# PLANTSTATION DESIGN DOC
Hydroponics and Engineering are like polar opposites. One makes things for human power and one makes things for cyborg power. It's weird. What if we combined those two into something easy to set up, easy to nerd, and also help with atmospheric and repressurization?
## Goals
- Get the bioreactor working. - Also, the grumpiness and meltdowns need to be done. I know nothing about how to code, so if anyone can help on this, please let me know.
# OTHER STUFF
The main gimmick of this station is the bioreactor - It produces power, methane and o2 in exchange for, plants and or flesh/people. The bioreactor will have a state like the TEG - Grumpiness. The grumpier the reactor gets, the more it desires food/etc. The bioreactor's favorite "plant" (from the "etc." category in the seed dispenser) will change every round.
Planned Features / Things that *WILL* Be added:
- Public Garden! I don't think any station has this.
- Large hydroponics! Fun.
- Sneaky assassination methods! Pushing someone directly into a chute that leads to something more hungry then a singularity to gobble them up would be funny, and also, cool.
- Kudzu-Based Meltdowns! Why not?
Non Planned things / etc.:
(will be edited when i actually decide to think of things)
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# PHOTOS and whatnot
hydroponics 1/3

ranch (not final!) 1/2

computer lab / technical storage

public market/ fuqp


arcade (ever seen the "holodeck" from star wars? that one room is the inspiration - dedicated headset VR room.)

mining

genetics monkeypen & cloning

'why do you use the faceup sprites!?!?!?!' they're in faceup spots. one of the map's secondary gimmicks is that it uses unused stuff.