# SPLINTERLANDS - HOW TO PLAY ## Abilities .|Ability|Description| -|-|- ![](https://i.imgur.com/ei459hD.png)|Affliction|When a Monster with Affliction hits a target, it has a **50%** chance of applying Affliction on the target causing it to be unable to be healed. ![](https://i.imgur.com/JC4LgAd.png)|Blast|Does additional **50%** damage to Monsters adjacent to the target Monster. ![](https://i.imgur.com/CBgOUUV.png)|Blind|All enemy Melee & Ranged attacks have an increased **15%** chance of missing their target. ![](https://i.imgur.com/n2iLX58.png)|Cleanse|Removes all negative effects (that come from opponent's Monsters, not Summoner) on the Monster in the first position on the friendly team. List of negative effects: Affliction, Blind, Demoralize, Headwinds, Poison, Rust, Silence, Slow, Snare, Stun, Weaken. ![](https://i.imgur.com/le1mDuh.png)|Demoralize|Reduces the Melee attack by **1** of all enemy Monsters. Reduced attack can't be below 1. ![](https://i.imgur.com/kG9W1k6.png)|Divine Shield|The first time the Monster takes damage it is ignored. Ability is restored after **Resurrect**. ![](https://i.imgur.com/vL2aTgX.png)|Dodge|Has an increased **25%** chance of evading Melee or Ranged attacks. ![](https://i.imgur.com/yn2Fwho.png)|Double Strike|Monster attacks twice each round. ![](https://i.imgur.com/KAzc4jw.png)|Enrage|Has increased **50%** Melee attack and Speed when damaged. Enrage is applied after Inspire/Demoralize and Swiftness/Slow. ![](https://i.imgur.com/RRsuIp7.png)|Flying|Has an **25**% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. **Flying** can be removed by **Snare**. ![](https://i.imgur.com/c2sOKgw.png)|Headwinds|Reduces the Ranged attack by **1** of all enemy Monsters. ![](https://i.imgur.com/lXVkIzU.png)|Heal|Restores **1/3** of the Monster's health each round, not less than 2. ![](https://i.imgur.com/kqTCml3.png)|Tank Heal|Restores **1/3** of of the Monster in the first position's health each round, not less than 2. ![](https://i.imgur.com/vJK6wPD.png)|Inspire|Gives all friendly Monsters **+1** Melee attack. ![](https://i.imgur.com/j2uGRWf.png)|Knock Out|Does double damage when attacking an enemy that is stunned. ![](https://i.imgur.com/7bpw6uN.png)|Last Stand|Gains **+50% HP, Speed and Attack** if it's the only Monster on the team alive. ![](https://i.imgur.com/mGDTMJt.png)|Life Leech|Monster's health increases each time it damages an enemy Monster's health by 50% of the damage dealt. ![](https://i.imgur.com/hN7Wj3n.png)|Magic Reflect|When hit with Magic damage, does **50%** reduced Magic damage back to the attacker. ![](https://i.imgur.com/eyVLOmb.png)|Opportunity|Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. In case of a tie, the order is taken into account, the first monster is attacked. ![](https://i.imgur.com/EmpKI4A.png)|Piercing|If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. ![](https://i.imgur.com/pLRTpsv.png)|Poison|Attacks have a chance to apply poison, which does automatic **2** damage to the target at the beginning of each round after the poison is applied. ![](https://i.imgur.com/Ksr5OKu.png)|Protect|All friendly Monsters gain +2 Armor. ![](https://i.imgur.com/lCoMuxx.png)|Reach|Melee attack Monsters with the Reach ability may attack opponent's Tank from the second position on the team. Reach is not affected by Taunt. ![](https://i.imgur.com/uwdP7bj.png)|Redemption|When this Monster dies, it does **2** damage to all enemy monsters. ![](https://i.imgur.com/KhcgLGl.png)|Repair|Restores **2** armor to the friendly Monster whose armor has taken the most damage. ![](https://i.imgur.com/nK1696G.png)|Resurrect|When a friendly Monster dies it is brought back to life with 1 Health and full Armor. This ability can only trigger once per battle. This ability works even if the owner is stunned. ![](https://i.imgur.com/ZC65PLE.png)|Retaliate|When hit with a Melee attack, Monsters with Retaliate have a **50%** chance of attacking their attacker. ![](https://i.imgur.com/7DCq5Qd.png)|Return Fire|When hit with a Ranged attack, Monsters with Return Fire will return **50**% reduced damage back to their attacker. ![](https://i.imgur.com/KyCrZW1.png)|Rust|Reduces the Armor by **2** of all enemy Monsters. ![](https://i.imgur.com/9isWFle.png)|Scavenger|Gains 1 max health each time any monster dies. ![](https://i.imgur.com/vJjApBZ.png)|Shatter|Full target's armor is destroyed when hit by an attack from Monsters with Shatter. ![](https://i.imgur.com/osyKb1b.png)|Shield|Reduced by 50% damage from Melee and Ranged attacks. ![](https://i.imgur.com/ohmBYyF.png)|Silence|Reduces the Magic Attack by **1** of all enemy Monsters. ![](https://i.imgur.com/OO5GtnF.png)|Slow|Reduces the Speed by **1** of all enemy Monsters. ![](https://i.imgur.com/n9cmNV1.png)|Snare|When attacking enemies with Flying, removes the Flying ability and cannot miss. ![](https://i.imgur.com/nR4YSx4.png)|Sneak|Targets the last Monster on the enemy Team instead of the first Monster. ![](https://i.imgur.com/roc7RQI.png)|Snipe|Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. ![](https://i.imgur.com/MGElDUo.png)|Strengthen|All friendly Monsters have increased Health by **1**. ![](https://i.imgur.com/4r0Tyrm.png)|Stun|When a Monster with Stun hits a target, it has a **50%** chance to stun the target causing it to skip its next turn. ![](https://i.imgur.com/de9IGhX.png)|Swiftness|All friendly Monsters have increased Speed by **1** ![](https://i.imgur.com/sZp4uDU.png)|Taunt|All enemy Monsters target this Monster (if they are able to). ![](https://i.imgur.com/t6zrboM.png)|Thorns|When hit with a Melee attack, does **2** damage back to the attacker. ![](https://i.imgur.com/GKkfhwq.png)|Trample|When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. If the last monster is killed **there is no next monster**, so attack is not performed again. ![](https://i.imgur.com/CpkolhR.png)|Triage|Rrestores 1/3 HP of the friendly back-line Monster that has taken the most damage. In case of a tie, the order is taken into account ![](https://i.imgur.com/1witV9s.png)|Void|Reduced by **50%** damage from Magic attacks. ![](https://i.imgur.com/BtfQfIb.png)|Weaken| Reduces by **1** the Health of all enemy Monsters. --- ## Reduced/increased stats, heal ### Blast |Damage|Blast Damage| |-|- |1-2|1| |3-4|2| |5-6|3| |7-8|4| ### Enrage |Stats|Increased stats |-|-| |1|2| |2|3| |3|4| |4|6| |5|8| |6|9| |7|11| |8|12| |9|14| ### Heal/Tank Heal/Triage |Max HP|Healed HP| |-|-| |3-8|2| |9-11|3| |12-14|4| |15-17|5| ### Magic Reflect |Damage|Reflected damage| |-|-| |1-2|1| |3-4|2| |5-6|3| |7-8|4| ### Shield/Void |Attack|Reduced damage| |-|-| |1|0| |2|1| |3-4|2| |5-6|3| ## Priorities ### Super Sneak **Reach** and **Opportunity** attacks becomes **Sneak** attack. ### Melee Mayhem Does not affect **Sneak** and **Opportinity**. ### Target Practice Does not affect **magic/ranged Sneak**.