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# System prepended metadata

title: Guncrafting

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# Guncrafting

first: unify rp and main guns in general (update projectile code on rp to latest, charge element, etc)
todo: falloff for projectiles
todo: fix the 'grappler' energy projectile since it seems to be broken

## Intro
- Modular ballistics as well as energy
- Modular energy as it exists on RP can probably be ported to main as long as datumized firemodes are also ported
- Modular weapons all have parts that slot into a frame


## Energy/Ballistic
- Both are built off of a 'frame' that has parts added
- Dictate caliber/damage (for ballistic) and firetype/damage for energy (stun, laser etc)
- Caliber dictates base damage / recoil / spread (shotguns, mostly) 
- Frames have slots that can be filled with parts specific to that slot (e.g barrel in barrel slot)
- Some parts are required to actually make a gun, however some are optional (scope, stock, etc)
- Some frames have built-in parts for balance

## Ballistic 
- Have a few main parts- frame, barrel, trigger group etc and some optional ones
- Frame dictates the 'type' of gun (pistol, rifle etc), what magazines it can accept (speedloader, magwell, shotgun tube etc) as well as size
    - potentially falloff too i.e pistols will have worse falloff than rifles
    - potentially allow for 'quality' var that affects overall stats of gun based on its frame (think underrail)- tie quality to overall research levels when printed etc allowing a gradual increase in power as well?
- Barrel dictates caliber, accuracy and size
- Trigger group dictates burst/full auto
    - Port bay full auto? Whatever server has a good system for it
- Other slots are just ideas atm
- Stock?- folding, regular, compensating? Smaller-normal-larger respectively
- Scope? (not available on most frames, except maybe rifle?)



## Energy
- Probably mostly the same parts from energy weapons on RP at the moment, some reworked 
    - Frame will affect damage by a multiplier potentially? Might be useful for balancing things like AEG/compact/cannon frames
- Faster firerate components split into two types: charge-inefficient and accuracy-reducing (i.e degree spread, not baymiss)
- Charge reduction components need to be rebalanced
- Some of the more specialized frames (cannon, AEG) might need to be rebalanced
- One new part - 'battery well'
    - Will allow either internal battery (for main) or hotswappable ones (RP)
    - Should be an 'integral' part in most frames, only exist for cross-server compatibility
    - Maybe potentially allow hotswappable batteries on main balanced around the 40k cells/ hypercharged slime cores (traitor item?)
    - 
- Other parts
    - Potentially carry over scope? energy weapons shouldn't have recoil (so no stock), fluffwise inaccuracy should be due to heat buildup
    - Additional other slots? Need ideas, alternatively keep it simple and don't have them





