# -§JV0c0- CBPP as a NEW ECOSYSTEM of value creation
### comprised of 3 institutions:
1. productive community
2. commons-oriented entrepreneurial coalitions
3. for-benefit association
"the virtual OSPO is a common setup in which the company ***has a head of open source, typically within the engineering organization***; *without any dedicated staff"*
## Commons-oriented networks and their local and regional chambers:
> whether political or entrepreneurial,
>
can start to find mutual recognition at the global level, thanks to digital networks and complexity.
>**P2P enables a new mode of production** building on two aspects:
1. >>the technological infrastructure *-can make relations possible-*
1. >>a type of social relations, non-hierarchical and non-coercive, taking place in human networks
>**Commons and P2P working together:**
>>>the relation is one of **enabling capacities for contributive actions**.
>>>P2P creates the conditions to optimize:
1. >>> the specific resource- ***what***
2. >>>the community- ***who***
>>> *communities gathered around the resources*
3. >>>rules of commoning- ***how***
>>>***the protocols used to** steward the resources ethically and sustainably for future generations*
### Terminology
***peers***: A CBPP community is decentralised and the peers volunteer on a not-for-profit basis by *self-selecting* **what they want to do!**
***projects:*** It must be organised so ***it can be carried out in a modular way*** allowing different parts to be worked on in parallel.
***integration:*** it requires both
> quality control to fend off incompetent or malicious contributions and
> >***ways of combining contributions into a whole--***
-- here is to mention some:
1. **iterative work** by a diverse community providing creativity and redundancy
2. **technical solutions** (*mailing lists, wikis, version control systems*)
3. **legal licences**
4. **norm-based social organisation** with a limited re-introduction of hierarchy or market__
***The integration function must be low-cost or itself sufficiently modular to be peer-produced!***
## It is interesting to speculate which types of *non-rival* and *non-excludable* *goods* can and can not be produced through CBPP.
> Regarding CBPP communities, it is interesting to explore further 2 interconnected observation:
1. > ***the so-called participation inequality*** and
2. > ***the decisive role of merit through participation***
>> participation inequality on the internet:
>> 90-9-1 rule:
* >> 1% of community create content
* >> 9% edit and modify content
* >> 90% view and read content
### Knowledge about why people contribute is obviously important in designing a community:
#### In this respect we can also draw principles:
CPRs (commons property regimes) provide important empirical guidelines as to:
* >how communities work best to **provide** a commons-based on ***sustainable trust*** and
* > ***reciprocity*** among group members
The list:
1. Clearly defined boundaries (*effective exclusion of external un-entitled parties*). This is not applicable to CBPP.
2. **Rules** regarding the appropriation (*harvesting*) and provision (*development*) of common resources are **adapted** to local conditions.
3. **Collective choice arrangements** allow most resource appropriators to participate in decision-making processes.
4. **Effective** **monitoring** by monitors ***who are part of, or accountable to the appropriators.***
*"Organisations which designs systems are constrained to produce designs which are copies of the communication structures of these organisations"*
CBPP offers advantages in these respects:
[self-select what they want to do]
>>peer review makes CBPP functional