## List of Splinterlands game rules
0
name "Standard"
description "No modification to the standard gameplay rules and mechanics."
1
name "Back to Basics"
description "Monsters lose all abilities."
2
name "Silenced Summoners"
description "Summoners do not give any stat buffs or debuffs."
3
name "Aim True"
description "Melee and Ranged attacks always hit their target."
4
name "Super Sneak"
description "All Melee attack Monsters have the Sneak ability."
5
name "Weak Magic"
description "Magic attacks hit Armor before reducing Health."
6
name "Unprotected"
description "Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs."
7
name "Target Practice"
description "All Ranged and Magic attack Monsters have the Snipe ability."
8
name "Fog of War"
description "Monsters lose the Sneak and Snipe abilities."
9
name "Armored Up"
description "All Monsters have 2 Armor in addition to their normal Armor stat."
10
name "Healed Out"
description "All healing abilities are removed from Monsters."
11
name "Earthquake"
description "Non-flying Monsters take 2 Melee damage at the end of each round."
12
name "Reverse Speed"
description "Monsters with the lowest Speed attack first and have the highest chance of evading attacks."
13
name "Keep Your Distance"
description "Monsters with Melee attack may not be used in battles."
14
name "Lost Legendaries"
description "Legendary Monsters may not be used in battles."
15
name "Melee Mayhem"
description "Melee attack Monsters can attack from any position."
16
name "Taking Sides"
description "Neutral Monsters may not be used in battles."
17
name "Rise of the Commons"
description "Only Common and Rare Monsters may be used in battles."
18
name "Up Close & Personal"
description "Only Monsters with Melee attack may be used in battles."
19
name "Broken Arrows"
description "Ranged attack Monsters may not be used in battles."
20
name "Little League"
description "Only Monsters & Summoners that cost 4 Mana or less may be used in battles."