# Age of Guilds Content
## Gameplay
This game combines elements of survival, crafting, and strategy games, set in a richly detailed medieval world. The player must gather resources, craft items, build structures, and battle their way to becoming the greatest lord in the land.
* **Gathering**: Players gather raw materials from the environment such as wood, stone, ores, food, etc. using tools like axes, pickaxes, hoes.
* **Craft**: Players use the gathered resources to craft items such as weapons, armor, tools, buildings, etc. using crafting stations like blacksmith forge, carpenter's bench, etc.
* **Build**: Players build their own medieval-style structures such as castles, walls, farms, etc. to protect themselves and their resources from rival players and monsters.
* **Exploration**: Players must explore the world and win back from hostile monsters to discover new lands, and with them resources.
* **Conquer**: Players can engage in PvP battles to conquer territories and resources controlled by other players.
* **Land ownership**: Players can claim land and become the owner of that territory, collecting taxes and resources from other players within the land.
* **Economy**: Players can trade resources and items with each other, or sell them in the marketplace for in-game currency.
* **Skills and upgrades**: Players can upgrade their skills, tools, and structures as they progress in the game.
* **Online multiplayer**: Players can join online multiplayer sessions with friends or play with players from around the world to cooperate and compete.
## Skills
This list of 5 core skills provides a more unique game experience, where the player can choose to focus on a particular skill or develop a range of skills to become a well-rounded player. The player's skill level will continue to impact their efficiency and success in gathering, crafting, and building, as well as in combat, creating an engaging and dynamic game experience.
* **Cooking**: The ability to prepare dishes from raw ingredients.
* **Carpentry**: The ability to fell trees, process wood, and use wood for construction and other purposes.
* **Blacksmithing**: The ability to smelthing raw ores to metals and forge metal tools and weapons.
* **Tailoring**: The ability to sew and craft clothing, blankets, and other textiles.
* **Farming**: The ability to plant, grow, and harvest crops, as well as tend to livestock.
* **Combat**: The ability to defend oneself and engage in combat, either through swordsmanship or macery.
## Economy
These economic cycles interact with each other, creating a dynamic and ever-evolving economy within the game. The player's actions and choices have a direct impact on the economy, shaping its direction and influencing the supply and demand of various resources and items.
### Resource gathering and production**
Players gather raw materials from the environment and use them to craft items and build structures. This creates a constant demand for raw materials and drives the gathering and production aspects of the economy.
### Trade and commerce
Players trade resources and items with each other, or sell them in the marketplace for in-game currency. This creates a market for resources and items and drives the trade and commerce aspects of the economy.
### Taxation and land ownership
Landlords collect taxes from players within their territories, generating a steady stream of income. This creates a demand for territories and drives the land ownership aspect of the economy.
### Battle and conquest
Players engage in PvP battles to conquer territories and resources controlled by other players. This creates a demand for weapons and armor and drives the battle and conquest aspect of the economy.
### Skills and upgrades
Players can upgrade their skills, tools, and structures, creating a demand for materials and resources needed for upgrades. This drives the skills and upgrades aspect of the economy.
## Mining & Blacksmithing
These rules emphasize the role of luck and skill in the mining and smelting process. The quality of the ore found in the deposit will depend on luck, while the player's efficiency and success in smelting will depend on their skills and equipment. This creates a dynamic and challenging game experience that rewards players for their skills, investments, and strategies.
* **Ore deposits**: Ore deposits are scattered throughout the game world and can be found during exploration. The quality of the ore found in the deposit will depend on the quality of the deposit, with higher-quality deposits yielding higher-quality ore.
* **Mining exhaustion**: Ore deposits will become depleted over time at a constant rate, and will need to be replenished by discovering new deposits. The player's efficiency and speed when mining will depend on the quality and level of their tools.
* **Ore ownership**: Ore deposits may be claimed by players or land lords, and other players may need to pay a fee or taxes to extract ore from the deposit.
* **Safety**: Mining can be dangerous, and players will need to take precautions to avoid rival players or monsters when mining, especially in unowned territories.
* **Smelting**: Smelting the extracted ore into refined metal requires high blacksmithing skills and the right equipment. The success and efficiency of smelting will depend on the player's blacksmithing skills and the quality and level of their equipment.
| Name | Rarity | Stats | Description |
| ---------- |:---------:|:-----:|:-------------------------------------------- |
| Iron | Common | 5/4/1 | A strong and reliable metal, commonly found in the earth. |
| Copper | Uncommon | 2/3/4 | A light, gold looking metal. But not a gold. |
| Tin | Uncommon | 1/3/5 | A light, silver looking metal. |
| Silver | Rare | 2/4/5 | A soft and lustrous metal, often associated with the moon and the mystical energies of the night. |
| Gold | Epic | | |
| Mithril | Legendary | | |
| Adamantine | Mythical | | |
## Lumberjacking & Carpentry
**Gathering materials**: The player must gather the necessary materials for carpentry, such as wood from trees, before they can begin to craft wooden structures or items.
**Equipment**: The player must have the proper equipment, such as an axe, in order to gather the materials and craft items. The efficiency and success of gathering materials and crafting items depends on the quality of the equipment.
**Skill**: The player's carpentry skill level determines their ability to craft wooden structures and items. The higher the player's skill level, the more efficient and successful they will be at crafting items.
**Crafting**: The player can craft a variety of wooden structures and items, such as furniture, buildings, weapons, and tools. The types of items that can be crafted depend on the player's skill level and the materials available.
**Quality**: The quality of the finished product depends on the quality of the materials used, the player's skill level, and the equipment used. The player can improve the quality of their products by gathering higher-quality materials and using better equipment.
**Durability**: The durability of the finished product depends on the quality of the materials and the player's skill level. Higher-quality materials and higher skill levels result in more durable products.
**Trading**: The player can trade their wooden structures and items with other players through a player-to-player market. The price of the items will be determined by supply and demand, as well as the quality and durability of the products.
|Name|Rarity|Stats|Description|
|:----|:----|:----|:----|
|Oak|Common|4/2/4|A dense, heavy hardwood with high resistance to decay and shock.|
|Maple|Common|5/5/2|A strong, hard and durable hardwood with a uniform texture.|
|Pine|Common|2/2/6|A softwood with high flexibility and low density, making it lightweight.|
|Ash|Common|5/5/2|A hard and tough hardwood with good shock resistance and a moderate grain pattern.|
|Birch|Common|5/2/5|A strong, dense hardwood with a tight grain pattern and good resistance to decay.|
|Cedar|Common|5/2/3|A light, fragrant wood with high resistance to decay and rot.|