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# System prepended metadata

title: The Sanctuary | Update 0.0.1

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## The Sanctuary - 0.0.1
## **Dinosaur Changes**
### Content Additions
- Added Investor XP Boost
- Added seperate camera offsets for if your dynamic camera is enabled/disabled
  - Setup for all existing dinosaurs, this will solve the issue where the camera is too high for some dinosaurs 

### Improvements & Changes
- Lowered all DA-2 > XP boost chances, raised DA-1 XP boos tchance
- Enabled night vision to be used at any time
  - When using night vision at day, it now keeps your shadows enabled so this can not be used at the advantage of the player. 
- Reduced sizes of cryo point blank & splash hitboxes
- Cryo spit no longer gives corroded status if hit by splash
- Reduced all swim stamina reduction by 20%
- Reduced cryo spit point blank damage by 10 damage
- Reduced acidified per-tick damage reduced by half
- Reduced acidified state length to 15
- Increased intervals at which replication types update, maximum sized servers have gone from 0.65 > 0.4
- Increased Cryolophosaurus Jump Height
- Compsognathus can no longer send reports and no longer appear in report logs
- Bleed can now be healed outside of resting/sleeping, however it's at a reduced rate (50% while non-resting/sleeping, 20% while sprinting)

### Bug Fixes
- Fixed docks teleporter sending you to dam with sewer system
- Fixed cryolophosaurus name being dilophosaurus on species survey
- Fixed inaccurate adult dilophosaurus pack sizes
- Fixed XP not resetting to 0 if user is not in the DA group
- Fixed dinosaur meshes not being double sided
- Fixed some species names not being capatalized in survery board
- Fixed carnivores getting 12 HP, herbivores getting 8 - it's not switched as intended
- Potentially fixed with current pack members dissapearing when they go outside of streaming range
- Potentially fixed cases (if not alleviated) where replication types fail to bind
- Potentially fixed teleporting via sewers causing you to fall through the map due to terrain loading

## Human Changes
### Content Additions
- Added whistle keybind dictionary
- Added automatic channel switching & break-detection to chat system
  - When it detects your channel is set to nothing due to a roblox issue, it'll now place you in your last selected channel.
  - Fixes issue where your channel gets set to nil randomly
- Added role locking to filtering
  - This solves the issue where you have for example a combat engineers filter on another team.) 
- Added python and tag to developers
- Added intern uniforms, seperated middle rank uniforms
- Added a riot respawn GUI that appears on riot start
- Added riot starting & stopping voicelines that play out of P.I speakers 
- Added team-based beginner handbook system
  - This will appear on your first join of each team, this can afterwards be retrieved via little interactable paper models with a 'info' icon above them. 
- Added a new toolbar/hotbar 
- Added new humvee vehicle description
- Removed C4 from reserve weapon crates
- Temporarily removed C4 from being accessible

### Improvements & Changes
- C4s can now be used on normal destructibles
- Locked M60 Deployable Turret behind Combat Engineers
- Recoded fall damage detection, now is purely based on distance and should be more consistent with damages. Further feedback for this is required.
- Recoded Cuff Client Script
  - Code is now significantly better with the addition of keybind displays added and fixes for the frisking. 
- Merged Radio Channels with Proximity Channel
  - The radio will be replaced with a GUI based system later down the line, this is a solution to solve many of the complaints you all had.
- Enabled Resetting for Test Subjects
- Increased Vehicle Spawn button size so it's easier to spawn vehicles
- Reduced G&R Bandage health given from 35 > 25
- Reduced running speed
- T-Shirts now get destroyed on spawn
- Made it so you can hold 3 utility items, only one will be saved however (your last equipped)

### Weapon Changes
- Enabled scoping for VEPR
- Enabled scoping for G3KA4
- Raised recoil & spread for HK416
- Reduced size of MK. 2 Tranq Rifle
- Moved Gun Gui more to the left so it overlaps controls less
- Lowered spread for all weapons
- Lowered recoil for MK.3 Tranq Pistol
- Lowered recoil for TS weapons
- Lowered AKM Price (850 > 700)
- Increased field of view for all snipers while scoped in
- Decreased scoping sensitivity for snipers
- All guns now have a positive FOV while aiming instead of negative
- Adjusted body rotation raycast parameters so it's less likely to be very weirdly orientated
- Adjusted max body rotation values
- Fixed scoping camera position behind in the player's head
  - As a result, this fixes the issue where you can see your helmet while scoped in. 
- Potentially fixed tranquilization issues
- Potentially alleviated hit registration issues

### Bug Fixes
- Fixed disable movement function not working for human controller
  - This caused a variety of functions to break (e.g; when placing an object with a tooblox you were able to move around still.) 
- Fixed Hybrid Jeep floating leaves when spawning
- Fixed marketplace gui not closing when entering the game
- Fixed cargo ship not being aligned to the new river terrain
- Fixed high tier riot theme playing during low tiers
- Fixed replicated storage tier attribute not getting reset on riot end
- Fixed ores gamepasses
- Fixed nametags so they have the new ranks in them
- Fixed locker item permissions not working for multi-group items
- Fixed locker not closing on death 
- Fixed locker not closing on respawn, causing items and filters to not regenerate
- Fixed NaN error with ammo box
- Fixed radio toggle off sounds & function not working when unequipping a radio
- Fixed radios not working if outside of streaming range / proximity
- Fixed MP police car's sirens having extremely long range
- Fixed total ore count not being accurate with gamepasses
- Fixed keybind dictionary registering keys while chatting
- Fixed wrench breaking in uncommon cases where destructibles aren't setup right
- Fixed crates not having textures
- Fixed bleed not being healed with bandages
- Fixed E&L Technician morph clipping issues
- Fixed marketplace/store not closing when far away from it
- Fixed animation glitches when entering the store while sprinting
- Fixed footstep issues on the Metals when spamming Radio
- Fixed package removals not working
- Fixed mined ore billboard being seen through walls and having infinite distance
- Fixed uncommon cases of pants not applying when equipping them
- Fixed binocular related bugs
  - Fixed binoculars not locking your mouse, causing you to have to hold RMB to look around
  - Fixed binoculars not going in first person properly
  - Fixed binoculars not setting your character to visible once when you unequip the tool
- Fixed equipping a primary & secondary via locker not destroying the item if it's equipped in your character, causing you to be able to have multiple tools
- Fixed paychecks notifying players even if they recieve 0 credits
- Fixed uncommon E&L team bug
  - Removed certain code that made people in G&R glitch if they joined E&L 
- Potentially fixed AnimationClipService error spam (still investigating)
- Potentially fixed CE & CM gear
- Potentially fixed mouse locking issues
- Potentially fixed ores displaying they're occupied when no player is mining it
- Potentially fixed issues of your character falling through the map when exiting camera

## Miscellaneous Changes
### Content Additions
- Added a group caching system
  - This will significantly reduce the API calls of group checking, rank checking, etc to only once. 
- Added the possibility for private servers
  - If they're not owned by me (Altez) players will be kicked, additionally if an HR isn't present in-game you will not be able to access these servers. 
- Added :GetData Command
- Added :XP Get Command
- Added customizable CauseOfDeath to Casualty Reports
  - Bullet Wounds have been added to both dinosaurs and humans
- Added XP Viewing to the Dinosaur Tracking command (Combined, Supervisor Given and Earned XP are all viewable)
- Added username to action menu XP label
- Added the menu server info label to both HUDs
  - This contains the server region, code, current playercount and your ping
- Added MicroProfiler Debugging to most game connections
  - This makes it easier for us to identify performance weakpoints. 
- Removed Weather Effects from Settings System
- Removed 'Disabled' state in simulation distance

### Improvements & Changes
- Overhauled lighting & weather settings
  - It now only gets pitch black dark at midnight instead of 6 PM, this pitch black period lasts until 5:30 AM where the sun comes up.
  - Day/Night cycle is no longer equal, it's now 40 minutes of day and 20 minutes of night.
- Increased Bubble Chat Height & Distance
- Increased auto shutdown time to 10 hours (previously 5)
- Improved cargo truck speeds & handling
- Auto shutdowns now teleport players before the shutdown
- Removed a large amount of warnings and prints throughout the game

### Bug Fixes
- Fixed teams not showing when going from Action Menu -> Menu
- Fixed the template frame in the spawn selection being visible, causing two redwoods buttons
- Potentially fixed leaderboard issues caused by too many API calls
- Potentially fixed rain being inconsistent per-client

## Map Changes
__MAP CHANGES__
- Added more lighting to TSDC
- Added trusses to a majority of the games ladders to help with climbing them
- Map optimization pass, reduced a significant amount of foliage
- Reworked Savannah Biome
- Raised Riot Alarm Volume
- Bushes/Leaves now have the HitVoider tag, causing them to not mess up gun hit detection
- Vehicle Spawner added to IR TSDC Spawn
- Buffed Elevator HP from 700 > 2500
- Improved/Fixed a variety of comping spots in TSDC
- Changed stairs to elevators for better balancing
- Doubled vent prompt interaction time (1 > 2)
- TSDC Walls are now destructible
- Fixed container dispensers having shipping order prompts
- Fixed doors having their highlight part non-centered, causing repair billboards to be off.
- Fixed TSDC Speakers
- Fixed doors not being repairable to due a non-set primary part

**Note: we're going over the TSDC Layout at a later date, we understand that the poor design impacts gameplay for both parties severely.**