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# System prepended metadata

title: galaxy map-new
tags: [Lore]

---

###### tags: `Lore`
# galaxy map-new

## tl;dr
- map designed with 2d x/y cartesian (you point and click to add, remove, and edit star systems and other entities)
- map viewed with 2d polar (you see something like a radar view, where it's centered to YOUR point of view, like your location in game, or your species homeworld in species)

## reference to old

### factions of interest

federations/clusters/alliances with POIs/homeworlds:
- orion confederation
    - Sol
- ~~jargon federation~~ Vikara Combine
    - qerr'balak
- kingdom of moghes
    - moghes
- smaller: veishauf imperial realms
    - Human breakaway colonies that have hardlight tech and went weird space fuedal. -Ruskit
- exclusion zone (??? wtf guys ???)
    - Ratvar entombed here, something fucks with ships in the zone preventing travel - Ruskit.
- Xenomorph and Hivebot Controlled Space? -Ruskit
    - Xenomorphs infested areas marked out, hivebots are apparently from beyond Moghes.

### misc pois
- creon
- vir
- s'rand'marr
- o'del
- dioscuri
- largest diona thicket
- loam
- daedal (auril)

### papalus thing
`North-West is Hegemony, East side of Hegemony is Moghes Kingdoms and West side is Naramadi Ascendancy, Border between Ascendancy and Kingdoms is a major Hyperlane that bends into Ascendancy space and ends on a planet close to the Ascendancy/Kingdom border`

![](https://i.imgur.com/q35bP7e.png)

`Everything up to the fork in the hyperlane is Hegemony space, and they block access to the north. The big dot is where the Hegemony Border should lie, more or less, forcing everyone to take a pit stop to give the big dudes a way to control an influx of people`
- Secondary Papalus Note: Beyond Moghes is where hivebots come from, probably mark that on the map -Ruskit

## dimensions
- code points: flat plane
- entities: stellar systems
    - eventual: static transparency-enabled images
    - flags for flagging something as species homeworld/etc
- groups: used to group entities
- hyperlanes: denoated by two endpoints and various curvature points in mid (javascript drawing libary for this?)
- background: generic space plane/parallaxing space, with reference grid
- reference grid: code operates off distance, with grid points at every 10 
    - milky way: ~100k l-y
    - going off ~100 stars per 20 light-years high estimate, with high future-proofed limit 1k stars per species..
    - grid points -> resizable? maybe restructure grid points with zoom, display zoom.
    - optimal code x/y dist = 1 lightyear per x/y; grid lines self-restructure based on zoom
- :: 1 x/y dist = 1 l-y
- optimal species spacing? 50-100 l-y minimum for expansionists, 200-400 to take into account uninhabitable planets?
- rescaling later is, in-fact, dynamic, though mildly immersion shattering due to retconning FTL speeds

## speeds

- define FTL speed using selected entities on maps, as well as hyperlanes

## placements - required

### major galactic factions - as group
- oricon
- jargon
- moghes

### minor galactic factions - as group
- veishauf
- tajaran 
    - Technically united in Commonwealth should at least color the region of the map Tajara control. Homeworld: Adhomai

### species homeworlds - as stellar system
- human
- unathi
- skrell
- auril/dremachir
- any others

### hyperlanes
- depends on final version; optimally allows curves, use straight lines/segments worst case

### fleets
- nomadic species:
    - dnin-nepids
    - any spacer groups
- render as collection of triangles for ships

## placements - locations

preserve relative locations/cardinality:

north: naramadi, hegemony, moghes
southwest/south: jargon, oricon
east (?): veishauf

independent/indev/smaller species: place near a sensical faction (daedal system = near oricon?)

dnin-nepids: far south of oricon
krisitik (Murines by Ruskit): Outer (Cygnus) arm if that is still in the scope of the map.

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Fill in your species and whatnot above as needed (?)


