# Js 練習|剪刀石頭布規則(流程圖 / if)
###### tags: `JavaScript`
## 程式目的:判斷A玩家勝負狀態
* ### 流程圖:
https://whimsical.com/10-08-paper-scissor-stone-QWPx4sqXJGVW6xr5s2dVwi
>流程概念:
>1. 判斷 playerAB 是否出相同的拳,是則平手,否則進入 2&3 判斷
>2. 確認 playerA 出什麼拳
>3. 確認 playerB 出什麼拳
>4. 判斷 playerA 勝負

---
* ### 程式碼
```javascript=
// 程式目的:make sure playerA status
// declare variable
let playerA = 'paper';
let playerB = 'paper';
// 測試區
playerA = 'paper';
playerB = 'stone';
// 程式開始
// 判斷是否平手
if(playerA==playerB){
console.log('平手');
}
// 不是平手,check playerA 出什麼拳
// check playerA 是否出剪刀
else if(playerA=='scissor'){
console.log('playerA 出剪刀');
// playerA 出布,check playerB 是否出布
if(playerB=='papre'){
console.log('playerB 出布');
console.log('PlayerA win')
}else{
console.log('playerB 出石頭');
console.log('PlayerA lose')
}
// check playerA 是否出石頭
}else if(playerA=='stone'){
console.log('playerA 出石頭');
// playerA 出布,check playerB 是否出剪刀
if(playerB=='sicccor'){
console.log('playerB 出剪刀');
console.log('PlayerA win')
}else{
console.log('playerB 出布');
console.log('PlayerA lose')
}
// check playerA 是否出布
}else if(playerA=='paper'){
console.log('playerA 出布');
// playerA 出石頭,check playerB 是否出布
if(playerB=='stone'){
console.log('playerB 出石頭');
console.log('PlayerA win')
}else{
console.log('playerB 出剪刀');
console.log('PlayerA lose')
}
}else{
console.log('有人亂出,無法判斷');
}
// 程式結束
```