# 第四屆QC筆試考題 **及格線:6題/10題** ## Solidity 基礎 **1. 如何在部屬合約時,指定 owner,以程式碼舉例** ```solidity= contract exam { address public owner; constructor() { owner = msg.sender; } } ``` **2. ERC721 合約部屬至 goerli,寫上部屬的合約地址** 回答寫在這裡 ```solidity= 0x540D14Cddf3D59a3132933f570769e46c4572ed3 ``` **3. 試寫出兩種錯誤處理(require, revert),並解釋兩種的不同** 回答寫在這裡 ```solidity= /** *require */ modifier onlyOwner { require(msg.sender == owner, 'you are not the owner'); _; } modifier onlyOwner { if(msg.sender !== owner){ //do somthing revert('you are not the owner'); }; _; } ``` **4. 試寫出 transfer, call 的不同** 回答寫在這裡 ``` transfer 會限制 gas 花費量 2,300,可防止重入攻擊、call 可以做更多的事 ``` ```solidity= // call (bool sent, bytes memory data) = _to.call{value: msg.value}(""); // transfer _to.transfer(msg.value); ``` **5.承上題,transfer 與 ERC20 的 transfer 有何不同?** 回答寫在這裡 ``` ERC20 transfer 是從自己 transfer 到對方,對象是 Token 原生 transfer 是轉 Eth,對象是 Eth ``` **6. 以下哪個選項為較安全產生隨機數?** - A:block.timestamp - B:block.hash - C:Chainlink VRF 預言機 回答寫在這裡 ``` - C:Chainlink VRF 預言機 ``` ## Solidity 進階 **1. 請問以下是Solidity允許的數值?(複選)** - A. 0x1cb89a3833bc070 - B. 129348349684596843 - C. 0.1 回答寫在這裡 ``` - A. 0x1cb89a3833bc070 - B. 129348349684596843 ``` **3. 說明 proxy 概念,如何更新智能合約?** 回答寫在這裡 ``` proxy合約把合約功能模組化,用替換子合約地址的方式來更新。概念有點像code refactoring,保留最上層interface,但是替換背景運作內容。 ``` **4. 合約裡的 receive() 用途是?** 回答寫在這裡 ``` 如果contract call 沒有calldata,那麼就會執行receive()接收ETH 例如直接打ETH錢到合約地址 ``` **5. 做 Dapp 以下是不需要的?** - A. ethers.js - B. RPC Provider - C. 智能合約 ABI - D. 智能合約地址 回答寫在這裡 ``` - B. RPC Provider - C. 智能合約 ABI - D. 智能合約地址 ``` **6. 說明 EOA 與 Contract Address 是如何產生的** 回答寫在這裡 ``` 私鑰先使用 ECDSA 計算出公鑰,接著對公鑰作出 Keccak 雜湊,接著取其雜湊最右邊的40位元組,並以16進制字串方式表達該40位元組,然後在字串前面加上 “0x” 字串後,該字串即為該私鑰所對應之乙太坊地址(Ethereum Address)。 ``` **7. 承上題,兩者有何不同?要如何區分?** 回答寫在這裡 ``` Contract Address 裡包含程式 ``` **8. 實作 ERC20 質押某代幣,timelock(固定鎖倉期,自定義), reward (回饋該代幣)** 回答寫在這裡 ```solidity= // SPDX-License-Identifier: MIT pragma solidity 0.8.16; import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; contract BasicBank { // 質押 Staking Token代幣 IERC20 public stakingToken; // 全部質押數量 uint256 public totalSupply; // 個人質押數量 mapping(address => uint256) public balanceOf; // 鎖倉時間 uint256 public withdrawDeadline = 10 seconds; // 利息獎勵 uint256 public rewardRate = 1; // 個人總利息 mapping(address => uint256) public rewardOf; // 定存資料 struct Deposit { uint256 amount; // 定存多少金額 uint256 startTime; // 定存開始時間 uint256 endTime; // 定存結束時間 } mapping(address => Deposit[]) public depositOf; constructor(IERC20 _stakingToken) { stakingToken = _stakingToken; } // 存款 function deposit(uint256 _amount) external { // 1) 將 stakingToken 移轉到 BasicBank 合約 stakingToken.transferFrom(msg.sender, address(this), _amount); // 2) 紀錄存款數量 totalSupply += _amount; balanceOf[msg.sender] += _amount; // 3) 定存資訊 depositOf[msg.sender].push( Deposit({ amount: _amount, startTime: block.timestamp, endTime: block.timestamp + withdrawDeadline }) ); } // 解除定存 function withdraw(uint256 _depositId) external { // 檢查:餘額需要大於 0 require(balanceOf[msg.sender] > 0, "You have no balance to withdraw"); // get all deposits from sender Deposit[] storage deposits = depositOf[msg.sender]; // 檢查條件:定存ID 是否存在 require(_depositId <= deposits.length, "Deposit ID not exist!!"); // 檢查條件: 必須超過鎖倉期才可以提領 require(block.timestamp >= deposits[_depositId].endTime, "Withdrawal Period is not reached yet"); uint256 amount = deposits[_depositId].amount; // 1) 獲得利息獎勵 rewardOf[msg.sender] += getReward(_depositId); // 2) 提款 stakingToken.transfer(msg.sender, amount); totalSupply -= amount; balanceOf[msg.sender] -= amount; // 3) 移除此筆定存,移除陣列 deposits deposits[_depositId] = deposits[deposits.length - 1]; deposits.pop(); } // 從rewardOf提款利息 function withdrawReward() external { uint reward = rewardOf[msg.sender]; // 檢查:餘額需要大於 0 require(reward > 0, "You have no balance to withdraw"); // send reward rewardToken.transfer(msg.sender, reward); // clear balance rewardOf[msg.sender] = 0; } // 計算利息 function getReward(uint256 _depositId) public view returns (uint256) { uint256 start = depositOf[msg.sender][_depositId].startTime; uint256 _amount = depositOf[msg.sender][_depositId].amount; return (block.timestamp - start) * rewardRate * _amount; } // 使用者旗下的所有 Deposit[] 的定存利息 function getAllReward() public view returns (uint256){ uint256 N = depositOf[msg.sender].length; uint256 allRewards; for (uint256 i = 0; i < N; i++) { allRewards += getReward(i); } return allRewards; } } ``` ## Solidity 資安相關 **1. 標註程式碼哪幾行可能有資安問題,並說明何種資安問題,並提出解法** ```solidity= // SPDX-License-Identifier: MIT pragma solidity ^0.6.0; contract AuthorizeDepositContract { //因為是0.8.0以下的編譯器,需要給uint256上safeMath,以免超過最大值歸零 uint256 public fee; mapping(address => uint256) public balance; bool private _lock = false; modifier lock { require(!_lock); _lock = true; _; _lock = false; } function deposit() external payable { uint256 depositFee = msg.value / 100; balance[msg.sender] += msg.value - depositFee; fee += depositFee; } function withdraw(uint256 amount) external { require(balance[msg.sender] >= amount, "Account balance is not enough"); //應該把26行放到29行之後,確保帳本不會在提款失敗的狀況扣款。 balance[msg.sender] -= amount; (bool success, ) = msg.sender.call{value: amount}(""); require(success, "Transfer failed."); } function withdrawFee() external lock { //這個應該是合約owner提領fee用的,需要一個認證是否是owner在執行function的modifier //因為需要紀錄owner,合約還需要constructor在部署的時候存入owner地址。 (bool success, ) = msg.sender.call{value: fee}(""); require(success, "Transfer failed."); fee = 0; } } ``` **2. 試寫出多簽錢包程式碼,調整同意比例(1/3)** 回答寫在這裡 ```solidity= // SPDX-License-Identifier: MIT pragma solidity ^0.8.13; contract MultiSigWallet { event Deposit(address indexed sender, uint amount, uint balance); event SubmitTransaction( address indexed owner, uint indexed txIndex, address indexed to, uint value, bytes data ); event ConfirmTransaction(address indexed owner, uint indexed txIndex); event RevokeConfirmation(address indexed owner, uint indexed txIndex); event ExecuteTransaction(address indexed owner, uint indexed txIndex); address[] public owners; mapping(address => bool) public isOwner; uint public numConfirmationsRequired; struct Transaction { address to; uint256 value; bytes data; bool executed; uint256 numConfirmations; } // mapping from tx index => owner => bool mapping(uint256 => mapping(address => bool)) public isConfirmed; Transaction[] public transactions; modifier onlyOwner() { require(isOwner[msg.sender], "not owner"); _; } modifier txExists(uint256 _txIndex) { require(_txIndex < transactions.length, "tx does not exist"); _; } modifier notExecuted(uint256 _txIndex) { require(!transactions[_txIndex].executed, "tx already executed"); _; } modifier notConfirmed(uint256 _txIndex) { require(!isConfirmed[_txIndex][msg.sender], "tx already confirmed"); _; } constructor(address[] memory _owners, uint256) { require(_owners.length > 0, "owners required"); for (uint i = 0; i < _owners.length; i++) { address owner = _owners[i]; require(owner != address(0), "invalid owner"); require(!isOwner[owner], "owner not unique"); isOwner[owner] = true; owners.push(owner); } //除法會無條件捨去,solidity的1/3和現實的1/3不一樣 numConfirmationsRequired = _owners.length/3; } receive() external payable { emit Deposit(msg.sender, msg.value, address(this).balance); } function deposit() external payable {} function submitTransaction( address _to, uint256 _value, bytes memory _data ) public onlyOwner { uint256 txIndex = transactions.length; transactions.push( Transaction({ to: _to, value: _value, data: _data, executed: false, numConfirmations: 0 }) ); emit SubmitTransaction(msg.sender, txIndex, _to, _value, _data); } function confirmTransaction(uint256 _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) notConfirmed(_txIndex) { Transaction storage transaction = transactions[_txIndex]; transaction.numConfirmations += 1; isConfirmed[_txIndex][msg.sender] = true; emit ConfirmTransaction(msg.sender, _txIndex); } function executeTransaction(uint _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) { Transaction storage transaction = transactions[_txIndex]; require( transaction.numConfirmations >= numConfirmationsRequired, "cannot execute tx" ); transaction.executed = true; (bool success, ) = transaction.to.call{value: transaction.value}( transaction.data ); require(success, "tx failed"); emit ExecuteTransaction(msg.sender, _txIndex); } function revokeConfirmation(uint _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) { Transaction storage transaction = transactions[_txIndex]; require(isConfirmed[_txIndex][msg.sender], "tx not confirmed"); transaction.numConfirmations -= 1; isConfirmed[_txIndex][msg.sender] = false; emit RevokeConfirmation(msg.sender, _txIndex); } function getOwners() public view returns (address[] memory) { return owners; } function getTransactionCount() public view returns (uint) { return transactions.length; } function getTransaction(uint _txIndex) public view returns ( address to, uint value, bytes memory data, bool executed, uint numConfirmations ) { Transaction storage transaction = transactions[_txIndex]; return ( transaction.to, transaction.value, transaction.data, transaction.executed, transaction.numConfirmations ); } } ``` **3. 此[合約](https://goerli.etherscan.io/address/0x03C928FFF7609849Ce3d7428804Fd7dE4BE3a643#code) 呼叫 mint 預估 Gas 為多少?請寫下你預估 Gas 的詳細步驟、預估 Gas 是多少數字?** ``` # 回答區 ``` **4. 這是一個績點奪獎金遊戲,請找出漏洞在哪,讓你可以跳過原本的通關條件領光合約裡所有的錢** ```solidity= // SPDX-License-Identifier: MIT pragma solidity ^0.8.16; contract KryptoGame { mapping(address => int256) public playerPoints; uint256 public pointstoWin = 1e10; uint256 public prize; bool public status; address public winner; address payable public owner; constructor() payable { owner = payable(msg.sender); status = true; prize += msg.value; } modifier onlyowner() { require(msg.sender == owner, "You are not owner"); _; } function getPrizePool() public view returns (uint) { return address(this).balance; } function addPoints(int256 _points) public { require(status == true, "Game is over."); require(_points <= 10, "Only allow to add less than 10 points!"); playerPoints[msg.sender] += _points; } function winTheGame() public { require(uint256(playerPoints[msg.sender]) >= pointstoWin, "Not yet."); winner = msg.sender; status = false; payable(msg.sender).transfer(address(this).balance); } function BOMB() public onlyowner { selfdestruct(owner); } } ``` 請描述你是如何破解的,詳細寫下步驟 ###### tags: `Solidity 工程師實戰營第 4 期`