Cheshify

@Cheshify

Joined on Feb 13, 2022

  • What can you be good at? On TGstation, only the MRP ruleset includes a provision about "staying in your lane", and this does not prevent you from knowing everything. Doppler is a roleplaying server, which means that an individual character should be realistic in their ability. It's natural that an individual has strengths and weaknesses. The question is, how do we define these within the game? Paths Heavy Roleplay - Light Mechanics What does it look like?
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  • A Design Doc taking inspiration from RPGs The Fluff First things first, players should be able to create a backstory for themselves. A new tab in the character creation window can be labelled "Origin" or "Backstory". Within, is a template for players to create their origin. This could be a good way to disseminate lore tidbits. [CharacterName] was born on [PlanetName], their early childhood was [Descriptor]. They spent their formative years [Activity], and they gained [Renown] for [FormativeExperience]. They were hired by the Port Authority following [Event]. In dropdown menus, players can read through various planet lore to select a place of origin, or choose a "fill in the blank" option. With this, we can quickly and easily create a very broad overview of player backstories while having the option of integrating stats into the mix.
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  • Why do we need to fix guns? Lore No shut up fuck you I don't care that ytour fucking World War Gun was really good (you promise it's good) it's FIVE HUNDRED YEARS IN THE FUTURE MAN Guns that are unique to TG are more interesting because we can ensure they fall in line with our retro-futuristic vibe. By making weapons unique to TG, we can encourage spriters to make things that are closer to their own creations without needing to rely on existing conventions for firearms. In addition, with unique sprites comes unique lore that can help flesh out our world instead of using pre-established real life lore. In addition, we do not use "mm" or "inches" in ss13, we've always used units as a measurement system. Having 9mm ammo feels out of place. Mechanics By holding on to old gun designs we're expected to keep them somewhat accurate to how those guns actually work. If we wanted to simplify ammo types to stop snowflake bullets only used in one firearm, then there would be complaints about "The makarov and this other pistol don't actually use the same ammo type" and that would lead to people making snowflake ammo types again.
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  • Morphs to Mimics: How I learned to love the Prey 2017 Issues: Why Morphs Suck Imagine this, you're a morph antagonist, the way you can interact with the game is limited as all you can do is consume items, copy items, smack things, and ventcrawl. What interesting gameplay loops or gimmicks can be accomplished with this? You can consume a large number of station-critical items, the classic example is eating the silo, and then being validhunted by the 40+ people who can no longer do their jobs. You can pretend to be something/someone, which will spook people or prank people a little, though this isn't very antagonistic You can murder/attack people, or to into the SM room and break a pipe to delam the SM, this isn't very interesting. Frankly, the most problematic part of Morph is the consumption of items, having your job cancelled because you can't print new objects by a morph currently sitting in pipes, untouchable, isn't fun.
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