# Gene stuff #### Why the changes tho #### time for genes n stuff i guess brainstrum tiem 1. Add more mutations 2. Rename genetic stability to "Genetic Potential" 2a. Bad genes give Genetic Potential 2b. Good genes remove Genetic Potential 3. Below 0 Genetic Potential starts creating *problems* 4. Add **a lot more** mutations 4a. Including combi mutations 5. Nerf scramble by having it scramble only a number of mutations instead of all of them. 6. Add "Genetic Drift", an indicator of how mutated you are total 6a. Make too high a genetic drift uncloneable (?) 7. ***Add more mutations*** #### Additional considerations * Wishgranter change * (Add a mutation which just gives genetic potential?) * Sith pack change * Genetic Analyzer * Restricted scramble(?) ## Current mutations, the potential rebalancing > Mutations will now work on a point buy system, with points obtained from negative mutations letting you "purchase" good mutations. These points are currently termed "Genetic Potential". ### Mutations <table> <tr> <th>Name</th> <th>Genetic Potential</th> <th>Description</th> </tr> //Header <tr> <td>Blindness</td> <td>+50</td> <td></td> </tr> //Blindness <tr> <td>Epilepsy</td> <td>+40</td> <td></td> </tr> //Epilepsy <tr> <td>Deafness</td> <td>+25</td> <td></td> </tr> //Deafness <tr> <td>Clumsiness</td> <td>+20</td> <td></td> </tr> //Clumsiness <tr> <td>Unintelligible</td> <td>+20</td> <td></td> </tr> //Unintelligible <tr> <td>Mute</td> <td>+20</td> <td></td> </tr> //Mute <tr> <td>Nearsightedness</td> <td>+15</td> <td></td> </tr> //Nearsightedness <tr> <td>Spatial Instability</td> <td>+10</td> <td></td> </tr> //Spatial Instability <tr> <td>Tourette's Syndrome</td> <td>+10</td> <td></td> </tr> //Tourette's Syndrome <tr> <td>Coughing</td> <td>+5</td> <td></td> </tr> //coughing <tr> <td>Fire Sweat</td> <td>+5</td> <td></td> </tr> //Fire Sweat <tr> <td>Radioactive</td> <td>+5</td> <td></td> </tr> //Radioactive <tr> <td>Paranoia</td> <td>+5</td> <td></td> </tr> //Paranoia <!--> --- <--> <tr><td></td></tr> <!--> --- <--> <tr> <td>Mind Reader</td> <td>-40</td> <td></td> </tr> //Mind Reader <tr> <td>Space Adapatation</td> <td>-40</td> <td></td> </tr> //Space Adapatation <tr> <td>Thermal Vision</td> <td>-40</td> <td></td> </tr> //Thermal Vision <tr> <td>Telekinesis</td> <td>-30</td> <td></td> </tr> //Telekinesis <tr> <td>Hulk</td> <td>-30</td> <td></td> </tr> //Hulk <tr> <td>Firebreath</td> <td>-30</td> <td></td> </tr> //Firebreath <tr> <td>Transcendent Olfaction</td> <td>-30</td> <td></td> </tr> //Transcendent Olfaction <tr> <td>Shock Touch</td> <td>-20</td> <td></td> </tr> //Shock Touch <tr> <td>Cryokinesis</td> <td>-20</td> <td></td> </tr> //Cryokinesis <tr> <td>Autonomy</td> <td>-15</td> <td></td> </tr> //Autonomy <tr> <td>Webbing Production</td> <td>-15</td> <td></td> </tr> //Webbing Production <tr> <td>Insulated</td> <td>-15</td> <td></td> </tr> //Insulated <tr> <td>Chem Spike</td> <td>-10</td> <td></td> </tr> //Chem Spike <tr> <td>Chameleon</td> <td>-10</td> <td></td> </tr> //Chameleon <tr> <td>Dwarfism</td> <td>-10</td> <td></td> </tr> //Dwarfism <tr> <td>Geladikinesis</td> <td>-10</td> <td></td> </tr> //Geladikinesis <tr> <td>Telepathy</td> <td>-10</td> <td></td> </tr> //Telepathy <tr> <td>Tongue Spike</td> <td>-5</td> <td></td> </tr> //Tongue Spike <tr> <td>Glowy</td> <td>-5</td> <td></td> </tr> //Glowy <tr> <td>Anti-Glow</td> <td>-5</td> <td></td> </tr> //Anti-Glow <tr> <td>Antenna</td> <td>-5</td> <td></td> </tr> //Antenna </table> ### Neutral Mutations * Wacky 0 * Strength 0 * Void Magnet 30 * Chav 0 * Swedish 0 * Elvis 0 * Gigantism 0 * Stimmed 0 * Nervousness 0 * Internal Martyrdom // *** Might be able to code in *** // * Divide space adapt into its cold res and brute res * coldRes -15 * bruteRes -30 * Obese 5 * Paper skin (20% more burn damage) * Potential: 10 * Glass bones (20% more brute damage and wounds bonus) * Potential: 15 * Two left feet: 0.5% knockdown(30) on move * Potential: 15 * Reality Dissociation Syndrome * Potential: 5 * Farsighted (have difficulty seeing things near you) * Potential: 5 --- * Colorblind * Thicc feet mutations, can step of glass barefoot * Slow radiation heals mutation * Halo regen mutation * RGB mutation (turns you into a disco) * Biogenic blood * Prey disposition (You get aggro grabbed from grab intent) * Prickly disposition (Don't like getting hugged/pet) * Anemia (Have a lower max blood) // ** ** ** ** ** ** ** ** ** ** ** // TBA -The mask mutation! Makes you grow a gas mask (are you my mummy?) -Serious (opposite of wacky, it makes your character less fun and gives everyone looking at you the message that you look boring, at no point change whatsoever) Some combos: Mask + Mute = Mime Mask Mask + Wacky = Clown Mask Serious + Wacky = Schizophrenic. (like the trait, kind of like RDS really) Two Left Feet + Clumsy => Clown Waddle Fiery Sweat + lowPress Resist => Ashstorm Proofing Fiery Sweat + Cryokinesis => Cold sweat Radiation + Cryokinesis => Emanate cold Radiation + Fiery Sweat => Emanate heat Stimmed + Void Magnet => Nightvision Nearsighted + Stimmed => Farsighted //*** Cant code it atm ***// Space Heater + Farsighted => Thermals