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# System prepended metadata

title: Matsci weapon rework/expansion

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# Matsci weapon rework/expansion
## Inspiration
The minecraft mod Tinkerer's contruct
[Brixx's Medieval Mat Sci](https://forum.ss13.co/showthread.php?tid=16363)

# Overwiew
Weapons will be constructed from 2 parts: a handle and a head. Players will able to freely combine any head with any handle, resulting in a bunch of conventional or silly combinations.
Weapons are supposed to be around the powerlevel of the current matsci spear.

## Sprites
Both handles and heads have a defined "attachment point" (offset) so the handle and head sprite can be alligned programmatically
![image](https://hackmd.io/_uploads/SJWtvA9U0.png)
Using Brixx's sprites
## Lenght
Total lenght determines how large the final item is. A small handle with a small blade might fit in a pocket or even a box but a long handle with a long head might not even fit in a backpack

## Extra stuff
### Legendary
Any weapon were starstone or wizard crystal was used will be considered "legendary", allowing it's maker to grant it a name.

# Parts
## Handles
Handles determine the weapons special attack and has an effect on the weapons stats (mainly lenght and possibly throwing stuff)
### Small
The knife handle. Has the double special attack
### Short
The sword handle. Can switch between wide and long special attacks?
### Medium
The axe handle. Has the wide special attack
### Long
The spear handle. Has the long special attack
## Heads
Determines the damage type and damge of the weapon
### Small
The spear or knife head. Stab damage. Damage from hardness.
### Axe
Cut damage. Damage from density and hardness
### Blunt
Hammer head. Blunt damage. Damage from density and lethality from hardness.
### Long
Sword blade. cut or stab damage. Damage from hardness.