 phy; **Burden:** Two-Handed **Feature:** ***Devastating:*** Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. *Primary Weapon - Tier 3* ### Ilmari's Rifle **Trait:** Finesse; **Range:** Very Far; **Damage:** d6+6 mag; **Burden:** One-Handed **Feature:** ***Reloading:*** After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. *Primary Weapon - Tier 3* ### Labrys Axe **Trait:** Strength; **Range:** Melee; **Damage:** d10+7 phy; **Burden:** Two-Handed **Feature:** ***Protective:*** +1 to Armor Score *Primary Weapon - Tier 3* ### Mage Orb **Trait:** Knowledge; **Range:** Far; **Damage:** d6+7 mag; **Burden:** One-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 3* ### Meridian Cutlass **Trait:** Presence; **Range:** Melee; **Damage:** d10+5 phy; **Burden:** One-Handed **Feature:** ***Dueling:*** When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. *Primary Weapon - Tier 3* ### Retractable Saber **Trait:** Presence; **Range:** Melee; **Damage:** d10+7 phy; **Burden:** One-Handed **Feature:** ***Retractable:*** The blade can be hidden in the hilt to avoid detection. *Primary Weapon - Tier 3* ### Runes Of Ruination **Trait:** Knowledge; **Range:** Very Close; **Damage:** d20+4 mag; **Burden:** One-Handed **Feature:** ***Painful:*** Each time you make a successful attack, you must mark a Stress. *Primary Weapon - Tier 3* ### Spiked Bow **Trait:** Agility; **Range:** Very Far; **Damage:** d6+7 phy; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Agility, Melee, d10+5. *Primary Weapon - Tier 3* ### Talon Blades **Trait:** Finesse; **Range:** Close; **Damage:** d10+7 phy; **Burden:** Two-Handed **Feature:** ***Brutal:*** When you roll the maximum value on a damage die, roll an additional damage die. *Primary Weapon - Tier 3* ### Widgast Pendant **Trait:** Knowledge; **Range:** Close; **Damage:** d10+5 mag; **Burden:** One-Handed **Feature:** ***Timebending:*** You choose the target of your attack after making your attack roll. *Primary Weapon - Tier 3* ### Secondary Weapons ### Advanced Grappler **Trait:** Finesse; **Range:** Close; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Hooked:*** On a successful attack, you can pull the target into Melee range. *Secondary Weapon - Tier 3* ### Advanced Hand Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+5 phy; **Burden:** One-Handed **Feature:** — *Secondary Weapon - Tier 3* ### Advanced Round Shield **Trait:** Strength; **Range:** Melee; **Damage:** d4+4 phy; **Burden:** One-Handed **Feature:** ***Protective:*** +3 to Armor Score *Secondary Weapon - Tier 3* ### Advanced Shortsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+4 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +4 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 3* ### Advanced Small Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+4 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +4 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 3* ### Advanced Tower Shield **Trait:** Strength; **Range:** Melee; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Barrier:*** +4 to Armor Score; –1 to Evasion *Secondary Weapon - Tier 3* ### Advanced Whip **Trait:** Presence; **Range:** Very Close; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Startling:*** Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. *Secondary Weapon - Tier 3* ### Buckler **Trait:** Agility; **Range:** Melee; **Damage:** d4+4 phy; **Burden:** One-Handed **Feature:** ***Deflecting:*** When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Slots against the attack. *Secondary Weapon - Tier 3* ### Hand Sling **Trait:** Finesse; **Range:** Very Close; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Finesse, Close, d8+4. *Secondary Weapon - Tier 3* ### Powered Gauntlet **Trait:** Knowledge; **Range:** Close; **Damage:** d6+4 phy; **Burden:** One-Handed **Feature:** ***Charged:*** Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. *Secondary Weapon - Tier 3* ## Tier 4 ### Primary Weapons ### Aantari Bow **Trait:** Finesse; **Range:** Far; **Damage:** d6+11 phy; **Burden:** Two-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 4* ### Bloodstaff **Trait:** Instinct; **Range:** Far; **Damage:** d20+7 mag; **Burden:** Two-Handed **Feature:** ***Painful:*** Each time you make a successful attack, you must mark a Stress. *Primary Weapon - Tier 4* ### Curved Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+9 phy; **Burden:** One-Handed **Feature:** ***Serrated:*** When you roll a 1 on a damage die, it deals 8 damage instead. *Primary Weapon - Tier 4* ### Dual-Ended Sword **Trait:** Agility; **Range:** Melee; **Damage:** d10+9 phy; **Burden:** Two-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 4* ### Extended Polearm **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+10 phy; **Burden:** Two-Handed **Feature:** ***Long:*** This weapon's attack targets all adversaries in a line within range. *Primary Weapon - Tier 4* ### Floating Bladeshards **Trait:** Instinct; **Range:** Close; **Damage:** d8+9 mag; **Burden:** One-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 4* ### Fusion Gloves **Trait:** Knowledge; **Range:** Very Far; **Damage:** d6+9 mag; **Burden:** Two-Handed **Feature:** ***Bonded:*** Gain a bonus to your damage rolls equal to your level. *Primary Weapon - Tier 4* ### Hand Cannon **Trait:** Finesse; **Range:** Very Far; **Damage:** d6+12 phy; **Burden:** One-Handed **Feature:** ***Reloading:*** After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. *Primary Weapon - Tier 4* ### Impact Gauntlet **Trait:** Strength; **Range:** Melee; **Damage:** d10+11 phy; **Burden:** One-Handed **Feature:** ***Concussive:*** On a successful attack, you can spend a Hope to knock the target back to Far range. *Primary Weapon - Tier 4* ### Legendary Arcane Gauntlets **Trait:** Strength; **Range:** Melee; **Damage:** d10+12 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Battleaxe **Trait:** Strength; **Range:** Melee; **Damage:** d10+12 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Broadsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+9 phy; **Burden:** One-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 4* ### Legendary Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+10 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Cutlass **Trait:** Presence; **Range:** Melee; **Damage:** d8+10 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+10 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Dualstaff **Trait:** Instinct; **Range:** Far; **Damage:** d8+12 mag; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Glowing Rings **Trait:** Agility; **Range:** Very Close; **Damage:** d10+11 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Greatstaff **Trait:** Knowledge; **Range:** Very Far; **Damage:** d6+9 mag; **Burden:** Two-Handed **Feature:** ***Powerful:*** On a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 4* ### Legendary Greatsword **Trait:** Strength; **Range:** Melee; **Damage:** d10+12 phy; **Burden:** Two-Handed **Feature:** ***Massive:*** -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. *Primary Weapon - Tier 4* ### Legendary Halberd **Trait:** Strength; **Range:** Very Close; **Damage:** d10+11 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 4* ### Legendary Hallowed Axe **Trait:** Strength; **Range:** Melee; **Damage:** d8+10 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Hand Runes **Trait:** Instinct; **Range:** Very Close; **Damage:** d10+9 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Longbow **Trait:** Agility; **Range:** Very Far; **Damage:** d8+12 phy; **Burden:** Two-Handed **Feature:** ***Cumbersome:*** -1 to Finesse *Primary Weapon - Tier 4* ### Legendary Longsword **Trait:** Agility; **Range:** Melee; **Damage:** d10+12 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Mace **Trait:** Strength; **Range:** Melee; **Damage:** d8+10 phy; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Quarterstaff **Trait:** Instinct; **Range:** Melee; **Damage:** d10+12 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Rapier **Trait:** Presence; **Range:** Melee; **Damage:** d8+9 phy; **Burden:** One-Handed **Feature:** ***Quick:*** When you make an attack, you can mark a Stress to target another creature within range. *Primary Weapon - Tier 4* ### Legendary Returning Blade **Trait:** Finesse; **Range:** Close; **Damage:** d8+9 mag; **Burden:** One-Handed **Feature:** ***Returning:*** When this weapon is thrown within its range, it appears in your hand immediately after the attack. *Primary Weapon - Tier 4* ### Legendary Scepter **Trait:** Presence; **Range:** Far; **Damage:** d6+9 mag; **Burden:** Two-Handed **Feature:** ***Versatile:*** This weapon can also be used with these statistics—Presence, Melee, d8+6. *Primary Weapon - Tier 4* ### Legendary Shortbow **Trait:** Agility; **Range:** Far; **Damage:** d6+12 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Shortstaff **Trait:** Instinct; **Range:** Close; **Damage:** d8+10 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Spear **Trait:** Finesse; **Range:** Very Close; **Damage:** d8+12 phy; **Burden:** Two-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Wand **Trait:** Knowledge; **Range:** Far; **Damage:** d6+10 mag; **Burden:** One-Handed **Feature:** — *Primary Weapon - Tier 4* ### Legendary Warhammer **Trait:** Strength; **Range:** Melee; **Damage:** d12+12 phy; **Burden:** Two-Handed **Feature:** ***Heavy:*** -1 to Evasion *Primary Weapon - Tier 4* ### Magus Revolver **Trait:** Finesse; **Range:** Very Far; **Damage:** d6+13 mag; **Burden:** One-Handed **Feature:** ***Reloading:*** After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. *Primary Weapon - Tier 4* ### Midas Scythe **Trait:** Knowledge; **Range:** Melee; **Damage:** d10+9 mag; **Burden:** Two-Handed **Feature:** ***Greedy:*** Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. *Primary Weapon - Tier 4* ### Ricochet Axes **Trait:** Agility; **Range:** Far; **Damage:** d6+11 phy; **Burden:** Two-Handed **Feature:** ***Bouncing:*** Mark 1 or more Stress to hit that many targets in range of the attack. *Primary Weapon - Tier 4* ### Siphoning Gauntlets **Trait:** Presence; **Range:** Melee; **Damage:** d10+9 mag; **Burden:** Two-Handed **Feature:** ***Lifestealing:*** On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. *Primary Weapon - Tier 4* ### Sledge Axe **Trait:** Strength; **Range:** Melee; **Damage:** d12+13 phy; **Burden:** Two-Handed **Feature:** ***Destructive:*** -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. *Primary Weapon - Tier 4* ### Swinging Ropeblade **Trait:** Presence; **Range:** Close; **Damage:** d8+9 phy; **Burden:** One-Handed **Feature:** ***Grappling:*** On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. *Primary Weapon - Tier 4* ### Sword Of Light And Flame **Trait:** Strength; **Range:** Melee; **Damage:** d10+11 mag; **Burden:** Two-Handed **Feature:** ***Hot:*** This weapon cuts through solid material. *Primary Weapon - Tier 4* ### Thistlebow **Trait:** Instinct; **Range:** Far; **Damage:** d6+13 mag; **Burden:** Two-Handed **Feature:** ***Reliable:*** +1 to attack rolls *Primary Weapon - Tier 4* ### Wand Of Essek **Trait:** Knowledge; **Range:** Far; **Damage:** d8+13 mag; **Burden:** One-Handed **Feature:** ***Timebending:*** You can choose the target of your attack after making your attack roll. *Primary Weapon - Tier 4* ### Secondary Weapons ### Braveshield **Trait:** Agility; **Range:** Melee; **Damage:** d4+6 phy; **Burden:** One-Handed **Feature:** ***Sheltering:*** When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. *Secondary Weapon - Tier 4* ### Knuckle Claws **Trait:** Strength; **Range:** Melee; **Damage:** d6+8 phy; **Burden:** One-Handed **Feature:** ***Doubled Up:*** When you make an attack with your primary weapon, you can deal damage to another target within Melee range. *Secondary Weapon - Tier 4* ### Legendary Grappler **Trait:** Finesse; **Range:** Close; **Damage:** d6+6 phy; **Burden:** One-Handed **Feature:** ***Hooked:*** On a successful attack, you can pull the target into Melee range. *Secondary Weapon - Tier 4* ### Legendary Hand Crossbow **Trait:** Finesse; **Range:** Far; **Damage:** d6+7 phy; **Burden:** One-Handed **Feature:** — *Secondary Weapon - Tier 4* ### Legendary Round Shield **Trait:** Strength; **Range:** Melee; **Damage:** d4+6 phy; **Burden:** One-Handed **Feature:** ***Protective:*** +4 to Armor Score *Secondary Weapon - Tier 4* ### Legendary Shortsword **Trait:** Agility; **Range:** Melee; **Damage:** d8+6 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +5 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 4* ### Legendary Small Dagger **Trait:** Finesse; **Range:** Melee; **Damage:** d8+6 phy; **Burden:** One-Handed **Feature:** ***Paired:*** +5 to primary weapon damage to targets within Melee range *Secondary Weapon - Tier 4* ### Legendary Tower Shield **Trait:** Strength; **Range:** Melee; **Damage:** d6+6 phy; **Burden:** One-Handed **Feature:** ***Barrier:*** +5 to Armor Score; –1 to Evasion. *Secondary Weapon - Tier 4* ### Legendary Whip **Trait:** Presence; **Range:** Very Close; **Damage:** d6+6 phy; **Burden:** One-Handed **Feature:** ***Startling:*** Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. *Secondary Weapon - Tier 4* ### Primer Shard **Trait:** Instinct; **Range:** Very Close; **Damage:** d4 phy; **Burden:** One-Handed **Feature:** ***Locked On:*** On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. *Secondary Weapon - Tier 4* ## Summary This reference contains **192 weapons** organized by tier: - **Tier 1:** 32 weapons (25 primary, 7 secondary) - **Tier 2:** 53 weapons (43 primary, 10 secondary) - **Tier 3:** 54 weapons (44 primary, 10 secondary) - **Tier 4:** 53 weapons (43 primary, 10 secondary)