# AFTER EFFECTS MOVES a list of ideas to tackle ## COMPARING AND CONTRASTING * split screens * ## SHOWING CHANGE OVER TIME ## SHOWING DETAILS AND CONTEXTS ## SHOWING PATTERNS AND REPETITIONS _________ // Below is forked from another working doc, to be ported above ## After Effects -- Popular Moves #### Reference Tools * [Rotobrush Tool](http://resources.learninglab.xyz/simple/people/casey-c/toolRotobrush-bareBasics) * [Puppet Pin Tool](http://resources.learninglab.xyz/simple/people/casey-c/toolPuppetPin-bareBasics) * [Pen Tool](http://resources.learninglab.xyz/simple/people/casey-c/toolPen-bareBasics) * [Track Mattes](http://resources.learninglab.xyz/simple/people/casey-c/trackMatte-bareBasics) * [Alpha Channels](http://resources.learninglab.xyz/simple/people/casey-c/alphaChannels-bareBasics) * [Blending Modes](http://resources.learninglab.xyz/simple/people/casey-c/blendingModes-bareBasics) * [Graph Editor](http://resources.learninglab.xyz/simple/people/casey-c/graphEditor-bareBasics) * [Keyframing](http://resources.learninglab.xyz/simple/people/casey-c/keyframing-bareBasics) * [Layer Types](http://resources.learninglab.xyz/simple/people/casey-c/layers-bareBasics) #### Motion * [Whip Pans](https://www.youtube.com/watch?v=6QYkq82bC_Q&list=PLn_T6l_0VhIOohRHIZougu3jcaTkCmLlx&index=34&t=0s) * Drifts * [Speed Ramping](https://youtu.be/4O5Fxnp1JiM) * [Motion Tracking/Mocha](https://borisfx.com/support/documentation/mocha/quick-start-guide/) * [Camera Tracking](https://www.youtube.com/watch?v=PqFskLSlToY) #### Stacking Effects * Distortions * [Pixelation Transition ](https://www.google.com/search?sxsrf=ALeKk02V2htUOJGQmXol3pM3nsucG3PinA%3A1603219558448&ei=ZjCPX5vjGqSLytMP_YaaoAQ&q=after+effects+pixelation&oq=after+effects+pixelation&gs_lcp=CgZwc3ktYWIQAzIECCMQJzIFCAAQyQMyBggAEBYQHjIGCAAQFhAeMgYIABAWEB4yBggAEBYQHjoECAAQR1CYrQFYmK0BYJawAWgAcAJ4AIABPogBPpIBATGYAQCgAQGqAQdnd3Mtd2l6yAEIwAEB&sclient=psy-ab&ved=0ahUKEwibrpyi6sPsAhWkhXIEHX2DBkQQ4dUDCA0&uact=5#kpvalbx=_ijCPX5KsOuCpytMPot-3gAw14) * [8 Bit](https://www.youtube.com/watch?v=CZ7osGm4s_Q) * [Fractal and Turbulent Noise](https://www.youtube.com/watch?v=3QOUmiHxA7c) * Color Corrections * Greenscreen * [Keylight](https://www.premiumbeat.com/blog/after-effects-green-screen/) * [Luma Key](https://www.youtube.com/watch?v=rQIN4he4wcI) * [Double Exposures](https://www.youtube.com/watch?v=PZ_3zDCWTu8) #### Generators * [Sound Waves](https://www.youtube.com/watch?v=JULvPhhc_0o) * Particle generations * [Snow](https://www.youtube.com/watch?v=9uwNW59KVkg) * [Rain](https://www.youtube.com/watch?v=i7ZCbtLd01Q&app=desktop) * [Smoke](https://www.rocketstock.com/blog/5-ways-to-create-smoke-in-after-effects/) #### Camera animation * 3D Motion * Rotating Scenes * Flybys * Rotobrush * [and Rotobrush 2!](https://www.youtube.com/watch?v=1nYs9RjxiFk&feature=youtu.be)(in AE 2020) #### Text/Title animation * [Block Quote Animation](https://www.youtube.com/watch?v=KkgmCGJ4FJU) * [Font Animation](https://www.youtube.com/watch?v=cKD3B-IecwU) #### Popular expressions * [Interpolation Expressions](https://www.youtube.com/watch?v=OTivs6mMzpU) <details> <summary>Wiggle</summary> This expression will randomly move your layer on the x and y axis if it’s a 2D layer. ``` wiggle(5, 10); ``` </details> <details> <summary>loopOut</summary> The Loop expression is probably to most used after effects expression, it allows you to repeat your animation. ``` loopOut("cycle"); ``` </details> <details> <summary>Inertial bounce</summary> The bounce expression is very useful to make your animations and titles look dynamic with a nice elastic movement, just make 2 keyframes position and past the code below. ``` n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time){ n–; } } if (n == 0){ t = 0; }else{ t = time – key(n).time; } if (n > 0){ v = velocityAtTime(key(n).time – thisComp.frameDuration/10); amp = .05; freq = 4.0; decay = 2.0; value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{ value; } ``` </details> <details> <summary>Time</summary> Time expression is good for constant animation, the higher the number next to “time” below the faster your animation will be. ``` time*150 ``` </details> <details> <summary>to Comp</summary> This is a perfect and easy way to create cool dynamic motion in 3D space with 2D layers. ``` layer = thisComp.layer(“Null 1”) layer.toComp([0,0,0]) ``` </details> <details> <summary>Fade</summary> The automatic fade expression is useful when you don’t want to bother a create keyframes for a fade animation. ``` transition = 20; if (marker.numKeys&lt;2){ tSecs = transition / ( 1 / thisComp.frameDuration); linear(time, inPoint, inPoint + tSecs, 0, 100) - linear(time, outPoint - tSecs, outPoint, 0, 100) }else{ linear(time, inPoint, marker.key(1).time, 0, 100) - linear(time, marker.key(2).time, outPoint, 0, 100) } ``` </details> <details> <summary>Motion Trail</summary> As you can see below with this motion trail expression you can get some pretty interesting animation of layers trailing. ``` //Apply to position delay = 5; //number of frames to delay d = delay*thisComp.frameDuration*(index - 1); thisComp.layer(1).position.valueAtTime(time - d) * //Apply to Opacity opacityFactor = .75; Math.pow(opacityFactor,index - 1)*100 ``` </details> <details> <summary>Squash/Stretch</summary> This bouncing squash and stretch expression should make your animation a bit more alive by adding a proportional scale to your shapes or images. ``` maxDev = 13; // max deviation in pixels spd = 30; //speed of oscillation decay = 1.0; //how fast it slows down t = time - inPoint; x = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t); y = scale[0]*scale[1]/x; [x,y] ``` </details> <details> <summary>Rotation</summary> Here is another After Effects rotation expression, no keyframes needed to make a simple 360 rotation on a layer. ``` veloc = 360; //360 Degree Rotation per Second r = rotation + (time - inPoint) *veloc; [r] ``` </details> <details> <summary>Blink</summary> The blinking expression becomes super handy when you don’t want to repeat a bunch of opacity keyframes over and over or want to animate a cursor quickly. ``` blinkSpeed=15; n= Math.sin(time*blinkSpeed); if(n&lt;0) 0 else 100; ``` </details>