# ZoneMod 2.3
## Infected:
* **Tank:**
* Tank Rocks will now have the same behaviour in Saferooms (Hitboxes)
* **[Video](https://drive.google.com/file/d/1NnBkThJlWLptEKC2bZrSTO-9KipixiML/view)**
* This change applies to all Configs.
## Map Changes:
* **Dead Air:**
* **Map 1:**
* **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-1-Greenhouse)**
* **Map 2:**
* **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-2-Crane)**
* **Map 3:**
* **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-3-Construction-Site)**
* **Map 4:**
* **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-4-Terminal)**
* **Map 5:**
* **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-5-Runway)**
* **Crash Course:**
* **Map 1:**
* Removed 2 additional cars by the saferoom
* **Map 2:**
* Solidified police barricade by the crashed bus
* Adjusted placement of an unhittable car by warehouse
* Fixed issues with finale pills not spawning
* **Death Toll:**
* **Map 4:**
* Removed trash can in the middle of the street before the florist
* **Map 5:**
* Fixed issues with finale pills not spawning
* **The Last Stand:**
* **Map 2:**
* Fixed issues with finale pills not spawning
* **Detour Ahead:**
* **Map 4:**
* Fixed event not stopping when the train reaches the end of the bridge