# ClownMod v0.1 * The future of competitive Left 4 Dead 2. * Does **not** come with clowns, you'll have to fill the lobby up with those yourself. * **HONK HONK** * This config is practically a test config, meaning that while this config is the future, it is completely open to feedback/suggestions and is likely to add new/extreme things. --- ## Changes from Zonemod 1.9.15: ### Infected: * **Common Infected:** * Infinite Hordes are back, stop the alarm! * **Spitter:** * Damage is reduced to **2** damage/tick, instead of alternating **2-3**. * Reduced godframed ticks from **4** to **3**. ### Weapons: * **Shotguns:** * All stats are reset to Vanilla values. * Static spread kept intact. * **Uzis:** * All stats are reset to Vanilla values. * Faster reload times kept intact. * **Melee Weapons:** * Damage to chargers increased from **325** to **375**. ### Map Changes: * [**Derpduck's map changes**](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes) are in full effect on **ClownMod**, this means the following: * Changed tank spawn blocks. * Changed max distances. * Added Props/Exploit Fixes. * Fixed Stuck spots. * Lots more! [**Check it out!**](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes)