###### tags: `Admin`
# Citadel Wasteland ruleset
This is the official ruleset for Citadel's Fallout 13 server, the Citadel Wasteland (Working title). This ruleset has been made official as of 6/16/2020, 10 PM EST. The last major change to the rules has been the adjustment of the listed server/discord access requirements to reflect recent changes to the Discord's access requirements, and a clarification of the 18+ server caveat.
# Server caveats (AKA: Rule 0)
- You must exhibit the maturity expected out of someone who's 18 years or older. This is not a hard 18+ rule, but rather, a quality control rule similar to that of TGstation's 18+ rule.
- You must be able to read and write English with a level of comprehension meeting the US Grade 11-12 standard.
- Repeatedly coming close to breaking a rule (i.e., "toeing the line") will be counted as breaking the rule.
- Repeatedly breaking the same rules will accrue harsher punishments.
- All examples are just that and are not an exact list of what is and is not allowable.
- This list of rules are by no means exhaustive. If a staff member wishes to apply a punishment for something that is not listed in these rules (for example, quality control), they may bring it up with the staff team to discuss whether or not to apply a punishment under "Rule 0" on behalf of the entire staff team.
- The server is public access, and the Fallout 13 channels on the Discord are public, but access to the rest of the Discord's channels has a hard requirement for you to be 18+ due to the nature of Citadel's core community.
# List of rules
This is a set of rules dictating what is and is not allowed on the server. This is not an exhaustive list, as these rules are to be enforced by spirit rather than by exact letter. It is strongly recommended that you read over this section thoroughly.
## Rule 1: Don't be a dick.
- (1.1) Do not harass other players via methods. This includes, but is not limited to, suicide baiting, death threats, use of targeted slurs, and other forms of blatant toxicity. Harassment via in-character methods may be considered OOC harassment if it is deliberately targeted towards one specific player.
- (1.2) Do not spam emotes, in-character speech, OOC text, or any other actions that leave a message in the game's chat log.
- (1.3) Do not kill or attack other players without a valid reason, such as what's covered by escalation guidelines.
- (1.4) Continually killing a significant amount of players you come across (in laymen's terms, murderboning) may be treated as a violation of 1.3 under staff discretion, regardless of role.
- (1.5) If a player is AFK or logged out, you are allowed to take their equipment, but attacking or killing them may be treated as a rule 1.3 violation under staff discretion.
- (1.6) Do not intentionally act against the interests of your own faction (IE, attacking your own faction, deliberately sabotaging your faction's efforts, etc) without a valid reason, such as what's covered by escalation guidelines.
- (1.7) If you go AFK for an extended period of time while playing a role with limited slots, staff may either take your character out of the round or offer your body to ghosts. If you make a habit of going AFK in important roles, you may end up with a role ban.
- (1.8) If a major faction's roles are severely underpopulated, all interactions with that faction (for example, capturing their base, or otherwise initiating hostilities against them) require proper escalation regardless of what is deemed acceptable by default in the faction relations section.
- (1.9) Do not exploit bugs, glitches, or oversights for your own gain. They should instead be reported via the relevant development channel on Discord.
- (1.10) Raids against the bases of other factions may not be conducted prior to the 1 hour mark of a given round without proper escalation.
## Rule 2. Keep it safe for work, and don't be a creep.
- (2.1) Erotic roleplay and other forms of lewd or sexual interaction are explicitly not allowed on the server, and taking part in such is a first-time permabannable offense. No exceptions. If you are playing primarily for ERP, there are plenty of other servers out there for that.
- (2.2) Continually harassing another player with any form of interaction that they have explicitly stated that they are not comfortable with may be treated as a violation of 2.1 under staff discretion.
- (2.3) Abusing the observe function or other means to continually stalk a player or record their actions without their express consent, is explicitly forbidden.
## Rule 3: Listen to staff
- (3.1) If you are ever unsure whether you should do something, a-help and ask before doing it.
- (3.2) Be polite and to the point when sending an admin PM; give staff all relevant information that you can.
- (3.3) Do not antagonizing someone you are a-helping about as it will only complicate a situation.
- (3.4) If a staff member tells you not to do something, don't do it. Arguing with staff during a round about the nature, absence, or applicableness of a rule during a round is not allowed. If you feel you have been wronged, take it up in the admin-forum or make a complaint after the round is over.
- (3.5) Do not lie to staff members in official channels. Doing so will result in your ban being increased or a ban being applied regardless of any other fault.
- (3.6) If you have an issue with a player, bring it up to administration. If you have an issue with administration, bring it up to a head admin. If you have an issue with a ban or note that isn't yours, you may attempt to bring up the topic to a staff member in private, but all appeals must be done by the original player. Do not complain about any of your issues in non-specified channels.
## Rule 4: Stay in-character
- (4.1) Speak normally. Do not spam, use netspeak, emojis, or copypastas in IC speech, unless your character has a severe amount of brain damage, or is under similar special circumstances.
- (4.2) Your character's name must be fully spelled and capitalized.
- (4.3) Your character's name may not contain titles or be a nickname if your character is aligned with a major militarized faction (as of writing, this includes BoS, NCR, and the Legion).
- (4.4) Your character must not be directly named after any fictional characters or public figures that you do not verifiably own the rights to.
- (4.5) Do not impersonate staff or any other players.
- (4.6) Players are allowed (but not required!) to assume that you are associated with the faction of the clothes you're wearing, even if you did not spawn as that faction, or if you are otherwise not associated with the faction. (For example, if you start wearing NCR gear, the Legion is allowed to treat you and react to you as though you're an NCR soldier, but those aligned with NCR are by no means obligated to treat you as one of their own)
- (4.7) You are not permanently tied to the faction you spawn as. Your character's faction is allowed to change throughout the course of the round, but only if proper escalation is followed throughout, and you are explicitly recruited by the faction in question. Abandoning one's faction or being outcast from a given faction means that you're considered a wastelander by default.
## Rule 5: Do not metagame
- (5.1) Keep in-character information out of OOC and vice-versa.
- (5.2) Do not play on the server with more than one account simultaneously.
- (5.3) Streaming is explicitly allowed, but only if you have a stream delay of at least 10 minutes, and contact staff with a link to your stream.
- (5.4) Using information gained from another player's stream in any way (in informal terms, streamsniping) is explicitly forbidden.
- (5.5) Do not use third-party services or communication methods to communicate with someone about in-game information.
- (5.6) Do not use information gained while observing for any purpose.
- (5.7) If you respawn, you may not use any information from your previous character's life for any purpose in your new character's life (for example, attempting to retrieve or loot your former character's body, or attempting to carry out a grudge against the character that killed your former character.)
- (5.8) Each round is to be considered a completely different timeline. Vague relationships are allowed to carry over, but your characters may not remember exact events from previous rounds or use previous rounds as justification for actions in future rounds.
- (5.9) Do not conduct raids on another faction's base without prior escalation as outlined in escalation guidelines.
- (5.10) Do not beeline towards areas with guaranteed loot (for example, the Enclave base). Take your time to explore the wasteland and clear enemy-ridden areas instead of trying to minimize the amount of danger to yourself in an attempt to gather loot.
# General server setting
- The server takes place in an unspecified location in Nevada unless otherwise specified by a given map.
- The server takes place in the time period of approximately the early 2280's (Prior to the second battle of the Hoover Dam) unless otherwise specified by a given map.
- The server does not strictly follow the canon of the Fallout series, but rather, maintains a lore-friendly approach towards it, based primarily around the time period and setting of Fallout: New Vegas.
- This server seeks to capture the general light-hearted feel and sense of humor of the classic Fallout titles (Fallout 1, Fallout 2, and Fallout Tactics). As such, features introduced, admin events, and player interactions may range from silly to outright bizarre, in contrast to the more serious tone of other Fallout 13 servers.
# Escalation guidelines
This section is a set of guidelines used by staff to judge whether or not an interaction is considered valid. This isn't really a hardset list of rules, but rather a baseline for what is acceptable under normal circumstances, outside of what faction relations override. Additionally, examples are just that, examples. What may be acceptable escalation in one instance might not be acceptable in another instance. Nothing here is set in stone for every round.
- By default, actions that require proper escalation include, but are not limited to: acting against the interests of one's own faction (for example, sabotaging your faction's operations, overthrowing it's leaders, or deliberately going against orders), attacking another player, killing another player, kidnapping another player, outcasting a member of your faction, abandoning your faction, and large-scale destruction.
- By default, actions that allow loose escalation include, but are not limited to: vandalism, attacking (but not killing) players associated with a faction hostile towards your own, robbery of individuals not associated with your faction (or yourself in the case of wastelanders, raiders, townies, and vault dwellers), recruiting someone into your faction, and breaking and entering into an area unaffiliated with your faction.
- Proper escalation means that the target of your action has to have performed some form of hostile actions towards you, your faction, or anyone you're associated with, before you're allowed to escalate. Proper escalation must also be somewhat proportional to the hostile action that was performed. For example, if someone steals your backpack, you aren't allowed to nuke their faction base in retaliation, but you are allowed to attack them, which may in turn escalate further into a lethal fight, or in the case of factions, spark an all-out war.
- In contrast, loose escalation just requires some form of reason or justification that would make sense for your character and their faction. For example, a wastelander may vandalize the town due to said wastelander's belief that civilization is the root of all evil, a towny may rob their mayor due to their belief that the mayor isn't properly redistributing wealth to the town's residents, a squad of NCR troopers may loot the Enclave outpost because they feel as though they're in a losing battle against the BoS, etc.
# General faction relations
This section explains the basics of how factions interact with the world around them by default. These are not strict rules, but rather loose baselines dictating how staff and players may judge interactions between factions. Due to the dynamic nature of the wasteland, what's acceptable for a given faction may shift over the course of the round depending on that faction's collective actions.
- Wastelander: Wasteland residents that're just trying to live their lives. Neutral by default. Escalation requires acceptable levels of reasoning (for example: "This fellow wastelander stole my soda and called me a cuck, so I beat him into unconsciousness and left him in a trunk"). Members of this faction are to be treated as individuals rather than as one entire group.
- Raiders: Wasteland bandits that go rootin', tootin', and shootin'. Hostile towards everyone including themselves by default, though they are permitted to ally with one another. Escalation still requires reasoning, but said reasoning is allowed to be fairly loose (for example: "This fellow raider had a cool-looking gun, so I stabbed him and left him to rot in the sun"). Members of this faction are allowed to be treated as an entire group (this means other factions may KoS raiders if they've dealt with raiders prior in the round.)
- The Town: A civilized group of settlers. They're more or less just a town. Individuals may be treated as wastelanders outside of the town. All relations the town has with other factions and mutants is to be determined by the mayor, or whoever the collective townsfolk declare their leader.
- Vault: Hermit crabs that sat in their shell while the world around them got nuked to smithereens, they aren't even aware that there's life outside the vault at all. By default, all other factions are unaware of the vault, and the vault is unaware of all other factions. Residents of the vault should not leave unless there is a valid reason to do so (for example, raids occurring on the vault, vault dwellers forcefully becoming outcasts, or major issues that require outside help). Individuals that leave the vault for whatever reason are to be treated as wastelanders by default unless the vault's presence has been made widely known to the wasteland (for example, the vault calling the train). All other forms of relations are to be determined by the Overseer and/or the vault's populace.
- Legion: A group of misogynistic ancient Rome LARPers that seek to rule the wastes, either as citizens or slaves, with those not under their control being referred to as "Dissolute". By default, the Legion should be seeking to control dissolute factions by any means necessary. Legionaries should prioritize capturing Dissolutes that refuse the Legion's orders, but are permitted to escalate to full lethal force if a less-lethal capture isn't possible. Other factions are allowed to react with lethal force in response to the Legion capturing their people. The Legion sees mutants as irrelevant to their overall goals, and as such, discrimination against mutants is to be determined by the Centurion.
- New California Republic: A fairly hypocritical militarized organization that seeks to re-establish proper civilization throughout the wasteland. By default, the NCR is neutral with other factions, but is permitted loose escalation with factions that go directly against their interests. Discrimination is strictly outlawed by the NCR's laws, and as such, those directly aligned with the NCR are permitted loose escalation against those who perform acts of discrimination against mutants, including themselves, though are not necessarily required to do so.
- Enclave remnants: A broken, scattered squad of Enclave veterans forced into hiding. They are allowed to explicitly discriminate against mutants and anyone else not of their faction. The Enclave are permitted loose escalation against all other factions, as they believe all other humans to be mutants, and wish for their operations to be a secret to others. However, they are not inherently hostile to other factions. They should try to keep their experiments alive, as there's nothing to be learned from a corpse.
- Brotherhood of Steel (Western Chapter): A group of underground religious knights that believe all forms of greater technology in the wastes should be under their control. By default, the Brotherhood is neutral to other factions, however, they are permitted loose escalation against factions that possess higher forms of technology (such as energy-based weaponry, or power armor), but otherwise have to follow standard escalation. The Brotherhood has a hostile view towards mutants, but loose escalation is permitted against all mutants except supermutants.
# Specific faction relations
This section outlines specific relationships between specific factions that take priority over the above list of general faction relations.
- NCR <-> BoS: The Brotherhood of Steel and New California Republic are at war with each other due to the on-going NCR-Brotherhood War. As such, both factions are permitted loose escalation towards each other.
- NCR <-> Legion: Due to the Legion's values directly conflicting with the NCR's own values, both factions are KoS for each other.
- NCR <-> Enclave: Relations are tense due to the NCR-Enclave conflict that happened in the 2240's, approximately 40 years prior to the time period this server takes place in. Loose escalation is permitted towards each other, though they are permitted to ally with each other.
- BoS <-> Enclave: Due to the Enclave possessing greater technology, both factions are KoS for each other.
# Changelog
This section is for documenting major changes to this page.
- 6/17/2020, 1:30 PM EST (Round ID N/A): Updated the server caveat section to reflect what the 18+ rule actually means, and updated the server/Discord access requirements to reflect recent changes on the Discord.
- 6/16/2020, 11 PM EST (Round 39 onwards): Rule 1.10 has been added, forbidding raiding other bases before the hour mark without proper escalation.
- 6/16/2020, 10 PM EST (Round 38 onwards): These rules have been made official