# Species Tracking Master balancing / design sheet. ## Biologicals - chimera: full shapeshift, with voice. steal traits / genes from other organisms. persistent organ for telepathy. standard adaptation / power system using biomass. can eat any organ material. - promethean: make them more like main slimes and it just works, keep their vulnerabilities. - vox: sped up, buffed combat stats, slight intrinsic engi/combat skill. - tajaran: very, very slightly faster, claws, agility / gun aim, less fall dmg, higher cybernetics compat, temperature range lower + more expanded, ??? - unathi: armored carapace, intrinsic armoring tier against things like punches, higher max hp, tougher limbs, adrenaline system from bay but not retarded. Possible active ability that uses nutriment to heal brute/burn/tox, but harms organs if there's not enough nutriment (Merne23) - teshari: non-mob/smallobject-wallhacking sonar, slightly faster speed, brittle bones, lower hp, higher metabolism, cold tolerance, "parachute" fall ability (one z-level), agility (ignore table/rails toggle), burn/brute modifier (1.1) - diona: pacifist, extremely tough, slow, gestalt system (so everything they have now) - skrell: higher cybernetics compat, less equip slowdown, less bleedout / crit damage, and It Just Works since they're just high tech humans - dnin-nepids: slightly weaker limbs, massively increased cybernetics compat, increased temperature range, better night vision + ??? vs sharper senses + higher carry weight depending on dark / light, intrinsically less gun ability - aurils: @ free - dremachir: @ free - dwarves: your problem if they're added, not mine, if at all, human subspecies - phoronoid: @ thelordme for their rig / powersuit idea, works nicely with protean rig system. - adherents: keep doing what we do now + give them some more tools/whatever so they're autist engis - akula: someone else's problem - zorren: Delete. - alraune: someone else's problem - rapala: someone else's problem - vasilissan: someone else's problem - vulpkanin: someone else's problem - zaddat: no suit slowdown, slow 'ground' speed but improved EVA movement, Major Darksight. Minor brute/burn/tox vulnerability, "engineering skills". (Merne23) - xenohybrid: Acidic Blood, multiple subspecies based on CM castes, pheremones that boost nearby biological beings at the cost of plasma/phoron reserves, nondamaging spit(?) - naramadi: papalus's call: agile, copper blood (mechanic pending?? blood system can piggyback off of required work for protean nanite blood etc), green blood color, faster climbing, dash? - shadekin: someone else's problem - tyrmalin: someone else's problem, why did we add goblins to mars again? - scorian: @ ariel / captain277 - apidean: someone else's problem ## Synthetics - Synthetics - Concept: Talk to `silicons`, pending full overhaul on biology update. - Proteans - Species: talk to `silicons`, pending full overhaul on biology update. - hermit crab limbs, internal synced rigs, augments can be added/removed at will, bloodstream nanite pool to soak environmental hazards. downsides: damage to augs/rig modules/limbs are persistent. simple repairs can be done via steel, but severe damage require large amounts of time. unable to fix anything that isn't intrinsic nanolimbs, very low nanite limb health + no movement / attack stbaility / force. full shapeshift, except voice. incompatible with bio-reactors. increased stagger from EMPs. add nanite attrition mechanic to nerf vs fullbody ## Special - Keisani - Minor Species: young precursors with biggest emphasis on advanced nanotechnology (cursori adjutants, agriculture nanites, healthcare, construction, nanite-assisted space and sea exploration, weaponized) (manipulating nanites via sound to play into the whole orchestrator component that they use for every re-usable nanite cluster) - dependent on systematic automation (ordinal adjutants, drones, governors, playable keisani construct remnants) alternative gravity manipulation (halkran shields/gravity repulsion plates) a fascination with ballistics and rocketry, cybernetics (traditional and nanite-based) and lesser known relics (thermoptic camo, microwave directed energy beams, vibrating heat blades) - Keisani metal is also supposed to have strong properties to explain why some of their ruins and technology is still around, often with robotic caretakers refilling repair nanite reserves. when compared to other sources of nanotech Keisani nanites should be far less reliable without a dedicated keisan orchestrator but more versatile.