# -§JV0c0- CBPP as a NEW ECOSYSTEM of value creation ### comprised of 3 institutions: 1. productive community 2. commons-oriented entrepreneurial coalitions 3. for-benefit association "the virtual OSPO is a common setup in which the company ***has a head of open source, typically within the engineering organization***; *without any dedicated staff"* ## Commons-oriented networks and their local and regional chambers: > whether political or entrepreneurial, > can start to find mutual recognition at the global level, thanks to digital networks and complexity. >**P2P enables a new mode of production** building on two aspects: 1. >>the technological infrastructure *-can make relations possible-* 1. >>a type of social relations, non-hierarchical and non-coercive, taking place in human networks >**Commons and P2P working together:** >>>the relation is one of **enabling capacities for contributive actions**. >>>P2P creates the conditions to optimize: 1. >>> the specific resource- ***what*** 2. >>>the community- ***who*** >>> *communities gathered around the resources* 3. >>>rules of commoning- ***how*** >>>***the protocols used to** steward the resources ethically and sustainably for future generations* ### Terminology ***peers***: A CBPP community is decentralised and the peers volunteer on a not-for-profit basis by *self-selecting* **what they want to do!** ***projects:*** It must be organised so ***it can be carried out in a modular way*** allowing different parts to be worked on in parallel. ***integration:*** it requires both > quality control to fend off incompetent or malicious contributions and > >***ways of combining contributions into a whole--*** -- here is to mention some: 1. **iterative work** by a diverse community providing creativity and redundancy 2. **technical solutions** (*mailing lists, wikis, version control systems*) 3. **legal licences** 4. **norm-based social organisation** with a limited re-introduction of hierarchy or market__ ***The integration function must be low-cost or itself sufficiently modular to be peer-produced!*** ## It is interesting to speculate which types of *non-rival* and *non-excludable* *goods* can and can not be produced through CBPP. > Regarding CBPP communities, it is interesting to explore further 2 interconnected observation: 1. > ***the so-called participation inequality*** and 2. > ***the decisive role of merit through participation*** >> participation inequality on the internet: >> 90-9-1 rule: * >> 1% of community create content * >> 9% edit and modify content * >> 90% view and read content ### Knowledge about why people contribute is obviously important in designing a community: #### In this respect we can also draw principles: CPRs (commons property regimes) provide important empirical guidelines as to: * >how communities work best to **provide** a commons-based on ***sustainable trust*** and * > ***reciprocity*** among group members The list: 1. Clearly defined boundaries (*effective exclusion of external un-entitled parties*). This is not applicable to CBPP. 2. **Rules** regarding the appropriation (*harvesting*) and provision (*development*) of common resources are **adapted** to local conditions. 3. **Collective choice arrangements** allow most resource appropriators to participate in decision-making processes. 4. **Effective** **monitoring** by monitors ***who are part of, or accountable to the appropriators.*** *"Organisations which designs systems are constrained to produce designs which are copies of the communication structures of these organisations"* CBPP offers advantages in these respects: [self-select what they want to do] >>peer review makes CBPP functional