# Splinterlands Town Hall Summary - November 7th, 2022 - 4PM Eastern!
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## Town Hall Summary
* **Team Members:**
* Aggroed (Co-Founder & CEO)
* Hardpoint (Chief Technology Officer)
* Nateaguila (Creative Director)
* WeirdBeard (ESports Manager)
* Brybro27 (QA Engineer)
* WafflesKitty (DYGYCON)
* r0n d0n (Splinterlands TV)
* **Special Guests:**
* N/A
* **Main Topics:**
* SPS Brawl Rewards 🎯
* Splinterlands November Roadmap 🎯
* Q&A Summary 🎯
* **Recording:**
<center><iframe width="560" height="315" src="https://www.youtube.com/embed/v39ttHWuy7U" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></center>
* **Timestamps:**
* **00:35** - Team Introduction
* **02:50** - Brybro27 Update (Upcoming Release Notes)
* **08:15** - Hardpoint Update (Tower Defense & Roadmap)
* **27:00** - WafflesKitty Update (DYGYCON)
* **31:40** - WeirdBeard Update (Brawlhalla)
* **1:05:20** - Nateaguila Update (Creative)
* **1:22:10** - r0n d0n Update (Splinterlands TV)
* **1:28:05** - Q&A
* **1:57:50** - Closing Remarks

## <center> 💥 Company Updates 💥 </center>
#### Splinterlands Tower Defense (See Eye Candy Below!):
* DoubleCoconut has been making great progress on the Splinterlands Tower Defense game!
* 20-30 people working on this game over at DoubleCoconut
* Splinterlands Tower Defense will be built in Splinterlands
* Team is still finalizing the official name for the game
* Tower Defense is just the placeholder name for now
* Checkout the Townhall Recording to see a snippet of the Tower Defense gameplay that Hardpoint shares at [**11:30 timestamp**](https://youtu.be/v39ttHWuy7U?t=690)
* Live video of the game engine running with real assets
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#### [Splinterlands November Roadmap](https://docs.splinterlands.com/platform/roadmap):

* Notable Features Released Recently:
* Coinbase support for BTC, ETH, and other crypto tokens for Credit purchases
* Mobile app was released on the Samsung Galaxy store
* Splinterfest titles have been distributed to attendees
* General Admission = "The Gambler"
* VIP Admission = "High Roller"
* Lot of progress has been made with SPS Validators Privatenet and Testnet
* Bridge is active and has SPS tournament payouts, SPS credits, and Chaos Legion bonus packs running on it
* RUNI whitelist and public mint was a success!
* More utility is being discussed internally to add to each RUNI!
* SPS rewards for Land & Tower Defense packs is live
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#### Lux Vega:
* [**Announcing The Splinterfest Promo Card: Lux Vega**](https://peakd.com/splinterlands/@splinterlands/announcing-the-splinterfest-promo-card-lux-vega)
* Lux Vega will be available in the Shop to be purchased on **Tuesday, November 15th, 2022 at 4PM EST**
* There will be a total of 1000 Lux Vega cards for sale
* Each Lux Vega will be Max Level by default
* Lux Vega will be purchasable for 1M DEC (~$1000 in DEC)
* VOUCHER tokens can be used to discount up to 50% of the $1000 total
* VOUCHER tokens will be accepted at $1 per VOUCHER
* Splinterfest attendees will have their Lux Vega promo codes emailed to them closer to November 15th
* Promo code can be applied for a discount
* $300 for general admission
* $2000 for VIP tickets
* Using a Promo code will reserve a Lux Vega until November 22nd
* The Lux Vega sale will run from November 15th to November 22nd
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#### Land - Tech Modernization:
* Tech Modernization Phase #1 - Technical Foundation for where Land is being built
* Should be released tomorrow if all goes well
* Phase #1 mainly affects main menus & settings
* Examples: Login, Profile, Settings, Affiliate Program, Currency Activity pages, etc...
* Once Tech Modernization Phase #1 is successfully released, the Non-Card Market will be the next big project rolled out
* Non-Card market will support majority of all other Splinterlands assets being sold/bought on the Market
* Titles
* Land Plots
* Totems
* Card Packs
* As we get closer to Land Phase #1, the team wants to release more and more information and eye candy!
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#### Creative:
* [**New RUNI Trait Document**](https://drive.google.com/drive/folders/1yCyhqi-4JTo_OQlZ5LyRMITOJlY9wSCY?usp=sharing)
* More compressed document link
* Last shared link was around 1GB in size
* [**New soundtrack for the Runi Mint**](https://www.youtube.com/watch?v=-XRmkb9vgDM) - Props to Aftersound!
* Creative team is working on the next batch of Reward Cards
* Current reward cards are coming close to their max print
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#### Brawls/Tournaments:
* SPS Rewards are being introduced to Brawls!
* [**SPS Governance Proposal for SPS Rewards**](https://peakd.com/splinterlands/@sps.dao/sps-governance-proposal-add-sps-rewards-for-guild-brawls) passed just last week
* The higher tier your guild participates in, the higher the SPS reward pool is
* SPS rewards should further incentivize higher ranked guilds to move up to higher tiers
* WeirdBeard is pushing for Gladiator tournaments to be implemented hopefully in the near future
* Gladiator challenges was introduced a few weeks back
* You can challenge someone and use Gladiator cards (same rule as Brawls like one Gladiator per Challenge)
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#### DYGYCON 12:
* What is DYGYCON?
* Digital conference hosted by Splinterlands, with various blockchain projects, games, and influencers
* DYGYCON 12 is coming up on Nov 18-20, 2022!
* [**RSVP Link**](https://tinyurl.com/dygycon12)
* [**Latest Blog Post**](https://peakd.com/dygycon/@dygycon/dygycon-12-around-the-corner)
* [**DYGYCON Discord**](https://discord.gg/sfjAJuWZHp)
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#### [Splinterlands TV](https://www.twitch.tv/splinterlandstv):
* Clip of the Week: https://clips.twitch.tv/EagerBoldCookieMcaT-M8eFDl8eFGAfXld8
* Townhall shoutouts:
* bigbarger99
* butops18
* downtowndetail
* KrakhenJr
* Cimmeron_n_Laz
* rickonthemountain
* Gamingsouperc0w

## <center> 🤝 Tentative Release Notes 🤝 </center>
<center> ** Subject to change prior to actual release! ** </center>
* **Tech Modernization**:
* Second attempt at rolling this out
* Last week's release found some issues in the Production environment
* Team fixed these Production issues and are looking to roll these changes out again
* Changes being applied mainly affect the following pages
* Registration Page
* Affiliate Program Page
* Login Page
* Settings Page
* Profile Page
* Request Keys Page
* Currency Activity Page
* **Bug Fixes**:
* Updating Thorns, Magic Reflect & Return Fire ruleset names
* "Thorns" --> "Briar Patch"
* "Magic Reflect" --> "Counterspell"
* "Return Fire" --> "Fire & Regret"
* New rulesets (Thorns, Magic Reflect & Return Fire) not showing ability bubble in battle
* These bubbles indicate that the ruleset is adding the ability to each card
* Adding a hard cap of 100 Rounds before the battle resolves into a Draw automatically
* There were rare occasions where two teams could out-heal the Fatigue damage
* System did not properly handle this before and would result in the next two battles auto-surrendering
* Transak is fixed and should be able to support new transactions/swaps
* **Big Features**:
* Adding SPS Rewards to Brawls
* Kain Hace Chaos Legion First Legendary Airdrop
* Should occur tomorrow shortly after the release
* Adding Lux Vega Shop Page

## <center> ⚡️ Q&A Summary ⚡️ </center>
#### Guild Store:
* Team plans on introducing new items into the Guild Store soon
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#### Rating System:
* Team would like to revisit the Rating System and how it currently functions
* The team hears the complaints from the community and will address them as soon as time allows!
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#### Botting:
* Bot services are starting to get their hands into Tournametns and Brawls
* From the team perspective, it is very difficult to determine what is a bot account
* Some people use bots to analyze the rulesets and mana caps to determine the best lineup and submit the lineup automatically
* Some people use bots to generate the best lineup and then the player submits manually
* This problem of allowing bots in Tournaments & Brawls is not as simple as allowing vs not allowing bots
* Ideally, the team wants to remain decentralized and not gatekeep what account can play and what account can't play
* The team wants to build an environment where bots are allowed, but they just don't have an advantage over actual players
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#### Splinterlands Business:
* Splinterlands is growing in the bear market
* Market obviously impacts revenue overall, but Splinterlands remains strong
* There should be no concerns with company revenue and if it will impact the team's development roadmap
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#### Land Workers:
* The same Reward Point bonuses that are applied during Ranked Rewards will more than likely apply to the Land Worker bonuses as well
* Gold Foil
* Alpha/Beta
* Promo

## <center> 👀 Eye Candy 👀 </center>
#### <center>Tower Defense - Eye of View</center>

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#### <center>Tower Defense - Slime Lord</center>

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#### <center>Tower Defense - Defense Selection UI</center>
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#### <center>Kain Hace Animation - First CL Legendary Airdrop</center>
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#### <center>RUNI Unleashed - Upcoming RUNI Lore Page</center>

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#### <center>RUNI Manage Page</center>



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#### <center>Non-Card Market</center>


## <center> 🎞 Past AMA Summaries 🎞 </center>
* **[Monday, October 31st, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-31st-2022-1pm-eastern)**
* SPS Proposals 🕸
* Tentative Release Notes 🕸
* RUNI, Lux Vega, & Many More! 🕸
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* **[Monday, October 24th, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-24th-2022-9am-eastern)**
* RUNI Launch 💥
* Brawlhalla 💥
* Q&A Summary 💥
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* **[Monday, October 17th, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-17th-2022-8pm-eastern)**
* GLG Presale ⚡️
* Runi Launch ⚡️
* Brawlhalla ⚡️

## <center> Next AMA - Monday, November 14th, 8PM Eastern (12AM UTC)</center>