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# System prepended metadata

title: ZoneMod 2.3

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# ZoneMod 2.3

## Infected:
* **Tank:**
    * Tank Rocks will now have the same behaviour in Saferooms (Hitboxes)
        * **[Video](https://drive.google.com/file/d/1NnBkThJlWLptEKC2bZrSTO-9KipixiML/view)**
        * This change applies to all Configs.

## Map Changes:
* **Dead Air:**
    * **Map 1:**
        * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-1-Greenhouse)**
    * **Map 2:**
        * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-2-Crane)**
    * **Map 3:**
        * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-3-Construction-Site)**
    * **Map 4:**
        * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-4-Terminal)**
    * **Map 5:**
        * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-5-Runway)**
* **Crash Course:**
    * **Map 1:**
        * Removed 2 additional cars by the saferoom
    * **Map 2:**
        * Solidified police barricade by the crashed bus
        * Adjusted placement of an unhittable car by warehouse
        * Fixed issues with finale pills not spawning
* **Death Toll:**
    * **Map 4:**
        * Removed trash can in the middle of the street before the florist
    * **Map 5:**
        * Fixed issues with finale pills not spawning
* **The Last Stand:**
    * **Map 2:**
        * Fixed issues with finale pills not spawning
* **Detour Ahead:**
    * **Map 4:**
        * Fixed event not stopping when the train reaches the end of the bridge