--- title: Legend of Idleon formula --- ###### tags: `Legend of Idleon` ### Max Damage ``` WPDmg = (WP * (1 + (CARRY_A_BIG_STICK + HIGH_POLYMER_LIMBS + POWER_OVERWHELMING) / 100 + SHARPENED_AXE) / 3) ^ 2 baseDmg = WPDmg + dmgStat + baseDmgGoldenFood baseDmg += stampBaseDmg + statueBaseDmg + equipmentBaseDmg baseDmg += boxBaseDmg baseDmg += alchHpBaseDmg + alchSpdBaseDmg + alchMpBaseDmg baseDmg += cardBaseDmg if baseDmg > 2000: baseDmg = 2000 + (baseDmg - 2000) ^ 0.915 baseDmg += foodBaseDmg mult = 1 + (dmgStat ^ 0.7 + stamp%Dmg + BLIND_ADRENALINE + log(HP) * MEAT_SHANK + log(MP) * OVERCLOCKED_ENERGY) / 100 mult *= 1 + smithLv / 12 * VEINS_OF_THE_INFERNAL / 100 mult *= 1 + (CHOPPIN_IT_UP_EZ * floor(choppin minigame highscore / 25) + SKILLAGE_DAMAGE + APOCALYPSE_ZOW + PRECISION_POWER + VIRILE_VIALS + LOOTY_MC_SHOOTY / 50 + PAPERWORK,_GREAT... / 10 + SPEEDNA * floor((playerSpd - 1) / .15)) / 100 mult *= %DmgGoldenFood mult2 = (1 + (NO_PAIN_NO_GAIN + StarSigns%Dmg) / 100) * Shrine * (1 + alch%dmg1 + alch%dmg2 + alch%dmg3 / 100) * (1 + (GILDED_SWORD + SaltLick) / 100) * (1 + (Card%Dmg + CardSet5) / 100) * max((1 - CURSE_OF_MR_LOOTY_BOOTY / 100) * (1 - BALANCED_SPIRIT / 100) * (1 - Prayer6 / 100), .05); if class == JourneyMan and GA.QuestComplete.Cactolyte3 == 0: if GA.PixelHelperActor.Quest47 >= 1: mult2 *= .5 Max Dmg = baseDmg * mult * mult2 ``` ## Stats - STR / Max HP $$ f(x)=x^{1.05} $$ * WIS / Max MP $$ f(x)=x $$ - AGI / Move Speed $$ f(x)= \begin{cases} \frac{(x+1)^{0.4}-1}{40\cdot2.2} ,& \text{if } x \lt 1000 \\ \frac{0.5}{2.2}\cdot\frac{x-1000}{x+2500}+\frac{0.371}{2.2} ,& \text{otherwise} \end{cases} $$ * STR / Crit Damage * AGI / Crit Chance * WIS / Boss Damage * LUK / Class EXP $$ f(x)= \begin{cases} \frac{(x+1)^{0.37}-1}{40} ,& \text{if } x \lt 1000 \\ 0.5\cdot\frac{x-1000}{x+2500}+0.255 ,& \text{otherwise} \end{cases} $$ - LUK / Drop Rate $$ f(x)= \begin{cases} \frac{(x+1)^{0.37}-1}{40} ,& \text{if } x \lt 1000 \\ 0.5\cdot\frac{x-1000}{x+2500}+0.297 ,& \text{otherwise} \end{cases} $$
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