---
# System prepended metadata

title: Gene stuff

---

# Gene stuff

#### Why the changes tho

#### time for genes n stuff i guess

brainstrum tiem

1. Add more mutations
2. Rename genetic stability to "Genetic Potential"
    2a. Bad genes give Genetic Potential
    2b. Good genes remove Genetic Potential
3. Below 0 Genetic Potential starts creating *problems*
4. Add **a lot more** mutations
    4a. Including combi mutations
5. Nerf scramble by having it scramble only a number of mutations instead of all of them.
6. Add "Genetic Drift", an indicator of how mutated you are total
    6a. Make too high a genetic drift uncloneable (?)
7. ***Add more mutations***

#### Additional considerations
* Wishgranter change
    * (Add a mutation which just gives genetic potential?)
* Sith pack change
* Genetic Analyzer
* Restricted scramble(?)

## Current mutations, the potential rebalancing
> Mutations will now work on a point buy system, with points obtained from negative mutations letting you "purchase" good mutations. These points are currently termed "Genetic Potential".


### Mutations

<table>
    <tr>
        <th>Name</th>
        <th>Genetic Potential</th>
        <th>Description</th>
    </tr> //Header
    <tr>
        <td>Blindness</td>
        <td>+50</td>
        <td></td>
    </tr> //Blindness
    <tr>
        <td>Epilepsy</td>
        <td>+40</td>
        <td></td>
    </tr> //Epilepsy
    <tr>
        <td>Deafness</td>
        <td>+25</td>
        <td></td>
    </tr> //Deafness
    <tr>
        <td>Clumsiness</td>
        <td>+20</td>
        <td></td>
    </tr> //Clumsiness
    <tr>
        <td>Unintelligible</td>
        <td>+20</td>
        <td></td>
    </tr> //Unintelligible
    <tr>
        <td>Mute</td>
        <td>+20</td>
        <td></td>
    </tr> //Mute
    <tr>
        <td>Nearsightedness</td>
        <td>+15</td>
        <td></td>
    </tr> //Nearsightedness
    <tr>
        <td>Spatial Instability</td>
        <td>+10</td>
        <td></td>
    </tr> //Spatial Instability
    <tr>
        <td>Tourette's Syndrome</td>
        <td>+10</td>
        <td></td>
    </tr> //Tourette's Syndrome
    <tr>
        <td>Coughing</td>
        <td>+5</td>
        <td></td>
    </tr> //coughing
    <tr>
        <td>Fire Sweat</td>
        <td>+5</td>
        <td></td>
    </tr> //Fire Sweat
    <tr>
        <td>Radioactive</td>
        <td>+5</td>
        <td></td>
    </tr> //Radioactive
    <tr>
        <td>Paranoia</td>
        <td>+5</td>
        <td></td>
    </tr> //Paranoia
    <!--> --- <-->
    <tr><td></td></tr>
    <!--> --- <-->
    <tr>
        <td>Mind Reader</td>
        <td>-40</td>
        <td></td>
    </tr> //Mind Reader
    <tr>
        <td>Space Adapatation</td>
        <td>-40</td>
        <td></td>
    </tr> //Space Adapatation
    <tr>
        <td>Thermal Vision</td>
        <td>-40</td>
        <td></td>
    </tr> //Thermal Vision
    <tr>
        <td>Telekinesis</td>
        <td>-30</td>
        <td></td>
    </tr> //Telekinesis
    <tr>
        <td>Hulk</td>
        <td>-30</td>
        <td></td>
    </tr> //Hulk
    <tr>
        <td>Firebreath</td>
        <td>-30</td>
        <td></td>
    </tr> //Firebreath
    <tr>
        <td>Transcendent Olfaction</td>
        <td>-30</td>
        <td></td>
    </tr> //Transcendent Olfaction
    <tr>
        <td>Shock Touch</td>
        <td>-20</td>
        <td></td>
    </tr> //Shock Touch
    <tr>
        <td>Cryokinesis</td>
        <td>-20</td>
        <td></td>
    </tr> //Cryokinesis
    <tr>
        <td>Autonomy</td>
        <td>-15</td>
        <td></td>
    </tr> //Autonomy
    <tr>
        <td>Webbing Production</td>
        <td>-15</td>
        <td></td>
    </tr> //Webbing Production
    <tr>
        <td>Insulated</td>
        <td>-15</td>
        <td></td>
    </tr> //Insulated
    <tr>
        <td>Chem Spike</td>
        <td>-10</td>
        <td></td>
    </tr> //Chem Spike
    <tr>
        <td>Chameleon</td>
        <td>-10</td>
        <td></td>
    </tr> //Chameleon
    <tr>
        <td>Dwarfism</td>
        <td>-10</td>
        <td></td>
    </tr> //Dwarfism
    <tr>
        <td>Geladikinesis</td>
        <td>-10</td>
        <td></td>
    </tr> //Geladikinesis
    <tr>
        <td>Telepathy</td>
        <td>-10</td>
        <td></td>
    </tr> //Telepathy
    <tr>
        <td>Tongue Spike</td>
        <td>-5</td>
        <td></td>
    </tr> //Tongue Spike
    <tr>
        <td>Glowy</td>
        <td>-5</td>
        <td></td>
    </tr> //Glowy
    <tr>
        <td>Anti-Glow</td>
        <td>-5</td>
        <td></td>
    </tr> //Anti-Glow
    <tr>
        <td>Antenna</td>
        <td>-5</td>
        <td></td>
    </tr> //Antenna
</table>


### Neutral Mutations

* Wacky 0
* Strength 0
* Void Magnet 30
* Chav 0
* Swedish 0
* Elvis 0
* Gigantism 0
* Stimmed 0
* Nervousness 0
* Internal Martyrdom

// *** Might be able to code in *** //
* Divide space adapt into its cold res and brute res
    * coldRes -15
    * bruteRes -30
* Obese 5
* Paper skin (20% more burn damage)
    * Potential: 10
* Glass bones (20% more brute damage and wounds bonus)
    * Potential: 15
* Two left feet: 0.5% knockdown(30) on move
    * Potential: 15
* Reality Dissociation Syndrome
    * Potential: 5
* Farsighted (have difficulty seeing things near you)
    * Potential: 5
---
* Colorblind
* Thicc feet mutations, can step of glass barefoot
* Slow radiation heals mutation
* Halo regen mutation
* RGB mutation (turns you into a disco)
* Biogenic blood
* Prey disposition (You get aggro grabbed from grab intent)
* Prickly disposition (Don't like getting hugged/pet)
* Anemia (Have a lower max blood)

// ** ** ** ** ** ** ** ** ** ** ** //

TBA
-The mask mutation! Makes you grow a gas mask (are you my mummy?)
-Serious (opposite of wacky, it makes your character less fun and gives everyone looking at you the message that you look boring, at no point change whatsoever)

Some combos:
Mask + Mute = Mime Mask
Mask + Wacky = Clown Mask
Serious + Wacky = Schizophrenic. (like the trait, kind of like RDS really)


Two Left Feet + Clumsy => Clown Waddle
Fiery Sweat + lowPress Resist => Ashstorm Proofing 
Fiery Sweat + Cryokinesis => Cold sweat
Radiation + Cryokinesis => Emanate cold
Radiation + Fiery Sweat => Emanate heat
Stimmed + Void Magnet => Nightvision
Nearsighted + Stimmed => Farsighted


//*** Cant code it atm ***//
Space Heater + Farsighted => Thermals
