# ZoneMod 2.3 ## Infected: * **Tank:** * Tank Rocks will now have the same behaviour in Saferooms (Hitboxes) * **[Video](https://drive.google.com/file/d/1NnBkThJlWLptEKC2bZrSTO-9KipixiML/view)** * This change applies to all Configs. ## Map Changes: * **Dead Air:** * **Map 1:** * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-1-Greenhouse)** * **Map 2:** * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-2-Crane)** * **Map 3:** * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-3-Construction-Site)** * **Map 4:** * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-4-Terminal)** * **Map 5:** * **[Big Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-5-Runway)** * **Crash Course:** * **Map 1:** * Removed 2 additional cars by the saferoom * **Map 2:** * Solidified police barricade by the crashed bus * Adjusted placement of an unhittable car by warehouse * Fixed issues with finale pills not spawning * **Death Toll:** * **Map 4:** * Removed trash can in the middle of the street before the florist * **Map 5:** * Fixed issues with finale pills not spawning * **The Last Stand:** * **Map 2:** * Fixed issues with finale pills not spawning * **Detour Ahead:** * **Map 4:** * Fixed event not stopping when the train reaches the end of the bridge