## The Sanctuary - 0.0.1 ## **Dinosaur Changes** ### Content Additions - Added Investor XP Boost - Added seperate camera offsets for if your dynamic camera is enabled/disabled - Setup for all existing dinosaurs, this will solve the issue where the camera is too high for some dinosaurs ### Improvements & Changes - Lowered all DA-2 > XP boost chances, raised DA-1 XP boos tchance - Enabled night vision to be used at any time - When using night vision at day, it now keeps your shadows enabled so this can not be used at the advantage of the player. - Reduced sizes of cryo point blank & splash hitboxes - Cryo spit no longer gives corroded status if hit by splash - Reduced all swim stamina reduction by 20% - Reduced cryo spit point blank damage by 10 damage - Reduced acidified per-tick damage reduced by half - Reduced acidified state length to 15 - Increased intervals at which replication types update, maximum sized servers have gone from 0.65 > 0.4 - Increased Cryolophosaurus Jump Height - Compsognathus can no longer send reports and no longer appear in report logs - Bleed can now be healed outside of resting/sleeping, however it's at a reduced rate (50% while non-resting/sleeping, 20% while sprinting) ### Bug Fixes - Fixed docks teleporter sending you to dam with sewer system - Fixed cryolophosaurus name being dilophosaurus on species survey - Fixed inaccurate adult dilophosaurus pack sizes - Fixed XP not resetting to 0 if user is not in the DA group - Fixed dinosaur meshes not being double sided - Fixed some species names not being capatalized in survery board - Fixed carnivores getting 12 HP, herbivores getting 8 - it's not switched as intended - Potentially fixed with current pack members dissapearing when they go outside of streaming range - Potentially fixed cases (if not alleviated) where replication types fail to bind - Potentially fixed teleporting via sewers causing you to fall through the map due to terrain loading ## Human Changes ### Content Additions - Added whistle keybind dictionary - Added automatic channel switching & break-detection to chat system - When it detects your channel is set to nothing due to a roblox issue, it'll now place you in your last selected channel. - Fixes issue where your channel gets set to nil randomly - Added role locking to filtering - This solves the issue where you have for example a combat engineers filter on another team.) - Added python and tag to developers - Added intern uniforms, seperated middle rank uniforms - Added a riot respawn GUI that appears on riot start - Added riot starting & stopping voicelines that play out of P.I speakers - Added team-based beginner handbook system - This will appear on your first join of each team, this can afterwards be retrieved via little interactable paper models with a 'info' icon above them. - Added a new toolbar/hotbar - Added new humvee vehicle description - Removed C4 from reserve weapon crates - Temporarily removed C4 from being accessible ### Improvements & Changes - C4s can now be used on normal destructibles - Locked M60 Deployable Turret behind Combat Engineers - Recoded fall damage detection, now is purely based on distance and should be more consistent with damages. Further feedback for this is required. - Recoded Cuff Client Script - Code is now significantly better with the addition of keybind displays added and fixes for the frisking. - Merged Radio Channels with Proximity Channel - The radio will be replaced with a GUI based system later down the line, this is a solution to solve many of the complaints you all had. - Enabled Resetting for Test Subjects - Increased Vehicle Spawn button size so it's easier to spawn vehicles - Reduced G&R Bandage health given from 35 > 25 - Reduced running speed - T-Shirts now get destroyed on spawn - Made it so you can hold 3 utility items, only one will be saved however (your last equipped) ### Weapon Changes - Enabled scoping for VEPR - Enabled scoping for G3KA4 - Raised recoil & spread for HK416 - Reduced size of MK. 2 Tranq Rifle - Moved Gun Gui more to the left so it overlaps controls less - Lowered spread for all weapons - Lowered recoil for MK.3 Tranq Pistol - Lowered recoil for TS weapons - Lowered AKM Price (850 > 700) - Increased field of view for all snipers while scoped in - Decreased scoping sensitivity for snipers - All guns now have a positive FOV while aiming instead of negative - Adjusted body rotation raycast parameters so it's less likely to be very weirdly orientated - Adjusted max body rotation values - Fixed scoping camera position behind in the player's head - As a result, this fixes the issue where you can see your helmet while scoped in. - Potentially fixed tranquilization issues - Potentially alleviated hit registration issues ### Bug Fixes - Fixed disable movement function not working for human controller - This caused a variety of functions to break (e.g; when placing an object with a tooblox you were able to move around still.) - Fixed Hybrid Jeep floating leaves when spawning - Fixed marketplace gui not closing when entering the game - Fixed cargo ship not being aligned to the new river terrain - Fixed high tier riot theme playing during low tiers - Fixed replicated storage tier attribute not getting reset on riot end - Fixed ores gamepasses - Fixed nametags so they have the new ranks in them - Fixed locker item permissions not working for multi-group items - Fixed locker not closing on death - Fixed locker not closing on respawn, causing items and filters to not regenerate - Fixed NaN error with ammo box - Fixed radio toggle off sounds & function not working when unequipping a radio - Fixed radios not working if outside of streaming range / proximity - Fixed MP police car's sirens having extremely long range - Fixed total ore count not being accurate with gamepasses - Fixed keybind dictionary registering keys while chatting - Fixed wrench breaking in uncommon cases where destructibles aren't setup right - Fixed crates not having textures - Fixed bleed not being healed with bandages - Fixed E&L Technician morph clipping issues - Fixed marketplace/store not closing when far away from it - Fixed animation glitches when entering the store while sprinting - Fixed footstep issues on the Metals when spamming Radio - Fixed package removals not working - Fixed mined ore billboard being seen through walls and having infinite distance - Fixed uncommon cases of pants not applying when equipping them - Fixed binocular related bugs - Fixed binoculars not locking your mouse, causing you to have to hold RMB to look around - Fixed binoculars not going in first person properly - Fixed binoculars not setting your character to visible once when you unequip the tool - Fixed equipping a primary & secondary via locker not destroying the item if it's equipped in your character, causing you to be able to have multiple tools - Fixed paychecks notifying players even if they recieve 0 credits - Fixed uncommon E&L team bug - Removed certain code that made people in G&R glitch if they joined E&L - Potentially fixed AnimationClipService error spam (still investigating) - Potentially fixed CE & CM gear - Potentially fixed mouse locking issues - Potentially fixed ores displaying they're occupied when no player is mining it - Potentially fixed issues of your character falling through the map when exiting camera ## Miscellaneous Changes ### Content Additions - Added a group caching system - This will significantly reduce the API calls of group checking, rank checking, etc to only once. - Added the possibility for private servers - If they're not owned by me (Altez) players will be kicked, additionally if an HR isn't present in-game you will not be able to access these servers. - Added :GetData Command - Added :XP Get Command - Added customizable CauseOfDeath to Casualty Reports - Bullet Wounds have been added to both dinosaurs and humans - Added XP Viewing to the Dinosaur Tracking command (Combined, Supervisor Given and Earned XP are all viewable) - Added username to action menu XP label - Added the menu server info label to both HUDs - This contains the server region, code, current playercount and your ping - Added MicroProfiler Debugging to most game connections - This makes it easier for us to identify performance weakpoints. - Removed Weather Effects from Settings System - Removed 'Disabled' state in simulation distance ### Improvements & Changes - Overhauled lighting & weather settings - It now only gets pitch black dark at midnight instead of 6 PM, this pitch black period lasts until 5:30 AM where the sun comes up. - Day/Night cycle is no longer equal, it's now 40 minutes of day and 20 minutes of night. - Increased Bubble Chat Height & Distance - Increased auto shutdown time to 10 hours (previously 5) - Improved cargo truck speeds & handling - Auto shutdowns now teleport players before the shutdown - Removed a large amount of warnings and prints throughout the game ### Bug Fixes - Fixed teams not showing when going from Action Menu -> Menu - Fixed the template frame in the spawn selection being visible, causing two redwoods buttons - Potentially fixed leaderboard issues caused by too many API calls - Potentially fixed rain being inconsistent per-client ## Map Changes __MAP CHANGES__ - Added more lighting to TSDC - Added trusses to a majority of the games ladders to help with climbing them - Map optimization pass, reduced a significant amount of foliage - Reworked Savannah Biome - Raised Riot Alarm Volume - Bushes/Leaves now have the HitVoider tag, causing them to not mess up gun hit detection - Vehicle Spawner added to IR TSDC Spawn - Buffed Elevator HP from 700 > 2500 - Improved/Fixed a variety of comping spots in TSDC - Changed stairs to elevators for better balancing - Doubled vent prompt interaction time (1 > 2) - TSDC Walls are now destructible - Fixed container dispensers having shipping order prompts - Fixed doors having their highlight part non-centered, causing repair billboards to be off. - Fixed TSDC Speakers - Fixed doors not being repairable to due a non-set primary part **Note: we're going over the TSDC Layout at a later date, we understand that the poor design impacts gameplay for both parties severely.**