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# System prepended metadata

title: SPLINTERLANDS - HOW TO PLAY

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# SPLINTERLANDS - HOW TO PLAY

## Abilities

.|Ability|Description|
-|-|-
![](https://i.imgur.com/ei459hD.png)|Affliction|When a Monster with Affliction hits a target, it has a **50%** chance of applying Affliction on the target causing it to be unable to be healed.
![](https://i.imgur.com/JC4LgAd.png)|Blast|Does additional **50%** damage to Monsters adjacent to the target Monster.
![](https://i.imgur.com/CBgOUUV.png)|Blind|All enemy Melee & Ranged attacks have an increased **15%** chance of missing their target.
![](https://i.imgur.com/n2iLX58.png)|Cleanse|Removes all negative effects (that come from opponent's Monsters, not Summoner) on the Monster in the first position on the friendly team. List of negative effects: Affliction, Blind, Demoralize, Headwinds, Poison, Rust, Silence, Slow, Snare, Stun, Weaken.
![](https://i.imgur.com/le1mDuh.png)|Demoralize|Reduces the Melee attack by **1** of all enemy Monsters. Reduced attack can't be below 1.
![](https://i.imgur.com/kG9W1k6.png)|Divine Shield|The first time the Monster takes damage it is ignored. Ability is restored after **Resurrect**.
![](https://i.imgur.com/vL2aTgX.png)|Dodge|Has an increased **25%** chance of evading Melee or Ranged attacks.
![](https://i.imgur.com/yn2Fwho.png)|Double Strike|Monster attacks twice each round.
![](https://i.imgur.com/KAzc4jw.png)|Enrage|Has increased **50%** Melee attack and Speed when damaged. Enrage is applied after Inspire/Demoralize and Swiftness/Slow.
![](https://i.imgur.com/RRsuIp7.png)|Flying|Has an **25**% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. **Flying** can be removed by **Snare**.
![](https://i.imgur.com/c2sOKgw.png)|Headwinds|Reduces the Ranged attack by **1** of all enemy Monsters.
![](https://i.imgur.com/lXVkIzU.png)|Heal|Restores **1/3** of the Monster's health each round, not less than 2.
![](https://i.imgur.com/kqTCml3.png)|Tank Heal|Restores **1/3** of of the Monster in the first position's health each round, not less than 2.
![](https://i.imgur.com/vJK6wPD.png)|Inspire|Gives all friendly Monsters **+1** Melee attack.
![](https://i.imgur.com/j2uGRWf.png)|Knock Out|Does double damage when attacking an enemy that is stunned.
![](https://i.imgur.com/7bpw6uN.png)|Last Stand|Gains **+50% HP, Speed and Attack** if it's the only Monster on the team alive.
![](https://i.imgur.com/mGDTMJt.png)|Life Leech|Monster's health increases each time it damages an enemy Monster's health by 50% of the damage dealt.
![](https://i.imgur.com/hN7Wj3n.png)|Magic Reflect|When hit with Magic damage, does **50%** reduced Magic damage back to the attacker.
![](https://i.imgur.com/eyVLOmb.png)|Opportunity|Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. In case of a tie, the order is taken into account, the first monster is attacked.
![](https://i.imgur.com/EmpKI4A.png)|Piercing|If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
![](https://i.imgur.com/pLRTpsv.png)|Poison|Attacks have a chance to apply poison, which does automatic **2** damage to the target at the beginning of each round after the poison is applied.
![](https://i.imgur.com/Ksr5OKu.png)|Protect|All friendly Monsters gain +2 Armor.
![](https://i.imgur.com/lCoMuxx.png)|Reach|Melee attack Monsters with the Reach ability may attack opponent's Tank from the second position on the team. Reach is not affected by Taunt.
![](https://i.imgur.com/uwdP7bj.png)|Redemption|When this Monster dies, it does **2** damage to all enemy monsters.
![](https://i.imgur.com/KhcgLGl.png)|Repair|Restores **2** armor to the friendly Monster whose armor has taken the most damage.
![](https://i.imgur.com/nK1696G.png)|Resurrect|When a friendly Monster dies it is brought back to life with 1 Health and full Armor. This ability can only trigger once per battle. This ability works even if the owner is stunned.
![](https://i.imgur.com/ZC65PLE.png)|Retaliate|When hit with a Melee attack, Monsters with Retaliate have a **50%** chance of attacking their attacker.
![](https://i.imgur.com/7DCq5Qd.png)|Return Fire|When hit with a Ranged attack, Monsters with Return Fire will return **50**% reduced damage back to their attacker.
![](https://i.imgur.com/KyCrZW1.png)|Rust|Reduces the Armor by **2** of all enemy Monsters.
![](https://i.imgur.com/9isWFle.png)|Scavenger|Gains 1 max health each time any monster dies.
![](https://i.imgur.com/vJjApBZ.png)|Shatter|Full target's armor is destroyed when hit by an attack from Monsters with Shatter.
![](https://i.imgur.com/osyKb1b.png)|Shield|Reduced by 50% damage from Melee and Ranged attacks.
![](https://i.imgur.com/ohmBYyF.png)|Silence|Reduces the Magic Attack by **1** of all enemy Monsters.
![](https://i.imgur.com/OO5GtnF.png)|Slow|Reduces the Speed by **1** of all enemy Monsters.
![](https://i.imgur.com/n9cmNV1.png)|Snare|When attacking enemies with Flying, removes the Flying ability and cannot miss.
![](https://i.imgur.com/nR4YSx4.png)|Sneak|Targets the last Monster on the enemy Team instead of the first Monster.
![](https://i.imgur.com/roc7RQI.png)|Snipe|Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
![](https://i.imgur.com/MGElDUo.png)|Strengthen|All friendly Monsters have increased Health by **1**.
![](https://i.imgur.com/4r0Tyrm.png)|Stun|When a Monster with Stun hits a target, it has a **50%** chance to stun the target causing it to skip its next turn.
![](https://i.imgur.com/de9IGhX.png)|Swiftness|All friendly Monsters have increased Speed by **1**
![](https://i.imgur.com/sZp4uDU.png)|Taunt|All enemy Monsters target this Monster (if they are able to).
![](https://i.imgur.com/t6zrboM.png)|Thorns|When hit with a Melee attack, does **2** damage back to the attacker.
![](https://i.imgur.com/GKkfhwq.png)|Trample|When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. If the last monster is killed **there is no next monster**, so attack is not performed again.
![](https://i.imgur.com/CpkolhR.png)|Triage|Rrestores 1/3 HP of the friendly back-line Monster that has taken the most damage. In case of a tie, the order is taken into account
![](https://i.imgur.com/1witV9s.png)|Void|Reduced by **50%** damage from Magic attacks.
![](https://i.imgur.com/BtfQfIb.png)|Weaken| Reduces by **1** the Health of all enemy Monsters.

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## Reduced/increased stats, heal


### Blast

|Damage|Blast Damage|
|-|-
|1-2|1|
|3-4|2|
|5-6|3|
|7-8|4|

### Enrage

|Stats|Increased stats
|-|-|
|1|2|
|2|3|
|3|4|
|4|6|
|5|8|
|6|9|
|7|11|
|8|12|
|9|14|

### Heal/Tank Heal/Triage

|Max HP|Healed HP|
|-|-|
|3-8|2|
|9-11|3|
|12-14|4|
|15-17|5|

### Magic Reflect

|Damage|Reflected damage|
|-|-|
|1-2|1|
|3-4|2|
|5-6|3|
|7-8|4|


### Shield/Void

|Attack|Reduced damage|
|-|-|
|1|0|
|2|1|
|3-4|2|
|5-6|3|


## Priorities

### Super Sneak

**Reach** and **Opportunity** attacks becomes **Sneak** attack.

### Melee Mayhem

Does not affect **Sneak** and **Opportinity**.

### Target Practice

Does not affect **magic/ranged Sneak**.




