# Citadel Sector XIV
This document is the main dev organization for the Sector XIV project.
The Sector XIV project includes:
- Prelude: Pretty much a classic testing station setup
- \[wip] Citadel Sector XIV: A server about exploration, contracts, and testing out ships.
- \[wip] Citadel Roleplay XIV: A roleplay-oriented world simulator with organic conflict.
We run a mono-repository system; all server(s) we run off of this will use only prototype changes and configuration defaults. All C# content **must** be the same, and as many prototypes as possible should be shared. Given most values are going to be somewhat well balanced game-design wise, I don't think this'll be a problem.
## Backdrop
Given the different needs (as well as target audience) of the two planned branches, we'll have a lore **backdrop** developed and put into HackMD and the in-game guidebook as well as item descriptions on the repository.
What form this will take is currently unknown. There are discussions to adapt parts of the `Citadel RP (BYOND)` lore-base, as the majority of that is *usable* - albeit not in its current form. We don't know yet.
## Planning: By Section
Draft & planning links by game area, associated to the authors / coordinators.
- Please keep coordinators up to date, if you take over a project have us add you to it.
- If a link doesn't exist, it means it's so new we haven't written up anything for it yet!
- Alternatively, it's just a marker for a backend system that has no detailed implementation notes associated with it.
- When something is completed, it will stay in here and be ~~crossed out~~.
- If you want to be on something, and there's no movement from the author, ask the author on the Discord - whether it is a maintainer or a contributor. Much like with Citadel Station 13, everyone is overworked, overstretched, and suffering from severe ADHD.
- As a rule of thumb, the codebase (much like with 13) is a meritocracy and if you are willing to proceed on a project with an open and *critical* mind, the answer to such a request is almost always a 'yes'.
### World / Backend
- MultiZ (`silicons - tentative`)
- Spaceflight: Core (`silicons - tentative`, `bhijn - tentative`)
- Spaceflight: Combat (`bhijn`)
- Spaceflight: Ships (`silicons - tentative`, `bhijn - tentative`)
### Core Mechanics
- Combat (`silicons - tentative`, `bhijn - tentative`)
- Damage (`silicons - tentative`)
### Roles
- [Silicons](/L_hIJnDIRjSaMX_-J-opNg) (`silicons`)