# ClownMod v0.1
* The future of competitive Left 4 Dead 2.
* Does **not** come with clowns, you'll have to fill the lobby up with those yourself.
* **HONK HONK**
* This config is practically a test config, meaning that while this config is the future, it is completely open to feedback/suggestions and is likely to add new/extreme things.
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## Changes from Zonemod 1.9.15:
### Infected:
* **Common Infected:**
* Infinite Hordes are back, stop the alarm!
* **Spitter:**
* Damage is reduced to **2** damage/tick, instead of alternating **2-3**.
* Reduced godframed ticks from **4** to **3**.
### Weapons:
* **Shotguns:**
* All stats are reset to Vanilla values.
* Static spread kept intact.
* **Uzis:**
* All stats are reset to Vanilla values.
* Faster reload times kept intact.
* **Melee Weapons:**
* Damage to chargers increased from **325** to **375**.
### Map Changes:
* [**Derpduck's map changes**](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes) are in full effect on **ClownMod**, this means the following:
* Changed tank spawn blocks.
* Changed max distances.
* Added Props/Exploit Fixes.
* Fixed Stuck spots.
* Lots more! [**Check it out!**](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes)