# Splinterlands Town Hall Summary - October 31st, 2022 - 1PM Eastern!
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## Town Hall Summary
* **Team Members:**
* Aggroed (Co-Founder & CEO)
* Yabapmatt (Chief Product Officer)
* Chatter (Head of Marketing)
* Nateaguila (Creative Director)
* WeirdBeard (ESports Manager)
* Brybro27 (QA Engineer)
* Royaleagle (Support Lead)
* r0n d0n (Splinterlands TV)
* **Special Guests:**
* N/A
* **Main Topics:**
* SPS Proposals 🕸
* Tentative Release Notes 🕸
* RUNI, Lux Vega, & Many More! 🕸
* **Recording:**
<center><iframe width="560" height="315" src="https://www.youtube.com/embed/B_mJU06vRYg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></center>
* **Timestamps:**
* **02:10** - Team Introduction
* **04:30** - Royaleagle Support Tutorial
* **07:35** - Brybro27 Update (Upcoming Release Notes)
* **12:15** - Yabapmatt Update (SPS Proposals)
* **38:10** - Yabapmatt Update (RUNI)
* **47:15** - Chatter Update (Marketing)
* **53:55** - WeirdBeard Update (Brawlhalla)
* **1:13:20** - Nateaguila Update (Creative)
* **1:24:40** - r0n d0n Update (Splinterlands TV)
* **1:34:35** - Q&A
* **1:59:35** - Closing Remarks

## <center> 💥 Company Updates 💥 </center>
#### RUNI:
* Last date for allowlist mint is Tuesday, November 1st, at midnight
* Unused allowlist mint spots expire beyond this date
* RUNI take over on OpenSea begins on Wednesday, November 2nd
* [Twitter AMA being hosted by OpenSea on Wednesday, November 2nd at 3PM EST](https://twitter.com/opensea/status/1587089271160279040)
* Public mint starts on Thursday, November 3rd
* Each ETH wallet is limited to only 3 public mints
* RUNI is only the beginning for what the team wants to do
* Team may introduce specific benefits for RUNI holders
* Be careful operating on OpenSea as there are a large amount of scam projects and scammers out there
* Team can vouch for OpenSea for only the [**RUNI project**](https://opensea.io/collection/runi/drop)
* Trying to mint on a scam project could give hackers/scammers access to your ETH wallet where they can steal your assets/tokens
* Everyone can now view all RUNI traits and rarities in the file below:
* File is ~1GB in size so be aware before downloading!
* File Link: https://drive.google.com/file/d/1zFSOgM-xy3H2jswE2u-Bgcj7pEizWXqo/view?usp=sharing
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#### SPS Proposals:
* Goal with SPS Governance is to allow for anything to be proposed
* In the future, players will be able to create proposals for a fee
* It is up to the community to decide what they think should be implemented or not
* Team goal is to take any ideals/feedback from the community and put them out
* Team doesn't want to play gatekeeper and limit the ideals/feedback items that get proposed
* Team is trying to create an open space that is completely decentralized
* This means that anything can be changed as long as the community passes it through
* There is a separation between Splinterlands company/game product and the DAO (SPS, Vouchers, Licenses)
* Anything that the DAO proposes and approves that is under control by the DAO will be implemented
* Non-DAO items are ultimately up to the Splinterlands company to decide if it gets implemented or not
* CL Pack burn is an example of a non-DAO proposal
* Team proposed this just because they wanted community feedback on the subject rather than making the decision themselves
* Team plans on updating the SPS Proposal UI to differentiate between DAO and non-DAO proposals
* Everything that is put up as a proposal by the team is not expected to be passed
* There are some controversial proposals like making RiftWatchers & Licenses purchasable in DEC
* These two ideals were proposed by the team as they ultimately think that making all products priced in DEC will help push DEC price back to its soft-peg price
* Goal of the ecosystem is to back every product by DEC in order to stabilize it as best as possible
* If DEC is closer to peg, then it would create a higher demand for burning SPS for DEC
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#### Lux Vega:
* Team plans on releasing the Lux Vega sale next week (still TBD)
* Lux Vega will be purchasable with DEC only
* VOUCHERs may be accepted for an additional discount
* VOUCHERs will potentially be accepted at $1 per VOUCHER
* Promo codes can be used on top of the VOUCHER discount
* Splinterfest attendees will receive a Promo Code pertaining to the ticket they purchased
* Once the Promo Code is used once, it can't be undone or reused
* Be careful when doing deals with the Promo Code!
* All information regarding Lux Vega will be announced as soon as it is ready
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#### Marketing:
* New potential partnership announcement pending for December
* Marketing team wants to look into new player onboarding experience and how it can be revamped and more user-friendly
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#### Creative:
* Team has completed all the Lux Vega creative assets and pushed them to the development team
* Team created a new Death character to replace Usut for the first RiftWatcher Legendary airdrop (**see Eye Candy!**)
* Team didn't think Usut accurately fit the stats given so they created Kain Hace to replace him
* Usut was moved to the backlog for a later potential release
* Team has continued producing Land assets every week
* Will look to release some of these assets in the upcoming Townhalls!
* HyperX Arena finally sent all the film from Splinterfest
* Creative team will be creating a virtual experience with the film for those who didn't attend to be able to watch and experience the event
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#### Brawls/Tournaments:
* First Splinterlands Open tournament started this past Friday and concluded over the weekend
* 337 total participants
* Congrats to the top five winners!
1) OMG-SP2 - 22 Wins / 0 Loses
2) Martax - 20 Wins / 2 Loses
3) Supercow - 20 Wins / 2 Loses
4) Kentuckyjoles - 19 Wins / 3 Loses
5) Infinityx22 - 19 Wins / 3 Loses
* Team is taking in feedback for future Splinterlands Open tournaments and how they can continue improving to help push Splinterlands into ESports
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#### [Splinterlands TV](https://www.twitch.tv/splinterlandstv):
* Clip of the Week: https://clips.twitch.tv/AbnegateElegantHedgehogHumbleLife-28kux2GUGQu7pyiC
* Clip of the Week #2: https://clips.twitch.tv/HeartlessKitschyYogurtCoolCat-ZGVKFsQqPezP-vkl
* Townhall shoutouts:
* GhostlyBG
* bo0mburst
* oL0RDo_yt
* DjBagMan

## <center> 🤝 Tentative Release Notes 🤝 </center>
<center> ** Subject to change prior to actual release! ** </center>
* Tech Modernization:
* Reworking the technology framework to make the system more scalable and mobile-friendly
* Changes being applied mainly affect the following pages
* Registration Page
* Affiliate Program Page
* Login Page
* Settings Page
* Profile Page
* Request Keys Page
* Currency Activity Page
* Bug Fixes:
* Fixed a bug that inaccurately capped the level of Gladiators at certain leagues
* Battle system will use the same card for every battle, even if you own multiple copies of the same card
* This prevents a cooldown being applied to multiple copies of the same card
* New Features & Enhancements:
* New icon being added for Splinterlands Open tournaments
* Adding Splex.gg bannet to the Market page (joining PeakMonsters, MonsterMarket & CardAuctionz)
* Three new rulesets being introduced:
* Thorns
* Magic Reflect
* Return Fire
* Summoners can now be swapped during the battle lineup creation
* System won't automatically make you restart your lineup if you choose a new summoner that allows you to use same cards from previous lineup
* Example: Neutral cards will remain in lineup when swapping your summoner

## <center> ⚡️ Q&A Summary ⚡️ </center>
#### SPS Proposals:
* Anything that is deemed of potential value for the community will be proposed by the team
* Adjusting Rewards By Card Level Proposal:
* This new system was proposed to better handle what Collection Power was introduced for
* Collection Power requirements may be removed entirely in the future as the system will be rewarding those who earn more cards at higher levels
* CP can be exploited currently as well as you can rent/delegate Level 1 cards to surpass the CP requirements
* CP doesn't ultimately incentivize leveling up of cards which is what the new system is pushing towards
* Chaos Legion Pack Burn Proposal:
* With Land gameplay and Tower Defense gameplay around the corner, card scarcity could be a factor when considering whether to vote for the CL pack burn or not
* Future card sets may have be released with a burn mechanism that will activate if the set doesn't sellout by a certain time period
* The fee for creating SPS Proposals is still being determined
* SPS Validator nodes will initially only support SPS, VOUCHERs, and Licenses
* So only SPS and/or VOUCHERs will most likely be accepted to pay the fee for a SPS Proposal
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#### Rebellion:
* Rebellion set won't be released until at least 3 months after Chaos Legion sells out
* There is no fixed date on this set release and there won't be one until CL is completely sold out first
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#### RUNI:
* Team is in the early brainstorming phase for what special things could be introduced for RUNI owners
* Players could potentially see Land utility introduced, among other utility
* Once your RUNI is staked in the game, you will get the benefits for all the other things released along with being able to play it in-game
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#### Transak Issues:
* Transak goes through HIVE and appears to have been down since the two HIVE hardforks
* This is a big business item that the team wants to address in the near future as they believe anyone should be able to easily buy any supported token (SPS, DEC, etc...)
* Team is aware of the issue and will provide more details when the system is live again
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#### DEC:
* The plan is to pair every Splinterlands asset with DEC
* This includes Land Liquidity Pools for Resources when Land gameplay is released
* All that value that is going into the DEC ecoystem will go directly to SPS

## <center> 👀 Eye Candy 👀 </center>


## <center> 🔥 Support Tutorial 🔥 </center>
#### [Abilities & Status Effects](https://support.splinterlands.com/hc/en-us/articles/4414966685332-Abilities-Status-Effects)
* Read the guide above to learn more about abilities and how they interact with other abilities!
* Guide Outline:
* Abilities That Can Activate On Successful Attack
* Status Effects
* Status Effects That Stack
* Other Ability Effects
* **NOTE:** This guide is currently being tuned so you may notice some changes in the upcoming weeks

## <center> 🎞 Past AMA Summaries 🎞 </center>
* **[Monday, October 24th, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-24th-2022-9am-eastern)**
* RUNI Launch 💥
* Brawlhalla 💥
* Q&A Summary 💥
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* **[Monday, October 17th, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-17th-2022-8pm-eastern)**
* GLG Presale ⚡️
* Runi Launch ⚡️
* Brawlhalla ⚡️
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* **[Monday, October 3rd, 2022](https://peakd.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-october-3rd-2022-1pm-eastern)**
* Splinterfest 🧙
* Q&A Summary 🧙
* Splinterlands TV 🧙

## <center> Next AMA - Monday, November 7th, 4PM Eastern (8PM UTC)</center>