# Materials
## Material Synthesis Feature
- This is extremely simple and doesn't need a complex draft
- Polaris particle focus material synthesis
- Insert material
- Put gas around focus to desired range
- Blast with emitter and particle accelerator to charge
- Synthesis begins, materials ejected as formed
- Better if we get unified material backend (see: Nebula) so this can all be chemical reactions but that's a long-ish time off.
- If needed in the future we can have research-linked machinery and whatnot
## Nebula Materials (the actual refactor)
- Main and RP need an unified backend for materials
- SSmaterials stores /datum/material by key
- Materials can be made in round
- Everything is a material with a state of matter at room temperature and boiling/freezing points.
- This includes chemicals
- Haha oh boy chemists are going to HATE us.
- First stage: Combine reagents with this
- Second stage: Add fluids
- Third stage: Melting points, boiling points, customizable walls, fire reactions, etc