# Tierlist session 4 Another very chill campaign™️ session Start of session: ![](https://i.imgur.com/bbip6Wt.png) End of session: ![](https://i.imgur.com/CP7mu4I.png) ## SSS ### Krediax ## A+ ### Lorent 1k dev, 230 income, 220 FL and 240k max manpower, make it almost twice as strong as the next strongest power in the empire. And they haven't even finished quality yet, so their army quality is also about to skyrocket as going to 21 ideas as Lorent is going to unlock 10% morale and 5% discipline on top of quality/eco. Though at this point they have run out of an easy expansion path and most of their provinces have very high dev already with barracks, workshops and manufactories already built in most of them, so their strength won't increase as much in the next session. But there is the powerful mage ruler with vampires to consider as well, so once the vampire event fires they will have an immortal mage that could bow Cannor to his will and lead Lorent to a higher province count. ## A ### Jaddari Jaddari took back the land he lost in the previous session and is now at 650 dev. His quality is amazing (130 discipline soon, as well as 4,7 morale and 35 cca) and his 119FL is good, considering that he hasn't built any regimental camps yet. A lot of AI to expand into in southern Rahen too and once he finishes quality he will be able to triple his decent manpower recovery of 1,2k. Income could be higher, but taking into account his insane quality and how much he can still improve his nation, by just sitting on his hands, it is good enough at 100. ## A- ### Blademarches 21/21 ideas, amazing NIs and government, 215k max manpower and 75/135 FL, 830 dev and a lot of buildings left to build and land to dev. Blademarches is in a great spot. The only area that they really lag behind is income with 65, but the reason for that is the trade setup in Escann. Though they could improve it a lot by just encouraging plant growth. They are one of the three nations with the highest army quality in the world along with Jaddari and Vanrahar. Though the latter is not played anymore. If they manage to fix their income situation, by for example getting a trade setup with Corvuria and Eborthil going, they would become incredibly deadly. ### Aelnar Aelnar went fairly smoothly through the disaster and ended the session with 759 dev split between more than 120 provinces that are mostly forest and some grasslands/farmlands. They also got the third highest income in the game right now at 150 income and are on time with tech, but technically fairly far behind on ideas, as they are going to ditch expansion soon, though they have a mage ruler with divination, so it is possible that they can sprint through whatever idea group they pick up next. In the army department their FL and Manpower is quite low at 32/100k and 65/116 as well as only 500 manpower recovery, because of a nasty temporary modifier. Though the income, combined with the high province count and still colonizable land and buildings left to build, are going to make sure that Aelnar will be able to field one of the largest armies in the world fairly soon. Looking at the naval front they have quality that actually rivals Eborthil once they put the naval faction into power and get to 21 ideas next session, though they are nowhere near their naval FL or sailor count. Considering they don't even have 10 heavies, they won't be able to do anything if Eborthil decides to attack south of Aelnar. ### Cyranvar 186k max manpower, 1,2k recovery, 225FL as well as great dicipline and ICA that they can improve at the cost of their quantity, 130 income. Overall an amazing nation. But it feels like they have plataued. So they would have to find another expansion path, as they have already built almost all possible buildings, which is why they are below the two nations above them. ### Wex Wex has great ICA and discipline, with 20% and 15%, but is lagging behind in morale at 3,7. Though their manpower and FL are pretty good at 151k and 145/143. They are also the next in a fairly long line of nations that could improve their income a fair bit by ecouraging plant growth, going from around 70 to 90+. Wex are looking like they will also increase in size a good amount. Compared to most of the other players in the empire they still have a fairly large chunk of AI to expand into, which would allow them to catch up to Blademarches in dev ### Eborthil Eborthil has a ridiculous naval force limit of 192 as well as 65k max sailors, without maritime or exploration as well as 130 income to support his navy. They have 21 ideas filled out and have even ditched explo for expansion already. Great Naval quality from an insane idea set and 47 heavies all make it the ruler of the seas. Though at this point Eborthil has run out of land to expand into in the old world and is forced into conflict with the players around him or Aelantir, if he wishes to improve his naval FL as he has most of his naval buildings already built. Army wise he has a decent FL at 90 thanks to quantity ideas, but as a result of everyone around him being a land power, it is 90k incredibly weak men. However, as a naval nation his army doesn't actually matter. ## B+ ### Ibevar Basically blademarches lite right now. Very high army quality with 30 discipline, 4,0 morale and 20% ica as well as decent max manpower/FL with 136k max and 139 FL combined with a mediocre income. What puts them below Blademarches though is that they have significantly less quantity due to being an elf as well as a much lower amount of buildings left to build. What they have on Blademarches though, is that they have something that resembles an economy, encouraging plant growth would launch them from below 70 to close to 100 income. ### Arakeprun Arakeprun has consolidated his region and is already on his way to expand beyond toward the south. Just like the other players in Aelantir he is a bit behind in ideas and in his case slightly behind in tech too, but it's not too bad as he was able to pick up adm 10 to start quantity ideas at the very least. Overall his nation looks quite nice. 90 income is not the highest in the world, but good enough to afford high level advisors and in turn improve the overall situation of the nation. They have great morale at 4,43 but lag behind in discipline because they didn't take any mil ideas until this session. Right now, before abusing all of the bonuses they get to developing provinces and finishing quantity, they got 89k max manpower and 68 max FL. So their army is going to be quite large whenever they unleash eco/quantity on the Eordand and build the buildings with their high province count at 108. ### Corvuria Corvuria has an immortal 5/4/6 and is on time with all techs and has 5/7 quality done for their third idea group. Once they finish that third idea group they will improve their army consdierably, though not as much as Lorent, but their 108k max manpower 75/123FL and high amount of buildings left to build and land to dev, almost guarantee that it will become quite strong next session, though its income is on the lower end for 730 dev at 80 ducats, though they are another candidate that can benefit a lot by encouraging plant growth and get to 100+ income. ## B ### Dartaxagerdim Dartax has stopped expanding over the last two sessions and his income hasn't gone up much because of that. Though he is sitting comfortably at 600 dev and ~70 income with amazing mil quality. His quantity is also pretty good at 93k max manpower and 83FL, considering that he hasn't picked up quantity ideas. He does have a lot of his buildings already built, so unless he starts growing into new provinces soon, he won't get much stronger. Should also probably encourage plant growth :eyes:. Something else that is quite nice, is that he both has a powerful mage ruler and powerful mage heir, so if he is lucky he could get some more nasty buffs for army quality and mana efficiency. ### Kheios Degakheion united his region and formed Kheios, which made his ideas much more navally focused. Though his naval FL will not be large enough to beat back Eborthil for a while longer, so it remains to be seen whether going naval was a better choice than staying slightly more land focused in the long run. Overall though this nation looks good. A lot of land to expand into through colonization as well as two large vassals left to integrate. They are also blessed with essentially an end node so their income will hopefully skyrocket next session as it is quite low right now at 68, pre encouraging plant growth. ### Kheterata Kheterata got a good income at close to 90 and they could improve it a lot by encouraging plant growth. Their max manpower is decent at 100k and their recovery is alright at 1,2k. Though their FL could be much better as it's below 70 right now. Their quality on the other hand is quite bad, with no bonuses whatsoever right now. They are a bit weak for a nation with 900 dev and such a high province count overall, but as they have absolutely no threats to any side, they can afford to just chill and become rich and strong as they fill out quantity ideas, dev and build buildings. Their estate situation is pretty interesting though. ## B- ### Adenica Adenica looks great after winning the war against Grombar. They used their adventurer dev bonuses in combination with golden era and quantity/eco to get an early dev cycle and as a result they have 530 dev with only 34 provinces. On top of that they have amazing cca and great morale as well as a lot of int missions ready. Their income isn't the best at 64 with encourage plant growth active, but it should grow a sizeable chunk once they start building buildings. The same goes to their FL and manpower, which as of right now is 97k/97k and 60/93 with no buildings built. They are on time with all tech and are on their way to fill out quality early next session. ### Malacnar Malacnar is back on the map, but they are incredibly behind in all techs and ideas, but especially adm tech, so the third idea group is quite far off. Not only that, but their 50 income relative to their almost 800 dev is quite low. Still Malacnar has great army quality, that will only continue to go up, as they progress through their mission tree and their lack of buildings means they have a lot of room to grow their economy and army, so the nation can improve considerably over the course of the next session as they continue to conolidate the Ynn. ### Gawed Gawed continues to get bullied, but they are looking fairly good. Almost finished quality so they are about to unlock their dev cost idea and can finally start knocking out the economic missions in their mission tree. Continued expansion into AI Bjarnik is going to fix their atrocious 46 income. Some plant growth should also help out a bit. If only the Gawedi were allowed to have nice things, they could be a strong nation, but right now it looks like more angry elves are headed their way. ## C+ ### Irrliam Irrliam looks alright. His army quality is decent with quality finished, but because they haven't been able to build any buildings, except for workshops, they have a lower force limit than Dartax, who doesn't even have quantity ideas filled. Income could also be better. Can't even cast encourage plant growth, while being one of the nations that could probably benefit quite a lot from it with their 64 income. Though, if they manage to get their economy running to build all of the quantity buildings, they would be roughly equal to their main rival in Dartax. One interesting thing to come from this session, is that they went Khetist. They are still in the process of converting the rest of their land and got devestated so it will be a while before they can bounce back. But once they do, they could use the Guru mechanics to boost their manpower recovery by a lot and whatever the other gurus give in the future. ### Harpylen Harpylen is still very far behind in adm as they are adm 7, but at least they have the ideas that they do have unlocked filled out and as a result have been able to get to a very high troop count. Excluding Jaddari, they have the largest FL and manpower cap in Bulwar. 680 dev, but 114k max manpower, 1,2k manpower recovery and 127 FL is pretty good and he hasn't even built a single quantity building. Their quality is still really bad because of a lack of quality ideas in their NIs and ideas. ### Magisterium Thanks to a huge trade fleet and sniping damescrown, Magisterium is one of the nations with the highest income in the game and the highest income in the empire. Though he doesn't have much land to expand into, he still has more land to take than all of the eastern players in the empire. 20/21 ideas with quantity, trade and inno as their picks, are going to keep its income high, which when combined with a sizeable galley fleet, make the Damesear into an borderline unconquerable island. Which is a good thing, because if it wasn't for being an island, they would be one of the weakest nations in the empire with good morale at 4,3 but no other bonuses to speak off. ### Istralore Better morale than blademarches due to taking defensive first make it look a lot scarier than what it actually is. Not having quantity is making their max manpower and FL a fair bit smaller. Still their FL on its own is looking nice at 80/90 though the manpower and manpower recovery are obviously quite bad with 66k max and 200 recovery. Their income is also not very good. Only 55 ducats with "only" 8 ducats to gain from encouraging plant growth feels quite bad ### Deranne 90 income with 330 dev and sharing his home trade node is pretty good. His naval quality is also pretty strong, with naval almost finished, but he is out of land to expand into in the old world, so he won't grow much stronger through buildings at this point. But if he keeps expanding his colonies and filling out navally focused idea groups, he will be one of the few nations to be able to contest Eborthil on the seas. For right now he only has half the FL and amount of heavies of Eborthil but better morale and HCA. ### Grombar Grombar finally emerged out of the Great Northern war, but they took multiple fleshwounds along the way. The first and less concerning one, is the loss of a sizable chunk of land that hadn't been developed yet. The second and far more important one is that they took more than 40 corruption. As a result they will be behind on tech, ideas and also unable to dev for the next session at least. Right now, they could probably still fight back against the Escanni as they have recovered their manpower, but over the course of the upcomming 30 years they will be going further and further behind, so they will have to pray that their Escanni neighbours are content with the land that they took already. ## C ### Gnomish Hierarchy The gnomes look like they are bouncing back. 56k max manpower is not a lot, especially with gnomish mil, but they are going to have some alright quality as soon as fire becomes the primary source of damage. So one or two more sessions of chilling in the dragon coast and they could punch way above their weight using those amazing ideas. ### Vanbury Guild 60 income at 364 dev is great. They are adm 8 though and took explo/expansion so their army/navy is going to be fairly irrelevant for at least the next session. They do have 6(!) colonies active at the same time so they will expand quite quickly into Amadia and the rest of Haraf. If they build their docks they'll be able to go technocracy too if they want to catch up quickly, using lvl 5 advisors. Overall in an alright position, though their most valuable island might get sniped by the superior naval strength of Eborthil. ## C- ## D+ ### Anbenncost 150 dev opm that is actually stronger than some of the other nations in the campaign. Who could have expected that? Only good thing about their army quality is 4,07 morale, all of the other modifiers are at base value. Thoug they can summon a lot of mercs to defend their city, if they have to, they don't really need to. Their closest ally, Magisterium and them, have a total of more than 40 galleys to protect the damesear from any would be invaders. Despite being AI controlled for this session and long periods previously, Anbenncost is looking alright. They are behind on trade because AI would prefer deving for 999 instead of filling trade, but still. With the power of Save edits and Jihad, Anbenncost can go from 60 income to 200, maybe. ### Konwell Basically Anbenncost but worse. 9 provinces and 240 dev sound pretty good. But the trade situation is really fucked for them so their income is only at 37. One of the empire nations with the most land to expand into so he is a bit higher than the rest, assuming that everyone in the empire continues to hold hands and protect minors. Doing well on ideas at 19/21. 46FL, 37k max manpower and bad morale and discipline make it seem like this nation would be doomed. But they have a powerful mage heir and powerful mage ruler, who is proficient in Divination, so they could get some nice devving going and become stronk. Overall in not too terrible a spot, because of the amount of expansion and building they can do, but living on the good will of his friends in the EOA. ### Beepeck Only 60 income while in the Dameshead is very low. Adding on top of that some of the worst army quality in the mod and Beepeck doesn't look that appealing. They are lagging far behind in ideas as well and they took adm third to focus on trade effeciency, but their control over their trade node is not high enough to make it worthwhile, so it is fortunate that the Halfling elector is closely allied to the stronger powers in the empire. They are also atrociously far behind on ideas at only 10/21. Still because of their income and being a republic, they should be able to catch up quick and hopefully turn the situation in the Dameshead around ### Severed Ear Terrible income at 27 and 352 dev, low manpower/FL at 67k max and 58/56. Still it might improve a good amount next session. The main reason its income is shit is because of high devestation everywhere and having no buildings whatsoever. Orcish mil is great for now, so if they overcome their lag on adm tech and ideas, they could become an alright nation in the Escanni block ### Jaherian exemplars AI making three provinces before the player could join really slowed this one down huh? Only at 148 dev, 22 income and super far behind on ideas, due to spawning with 0. If they didn't have a mage ruler, Eborthil could probably defeat them on land which would be quite tragic. Still they are ready to just roll all over Taychend and get an actual income, so let's hope their situation improves next session ## D ### Roilsard Looks like a pretty good reseed in the southern empire with some save edits, 180 dev and doing well in ideas. One or two sessions with a player on it could make it fairly strong, as it has a lot of land to expand into an a lot of other things to fix. ### Juxflower Islands Expanded nicely across the Ruined Isles and into Soruin, still fairly far away from being a relevant land or naval power