# F2L algorithms ###### tags: `Rubik's cube` ## 01 ![](https://i.imgur.com/aD6kfEv.png) - **2 (1643) (451)** - 左側為空: **(5D~左~) (421) (D'~右~)** - 右側為空: **(44) (215) (44)** ## 02 ![](https://i.imgur.com/SU3EcCc.png) - **(5421) (6 l' 2 l)** - 左側為空: **(D~左~) (6134) (D'~右~)** ## 03 ![](https://i.imgur.com/ikWnazB.png) - **(421) (5421)** ## 04 ![](https://i.imgur.com/CojyZED.png) - **(356) (2356)** - **(3566) (l' 2 l)** ## 05 ![](https://i.imgur.com/04NfnTM.png) - **(1643) (1643)** - tips: 角塊白色面的方向先動 ## 06 ![](https://i.imgur.com/QZu6MtR.png) - **(6134) (6134)** - tips: 角塊白色面的方向先動