# Tierlist
# Cannor/Escann/Aelantir
#### A
##### Lorent
Conquered a lot of land in session one, so they are joining the long list of nations that are behind on adm and ideas. But unlike those other nations, Lorent has a vassal swarm and a forcelimit of 60, as well as a great income at 46.
Its quality is quite bad, but they honestly don't need much, as all of the players around them are quite weak and they still have plenty of AI left to expand into.
#### A-
##### Frozenmaw
Incredibly scary nation with great quality and quantity.
38/44 FL, 25k/58k manpower, 4,37 morale and 105 discipline and one of thest best religions in the game, make him one of the strongest nations around. His neighbours to the west combined are about as strong as he is, but he is very far behind on adm and ideas, so the next session should be a chill session for him, unless he is willing to risk falling behind on ideas even more than he already is.
##### Wex
The emperor of Anbennar is a fair bit stronger than the minors all around him, though his income is fairly low, he should be able to make it go high in the next session. 1/7 quantity ideas and adm 5, mean that he is a bit behind than where he should be, but it's not that big of a deal.
100k max manpower and 53/56 FL mean that he is the protector of all of the small nations within the empire, so let's see what future he is going to lead them into.
#### B
##### Gawed
What should have been a rival to Lorent, looks rather weak. After not committing to a war significantly weakened his nation, he also had a bit of trouble with vassals, who have started allying one another.
Diplomatic situation also doesn't look too good with his only ally being a Bjarnik that looks like it's scared shitless by the powerful Frozenmaw, meaning that there is a fairly high chance that he could die to a United empire, Frozenmaw or Lorent.
Still he isn't far behind on adm, but also hasn't taken any ideas in his first idea group yet, which is influence by the way. His max FL and Manpower are individually still better than the minor nations to his southeast, at 45fl/45k manpower.
His quality leaves much to be desired with low morale and no discipline bonuses, but the int modifier from the start of the game, that gives -1 interest per anum is still there for the next session, so maybe there is hope for the Eagle Kings.
#### B-
##### Bjarnik
Took over most of Gerudia in the first session, so he is pretty far behind on adm, but he is close to unlocking his first idea group. 30k max manpower, 22/31FL and 4.07 morale mean that he isn't that much of a push over if Frozenmaw comes knocking and he gets outside help. His income is on the lower end with 17, but it should go way up once he deals with the AI to his south.
#### C+
##### Venail
On time with adm and 4/7 explo ideas filled out and very close to creating their first colonial nation, but they are behind on mil. They have Low income, though 1,4k money in the bank, so they can continue focusing on establishing more colonies, without much of a care. The starting 8/6/7/7 admiral is suprisingly still alive, so no one can contest them on the seas for a while longer, if they build a few more fighting boats, meaning that an Aelnar is basically invevitable at this point.
##### Eborthil
Eborthil rules the waves once again. After killing Busilar and being allied to Kheterata no one in the west will be able to stop him from establishing naval dominance in Cannor and Bulwar. His army is on the weaker end with 15fl, no quality buffs and 20k max manpower, but a decent navy makes up for it, 9 heavies at 23fl is pretty nice.
#### C
##### Order of the Iron Sceptre
Same thing as Sword Covenenant except slightly behind on adm and 2/7 quantity.
But no scary big neighbour and no ais cucking him, means that he is in a better position overall than his adventurer friend
##### Sword Covenant
Doing well on tech and ideas at 3/7 quantity, didn't take much tribal land. Should still have a good session ahead of him, where he can hopefully take over much of western Escann and form Adenica.
Being an adventurer, he has great quality and is on par in terms of manpower/FL with the rest of the world
It seems though that the AI screwed him over and blocked him out of easily getting the province he needs to form his nation, so he might also have a rough session ahead of him with a large Frozenmaw to his north.
##### Corvuria
Behind on income, but not terribly far behind on admin. Ideas could be better, but Corvuria will scale as he continues reclaiming the folly and slowly deving up his heartland with nice development missions.
Average FL but good manpower at 37k
##### Salla Elyn
Very close to uniting the Deepwoods. Though he didn't grab the gold mine for himself, so his income is only at 16. Same FL, Manpower and Tech as his neighbours to the south, mean that he is in a very secure position to consolidate the deepwoods and chill in the upcomming sessions.
##### Deranne
Behind on tech and only 1/7 explo, so they have a slow start to colonization, but they have no real enemies, so a few chill sessions are ahead of them.
#### C-
### Empire minor gang
The Anbennar Empire gang is basically interchangeable from one another. All having roughly 15-20FL, 15-20k max manpower and 10-15 income.
The notable exceptions are that Ibevar is further behind on tech and ideas compared to the others, but in return he has a 27k max manpower and elven mil, Beepeck, who is adm 4, but has a much higher income than the rest of them, with control over the dameshead and Magisterium who is really far behind in adm. All of them have a nice expansion path inside the empire though, so the next session will show who is actually going to be strongest. I'll put Konwell and Magisterium in D+ for being weaker than the rest, in the case of Konwell or just really far behind in adm in the case of Magisterium.
##### Telgeir/Istralore/Beepeck/Ibevar
#### D+
##### Degakheion
Basically united his region, has rennaisscance, but is behind on tech and ideas. Still considering that he is in the new world and a republic, he is going to have a lot of time to catch up in those areas.
##### Magisterium/Konwell
#### D
##### Nimscodd
Bankruptcy looming, with no allies or a real army, combined with hostile neighbours to all sides, mean almost certain doom for the gnomes. But wait, what is that? They are not a technological backwater like everyone else? At adm 6, 3/7 explo ideas and ownership over the southern dragoncoast, the gnomes could escape to Aelantir, if they survive the next session. Though whether or not Deranne to their south and the Kobolds to their north are going to let them, is still up in the air.
#### ~~D-~~ SSS
##### Bluescale
Bluescale nĂºmero 1!
##### Roilsard
Roilsard numbah wan
##### Anbenncost
By far the greatest city in the world
# Bulwar
#### A
##### Greedy Grin
Unironically the strongest nation in Bulwar thanks to a very lucky starting ruler, who started as a powerful mage, with a lot of schools at a renowned and legendary. Among the legendary schools was Necromancy, meaning that his ruler is a 5/5/5 lich now.
So right now he is enjoying two of the most ridiculous modifiers in the mod with Witch King and Dwarvowar reclaimer. Launching both his Quality and Quantity to the moon.
He could also go for Undead army and attempt to destroy all of Bulwar if he wished, though that wouldn't be a very chill campaign:tm: move, so please don't do that, for now.
A fair bit behind on admin and mil, presumably because he developed the hold that he conquered from Seghidir, but he should be able to catch up soon.
#### B+
##### Jaddari
Got a bit screwed last session by a series of unfortunate events.
Behind on tech/ideas, though he could start filling out quantity right now.
30k max manpower 21/28FL means he isn't doing that well in the quantity department. He was also forced to burn through his army professionalism and manpower from game start.
Still him being Jaddari on the precipice of tech 6, bumps him up at least a couple of tiers and makes him one of the most dangerous nations, if he throws his full force against any enemy.
#### B-
##### Kheterata
Great income, with more gold mines soon comming to boost it further. Actually good quantity with 46k max manpower and 49fl and being one of the few nations not behind on admin, put him into a good spot. A bit behind on quality with only 3,67 morale and nothing else, but the massive army should help him out a fair bit.
#### C+
##### Dartaxagerdim
Doing Dartax things with 5,26 morale in 1467. Though that should go down a fair bit in 3 years.
Not as scary as the morale suggests though. He is just about to capture the gold mine from Azka-Evran, so his income has been lower than I would have thought at this point. Behind on admin and ideas, but alright max manpower and FL at 33k/29fl.
If he wins the wars in Bulwar that might happen between the two hugboxes, he could become incredibly powerful.
#### C-
##### Irrliam
Very far behind in admin and mil, but he should be able to catch up fairly safely next session, unless Bulwar erupts in war as the hugboxes start fighting.
Though please, please, please, upgrade your trade centers and steal vassal trade, you can easily bump your income by 6-10 ducats and afford higher level advisors that can help you consolidate your nation.
Lowest max manpower at 19k in the region, but one of the strongest incomes to balance it out.
On par in terms of FL with everyone else at 25/26
Quality is even with everyone but Jaddari and Dartaxagerdim, if you decide to pretend mil tech doesn't exist that is.
##### Harpylen
Even further behind in adm than everyone else, bigger max manpower/FL at 37k/31 and huge vassals help him out a fair bit though. Could become really scary, if he salvages his income.
#### D+
##### Verkal Gulan
Behind on admin, but has rennaissance so there is that. More dev in his capital than his closest dwarf friend in Ovdal Kanzad, which puts him into a better spot FL/Manpower wise. Though his hold is also only at lvl 2, so he is not going to be the most productive Verkal Gulan for some time. An industrious dwarven ruler is a blessing to his income for the next 150 years though.
# Haless/Rahen
#### A-
##### Kanhe
Low max manpower and behind on tech and ideas, currently getting knowledge sharing.
Some might say that Swissjacks nation isn't particularly strong and they would be right, if he didn't have a vassal swarm, that easily bumps his troop count at max FL to 80 troops, not considering that he can go over FL to deal with potentially aggressive neighbours.
No idea why he didn't yoink a second gold mine from the Oni though, could have been at around 25 income if he did, I think. Probably didn't have the adm to spare?
Easy expansion into the command and other ais, means that he can become a huge a scary One Xia in one of the upcomming sessions.
#### B+
##### Nuugdan Tsarai
Horde/10
Low income that will go up as he conquers his second gold mine from the Oni and the one he already owns goes to low autonomy.
Nice FL/troopcount at 31/53 and great max manpower at 74. In a great position to destroy Haless with his bird Riders.
The Faceless queen still being alive certainly helps with his admin and idea group progress. 4/7 horde ideas and 5/5/5 tech means that he is cutting edge for his region despite being a horde.
#### B-
##### Rajnadhaga
Not too far behind on admin and started filling out ideas, despite a lot of conquest last session. No institution in sight though, so he might start lagging behind a lot more.
Still he has one of the best FLs/manpower/incomes in the region as well as easy expansion into the criplled command, put him into a good position.
##### Bhuvauri
Was this even played? Doesn't really matter tbh. Amazing starting position, combined with a great trade node, make it one of the strongest nations in the east without much effort.
10 more FL and max manpower and having almost five times the income of the nations in C, put it into the lower end of B
#### C
##### Rabeghekur
One of the only nations in the east that actually started filling out ideas, despite his early good ruler dieing, he is in an ok spot tech wise, though it could be better in terms of admin and expansion (use vassals ree). He does have the strongest quality in the region thanks to his formable, that he should be able to get early next session, when he hopefully starts overpowering most of the dismantled Rahenraj.
#### C-
##### Chien Binhung
Lower on income than most of his neighbours, but thanks to great ideas and government reforms, a fair bit stronger.
Just like them he has low max manpower and is behind on ideas, but quality makes up for that to some extent.
##### Pinghoi
Low max manpower, behind on tech and ideas. But a pirate republic (disgusting). Which means that his mana generation is going to be much better than that of his neighbours for the foreseeable future.
Even though his income is on the lower end, it seems like he is still doing better than most of his neighbours in that department, even though they have access to gold mines.
#### D+
##### Khohai
Less behind on admin than his neighbours to the south, but is also much smaller, with less income/manpower and FL. His income should go way up next session hopefully, once he conquers his neighbouring trade node.
##### Ovdal Kanzad
Had a pretty rough start from what it looks like. Hold is only at lvl 2 and didn't dev much either wit his capital only at 25. At least he has started filling out eco ideas, so he should hopefully catch up next session.
Low max manpower (0/13k) and FL (8/8), though these things matter very little with no players that can attack him nearby.
Let's hope the cannon dwarves can stand with the rest of the world when they need them.