# Planets - Baystation-like arbitrary planet support ## Init - Initialized during mapload, globally referenced - Referenced by ID - Static maploads will use typepaths - Could potentially have flattened JSON format for this ## Registering - A ztrait allows for a planet of a certain subtype to be made - Planet subtypes and /atmosphere subtypes are compiled in (unfortunately) - Turfs in an area associated to a planet can be set to outdoors - Criteria for this is unknown yet until we decide what to do with turfs ## Atmosphere - Generates atmosphere on init - ATMOSPHERE_ID_USE_PLANET - Grabs planet datum during init and uses the atmosphere generated ## Time - Station time refactored to be tracked separately - Each planet tracks time ## Day/Night cycles - Day/night cycles set by time passed - Solars outputs on planets depend on this ## Generation - Contains a seed used for rust-g perlin generation - Dynamically generate planets for players to explore - Seed applicable submaps - Allow shuttles to dock anywhere when overmaps is finished? - For now, generation will use an area variable, allowing for static "landing zones" - When overmaps are done, static landing zones will still be needed (but shuttles can land anywhere by crushiing things in their path so) - /datum/biomes - WIP