---
# System prepended metadata

title: Competitive Math（猜數競選）

---

# Competitive Math（猜數競選）

In stage 2, 4, 5, the data is incomplete (Guessing the accomplish of themselves). The analysis of them is currently drop.

Now, only “Correct Answer”, “Total Answer”, and “Correct Rate” are focused.

Currently, the standard is: If in one stage, one’s correct answer is less than 3 or correct rate is smaller than 0.5, they are noted.


## Overall analysis
![Numbers of all answer and correct answer](https://i.imgur.com/MFFQ4po.png)

In the above picture are the box-plots of all players’ correct answer and answer numbers. 

![Correct rate](https://i.imgur.com/D5XvPIr.png)

The above ones are the box-plots of the correct rate. 

We may see that the Q1 of correct answer is not too far from 5 in all cases and most of the correct rate is greater than 0.5.


## Individual cases

These are the players who only answer less than 5 questions correctly in some rounds:
![](https://i.imgur.com/7FP7Bui.png)


These are the players who cannot answer with a correct rate greater than 0.5 in some rounds:
![](https://i.imgur.com/SMQQXw0.png)

Overall, 14 people fell out of the standard. However, only 333 and 338 have more than one behaviour cannot satisfy the standard.

They are more likely to be the misbehaviour players.

## Suggestion to the game
1. Redundancy: We need to click "submit" each time we select the answer. Instead of doing so, the game should submit the answer automatically after each time the users select two anser.
2. Not friendly enough to computer users: Computer users need to "click" the correct answers with mouses, not as fast as the mobile users when they can simply touch the correct answers with fingers. This may slow down the computer users's speed. (Maybe keep the number compacter.)
