---
# System prepended metadata

title: 'CROD: Card Dictionary'

---

# CROD: Card Dictionary

This document contains the labeling name suggestion.

```
category:name:tag
```

Where
* `name`: represents the card name.
* `category`: can be any value in `troops (tp)`, `defensive building (db)`, `passive buildings (pb)` or `spells (sp)`.
* `tag`: can be any value in `prev`, `norm`, `post`.
    * `norm` (`nm`): Principal figure of the used card.
    * `post` (`po`): State of a card where there is a transformation of the figure (such as sub-troops, or significant visual change of the image of a card).

Some of the labeling suggestion come with a brief description that might be considered; there is a note if the card corresponding to the labeling name suggestion spawns another card. Both labels and categories were derived from careful gameplay observations and using the following resources:
* [Clash Royale Wiki](https://clashroyale.fandom.com/wiki/Cards)
* [Stats Royale](https://statsroyale.com/es/cards)

There are a total of **107 labels** with the following distribution:

| Category | Labels |
|----------|--------|
| TP       | 72     |
| DB       | 7      |
| PB       | 6      |
| SP       | 22     |


## Troops (tp) - 72

### `tp:archers:nm`
Each creature from this card should be individually identified.


![tp:archers:nm](https://i.imgur.com/IBtNEw4.png) 
### `tp:baby_dragon:nm`


![tp:baby_dragon:nm](https://i.imgur.com/3yBfAj1.jpg) 
### `tp:balloon:nm`
The resulting "bomb" is not identified as a transformation of this card.

![tp:balloon:nm](https://i.imgur.com/pRUEO6R.jpg) 
### `tp:bandit:nm`

![tp:bandit:nm](https://i.imgur.com/cSjT3JJ.jpg) 
### `tp:barbarians:nm`
Each creature from this card should be individually identified.

![tp:barbarians:nm](https://i.imgur.com/AXSUWOs.jpg) 
### `tp:bats:nm`
Each creature from this card should be individually identified.

![tp:bats:nm](https://i.imgur.com/X6kLAJq.jpg) 
### `tp:battle_healer:nm`

![tp:battle_healer:nm](https://i.imgur.com/9gknUgr.jpg) 
### `tp:battle_ram:nm`
* spawns: `tp:barbarians:nm`

The resulting "barbarians" should be identified as `tp:barbarians:nm`.

![tp:battle_ram:nm](https://i.imgur.com/CzXpdtS.jpg) 
### `tp:bomber:nm`

![tp:bomber:nm](https://i.imgur.com/9ehL3jv.jpg) 
### `tp:bowler:nm`

![tp:bowler:nm](https://i.imgur.com/DgfYEp6.jpg) 
### `tp:cannon_cart:nm`
This card has multiple representation but there isn't a significant visual change to consider identifying it as a separate one.

![tp:cannon_cart:nm](https://i.imgur.com/OvOjf0O.jpg) 
### `tp:dark_prince:nm`
This card has multiple representation but there isn't a significant visual change to consider identifying it as a separate one.

![tp:dark_prince:nm](https://i.imgur.com/rggW8F1.jpg) 
### `tp:dart_goblin:nm`

![tp:dart_goblin:nm](https://i.imgur.com/gn6AZwl.jpg) 
### `tp:electro_dragon:nm`

![tp:electro_dragon:nm](https://i.imgur.com/4PHklud.jpg) 
### `tp:electro_wizard:nm`
We can ignore the "thunder" that summons this card.

![tp:electro_wizard:nm](https://i.imgur.com/azY5iIg.jpg) 
### `tp:elite_barbarians:nm`
Each creature from this card should be individually identified.

![tp:elite_barbarians:nm](https://i.imgur.com/zqky7Gb.jpg) 
### `tp:elixir_blob:nm`
Each creature from this card should be individually identified.

![tp:elixir_blob:nm](https://i.imgur.com/R10PuP7.jpg) 
### `tp:elixir_golem:nm`
* spawns: `tp:elixir_golemite:nm`


![tp:elixir_golem:nm](https://i.imgur.com/ywFyyte.jpg) 
### `tp:elixir_golemite:nm`
* spawns: `tp:elixir_blob:nm`

Each creature from this card should be individually identified.

![tp:elixir_golemite:nm](https://i.imgur.com/AR555rk.jpg) 
### `tp:executioner:nm`

![tp:executioner:nm](https://i.imgur.com/pdxOvJU.jpg) 
### `tp:firecracker:nm`

![tp:firecracker:nm](https://i.imgur.com/HxumXLu.jpg) 
### `tp:fire_spirits:nm`
Each creature from this card should be individually identified.

![tp:fire_spirits:nm](https://i.imgur.com/gDjIXBw.jpg) 
### `tp:fisherman:nm`

![tp:fisherman:nm](https://i.imgur.com/Mof2NOG.jpg) 
### `tp:flying_machine:nm`

![tp:flying_machine:nm](https://i.imgur.com/frGVsvm.jpg) 
### `tp:giant:nm`

![tp:giant:nm](https://i.imgur.com/gzAuIp1.jpg) 
### `tp:giant_skeleton:nm`
The resulting "bomb" is not identified as a transformation of this card.

![tp:giant_skeleton:nm](https://i.imgur.com/4sEp50x.jpg) 
### `tp:goblin_brawler:nm`
This is the troop form of the `goblin_cage`.

![tp:goblin_brawler:nm](https://i.imgur.com/t3baMKA.jpg) 
### ~~`tp:goblin_gang:nm`~~
This card is a composition of `goblins` and `spear_goblins`. Thus, it's not possible to correctly identify it.

![tp:goblin_gang:nm](https://i.imgur.com/bh62oN6.jpg) 
### `tp:goblin_giant:nm`
* spawns: `tp:spear_goblins:nm`

The post transformation of this card is ignored since the result is a pair of `globlins`.

![tp:goblin_giant:nm](https://i.imgur.com/oxv25Ot.jpg) 
### `tp:goblins:nm`
Each creature from this card should be individually identified.

![tp:goblins:nm](https://i.imgur.com/SfDu50F.jpg) 
### `tp:golem:nm`
* spawns: `tp:golemite:nm`

The post transformation of this card is ignored since the result is a pair of `golemite`s. 

![tp:golem:nm](https://i.imgur.com/6q7gimJ.jpg) 
### `tp:golemite:nm`

![tp:golemite:nm](https://i.imgur.com/LMWKfYh.jpg) 
### `tp:guards:nm`
Each creature from this card should be individually identified. The guards have a shield that can be broken, resulting in a significant visual change: `tp:guards:po`

![tp:guards:nm](https://i.imgur.com/8nsPSeY.jpg) 
### `tp:guards:po`
This is a `tp:guards:nm` without a shield.

![tp:guards:po](https://i.imgur.com/Ybdxevm.jpg) 
### `tp:heal_spirit:nm`

![tp:heal_spirit:nm](https://i.imgur.com/5NojDTy.jpg) 
### `tp:hog_rider:nm`

![tp:hog_rider:nm](https://i.imgur.com/Z5eDS3d.jpg) 
### `tp:hunter:nm`

![tp:hunter:nm](https://i.imgur.com/BAkzIHI.jpg) 
### `tp:ice_golem:nm`

![tp:ice_golem:nm](https://i.imgur.com/BQa2UwQ.jpg) 
### `tp:ice_spirit:nm`

![tp:ice_spirit:nm](https://i.imgur.com/QSIWGXb.jpg) 
### `tp:ice_wizard:nm`

![tp:ice_wizard:nm](https://i.imgur.com/ooQYV9S.jpg) 
### `tp:inferno_dragon:nm`

![tp:inferno_dragon:nm](https://i.imgur.com/bTepoqS.jpg) 
### `tp:knight:nm`

![tp:knight:nm](https://i.imgur.com/nL44pI7.jpg) 
### `tp:lava_hound:nm`
* spawns: `tp:lava_pup:nm`

The post transformation of this card is ignored since the result is a set of `lava_pup`s. 

![tp:lava_hound:nm](https://i.imgur.com/675p5TA.jpg) 
### `tp:lava_pup:nm`
Each creature from this card should be individually identified.

![tp:lava_pup:nm](https://i.imgur.com/whY3RBD.jpg) 
### `tp:lumberjack:nm`
* spawns: `sp:rage:nm`

The post transformation of this card is ignored since the result is a `sp:rage:nm`.

![tp:lumberjack:nm](https://i.imgur.com/iSl1JlS.jpg) 
### `tp:magic_archer:nm`

![tp:magic_archer:nm](https://i.imgur.com/dwayLLn.jpg) 
### `tp:mega_minion:nm`

![tp:mega_minion:nm](https://i.imgur.com/fHsCp8e.jpg) 
### `tp:mega_knight:nm`

![tp:mega_knight:nm](https://i.imgur.com/O3C7JCQ.jpg) 
### `tp:mini_pekka:nm`

![tp:mini_pekka.:nm](https://i.imgur.com/hHLemCd.jpg) 
### `tp:miner:nm`
The previous form of this card is ignored since it doesn't lasts long enough.

![tp:miner:nm](https://i.imgur.com/s0GXjEe.jpg) 
### `tp:minions:nm`
Each creature from this card should be individually identified.

![tp:minions:nm](https://i.imgur.com/YxYVpTk.jpg) 
### ~~`tp:minion_horde:nm`~~
Deprecated since we should identify individual `minions`.

![tp:minion_horde:nm](https://i.imgur.com/KQVQNAc.jpg) 
### `tp:musketeer:nm`

![tp:musketeer:nm](https://i.imgur.com/OdHYIMO.jpg) 
### `tp:night_witch:nm`
* spawns: `tp:bats:nm`

The `bats` spawned from the `night_witch` should be considered as independent.

![tp:night_witch:nm](https://i.imgur.com/QWsZ3om.jpg) 
### `tp:pekka:nm`

![tp:pekka:nm](https://i.imgur.com/3uzcwtz.jpg) 
### `tp:prince:nm`

![tp:prince:nm](https://i.imgur.com/N9Mg5YL.jpg) 
### `tp:princess:nm`

![tp:princess:nm](https://i.imgur.com/W7Rvjmx.jpg) 
### `tp:ram_rider:nm`

![tp:ram_rider:nm](https://i.imgur.com/9xyRWP8.jpg) 
### `tp:rascal_boy:nm`

![tp:rascal_boy:nm](https://i.imgur.com/6e9x1aR.jpg) 
### `tp:rascal_girl:nm`
Each creature from this card should be individually identified.

![tp:rascal_girl:nm](https://i.imgur.com/9YQv8jv.jpg) 
### `tp:royal_ghost:nm`

![tp:royal_ghost:nm](https://i.imgur.com/lxVNXN3.jpg) 
### `tp:royal_giant:nm`

![tp:royal_giant:nm](https://i.imgur.com/2h9ERbe.jpg) 
### `tp:royal_hogs:nm`
Each creature from this card should be individually identified.

![tp:royal_hogs:nm](https://i.imgur.com/VYYWnmk.jpg) 
### `tp:royal_recruits:nm`
Each creature from this card should be individually identified.

![tp:royal_recruits:nm](https://i.imgur.com/2Hth5cc.jpg) 
### `tp:skeletons:nm`
Each creature from this card should be individually identified.

![tp:skeletons:nm](https://i.imgur.com/rFXDr7z.jpg) 
### ~~`tp:skeleton_army:nm`~~
Deprecated since we should identify individual `skeletons`.

![tp:skeleton_army:nm](https://i.imgur.com/nClFetU.jpg) 
### `tp:skeleton_barrel:nm`
* spawns: `tp:skeletons:nm`

This card has multiple representation but there isn't a significant visual change to consider identifying it as a separate one. The post transformation of this card should be identified as `skeletons`.

![tp:skeleton_barrel:nm](https://i.imgur.com/L5G0Zoe.jpg) 
### `tp:skeleton_dragons:nm`
Each creature from this card should be individually identified.

![tp:skeleton_dragons:nm](https://i.imgur.com/7jG5IiA.jpg) 
### `tp:sparky:nm`

![tp:sparky:nm](https://i.imgur.com/0ogHThA.jpg) 
### `tp:spear_goblins:nm`
Each creature from this card should be individually identified.

![tp:spear_goblins:nm](https://i.imgur.com/TkiPKsH.jpg) 
### ~~`tp:three_musketeers:nm`~~
Deprecated since we should identify individual `musketeers`.

![tp:three_musketeers:nm](https://i.imgur.com/GdB9tSz.jpg) 
### `tp:valkyrie:nm`

![tp:valkyrie:nm](https://i.imgur.com/kkW4ed0.jpg) 
### `tp:wall_breakers:nm`
Each creature from this card should be individually identified.

![tp:wall_breakers:nm](https://i.imgur.com/Bj48wH7.jpg) 
### `tp:witch:nm`
* spawns: `tp:skeletons:nm`

The `skeletons` spawned from the `witch` should be considered as independent.

![tp:witch:nm](https://i.imgur.com/ty1IqzS.jpg) 
### `tp:wizard:nm`

![tp:wizard:nm](https://i.imgur.com/hoxvM7d.jpg) 
### `tp:zappies:nm`
Each creature from this card should be individually identified.

![tp:zappies:nm](https://i.imgur.com/LLIrpiH.jpg) 


## Defensive Building (db) - 7


### `db:bomb_tower:nm`
The resulting "bomb" is not identified as a transformation of this card.

![db:bomb_tower:nm](https://i.imgur.com/H9cMjqh.jpg) 
### `db:cannon:nm`

![db:cannon:nm](https://i.imgur.com/EVgFTUQ.jpg) 
### `db:inferno_tower:nm`

![db:inferno_tower:nm](https://i.imgur.com/mLZxcj5.jpg) 
### `db:mortar:nm`

![db:mortar:nm](https://i.imgur.com/IM6SfkL.jpg) 
### `db:tesla:nm`
The `tesla` has the ability to hide itself. This is a significant visual change and this is represented with a`db:tesla:po`.

![db:tesla:nm](https://i.imgur.com/l9ErpAX.jpg) 
### `db:tesla:po`
Is the hidden version of `db:tesla:nm`. 

![db:tesla:po](https://i.imgur.com/hyH25eH.jpg) 
### `db:x_bow:nm

![db:x_bow:nm](https://i.imgur.com/95FQTXS.jpg) 


## Passive Building (pb) - 6

### `pb:barbarian_hut:nm`
* spawns: `tp:barbarians:nm`

The `barbarians` spawned from this card should be individually identified.

![pb:barbarian_hut:nm](https://i.imgur.com/6Rdc3I1.jpg) 
### `pb:elixir_collector:nm`

![pb:elixir_collector:nm](https://i.imgur.com/EbRW25Q.jpg) 
### `pb:furnace:nm`
* spawns: `tp:fire_spirits:nm`

The `fire_spirit` spawned from this card should be individually identified.

![pb:furnace:nm](https://i.imgur.com/JYALszR.jpg) 
### `pb:goblin_hut:nm`
* spawns: `tp:spear_goblins:nm`

The `spear_goblins` spawned from this card should be individually identified.

![pb:goblin_hut:nm](https://i.imgur.com/2tyUctU.jpg) 
### `pb:goblin_cage:nm`
* spawns: `tp:goblin_brawler:nm`


![pb:goblin_cage:nm](https://i.imgur.com/Ovq6Zeu.jpg) 
### `pb:tombstone:nm`
* spawns: `tp:skeletons:nm`

The `skeletons` spawned from this card should be individually identified.

![pb:tombstone:nm](https://i.imgur.com/AEG5pka.jpg) 


## Spells (sp) - 22


### `sp:arrows:nm`
Represent launched arrows that will then become static arrows `sp:arrows:po`.


![sp:arrows:nm](https://i.imgur.com/EG30T5z.jpg) 
### `sp:arrows:po`
Represents static arrows, coming from `sp:arrows:nm`.

![sp:arrows:po](https://i.imgur.com/89OAmFn.jpg) 
### `sp:barbarian_barrel:nm`
* spawns: `tp:barbarians:nm`


![sp:barbarian_barrel:nm](https://i.imgur.com/7E6RUs5.jpg) 
### `sp:clone:nm`
Pending discussion.

![sp:clone:nm](https://i.imgur.com/kzwstsm.jpg) 
### `sp:earthquake:nm`

![sp:earthquake:nm](https://i.imgur.com/euZYRmp.jpg) 
### `sp:fireball:nm`
Represent a launched fireball that will then explode `sp:fireball:po`.

![sp:fireball:nm](https://i.imgur.com/3e0Ec4c.jpg) 
### `sp:fireball:po`
Represents an exploded fireball, coming from `sp:fireball:nm`.

![sp:fireball:po](https://i.imgur.com/Wa0POY6.jpg) 
### `sp:freeze:nm`

![sp:freeze:nm](https://i.imgur.com/Dn8NG66.jpg) 
### `sp:giant_snowball:nm`
Represent a launched giant snowball that will then explode `sp:fireball:po`.

![sp:giant_snowball:nm](https://i.imgur.com/SLu6GVl.jpg) 
### `sp:giant_snowball:po`
Represents an exploded giant snowball, coming from `sp:giant_snowball:nm`.

![sp:giant_snowball:po](https://i.imgur.com/800hOV1.jpg) 
### `sp:goblin_barrel:nm`
* spawns: `tp:goblins:nm`


![sp:goblin_barrel:nm](https://i.imgur.com/Ea9svQb.jpg) 
### `sp:graveyard:nm`
* spawns: `tp:skeletons:nm`


![sp:graveyard:nm](https://i.imgur.com/0002vy1.jpg) 
### `sp:lightning:nm`

![sp:lightning:nm](https://i.imgur.com/gMQkSHk.jpg) 
### `sp:mirror:nm`
Pending discussion.

![sp:mirror:nm](https://i.imgur.com/AOlDxu4.jpg) 
### `sp:poison:nm`

![sp:poison:nm](https://i.imgur.com/3pqugdI.jpg) 
### `sp:rage:nm`

![sp:rage:nm](https://i.imgur.com/osbDUJr.jpg) 
### `sp:rocket:nm`
Represent a launched giant snowball that will then explode `sp:rocket:po`.


![sp:rocket:nm](https://i.imgur.com/SRXf3gl.jpg) 
### `sp:rocket:po`
Represents an exploded giant snowball, coming from `sp:rocket:nm`.


![sp:rocket:po](https://i.imgur.com/yiLLnt9.jpg) 
### `sp:royal_delivery:nm`
* spawns: `tp:royal_recruits:nm`


![sp:royal_delivery:nm](https://i.imgur.com/Jtjk1OW.jpg) 
### `sp:the_log:nm`

![sp:the_log:nm](https://i.imgur.com/lop6Ao4.jpg) 
### `sp:tornado:nm`

![sp:tornado:nm](https://i.imgur.com/XDqZrJ2.jpg) 
### `sp:zap:nm`

![sp:zap:nm](https://i.imgur.com/gNhSXO4.jpg)
