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# System prepended metadata

title: Zonemod 1.9.5

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# Zonemod 1.9.5
> **Mike:** *"Make Pugs great again"*
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## Test/Beta Changes:
* **Infected:**
  * **Hunter:**
    * Allow Hunters being shoved when not pouncing.
  * **Spitter:**
    * Decrease Godframed ticks to **4**. (**was 6**)
    * Increase Maximum Spit ticks to **28**. (**was 26**)
  * **Charger:**
    * Decreased Charger Punch damage to **6**. (**was 8** on non-capped Survivors.)
    * Unwarranted long Get-Ups are now godframed.
  * **Tank:** 
    * Increased duration of the "Red Flash" when being hit by Melee Weapons, indicating that you need to wake up and squash some bugs.
* **Survivors:**
  * **General:**
    * Survivors switch to their Primary Weapon after a getup post tank Punch.
    * Survivors bleed out Temp Health every **4.5s** (was **3.7s**)
* **Bonus System:**
    * **Maximum Bonus values** (Excluding Pills Bonus)**:**
      * 300 Distance Maps: **720**. (was **600**)
      * 400 Distance Maps: **960**. (was **800**)
      * 500 Distance Maps: **1200**. (was **1000**)
      * 600 Distance Maps: **1440**. (was **1200**)
      * 700 Distance Maps: **1680**. (was **1400**)
      * 800 Distance Maps: **1920**. (was **1600**)
    * **Pills Bonus Values:**
      * 300 Distance Maps: **15** per set (max **60**) - was **10**/**40**
      * 400 Distance Maps: **20** per set (max **80**) - was **15**/**60**
      * 500 Distance Maps: **30** per set (max **120**) - was **20**/**80**
      * 600 Distance Maps: **35** per set (max **140**) - was **20**/**80**
      * 700 Distance Maps: **40** per set (max **160**) - was **25**/**100**
      * 800 Distance Maps: **45** per set (max **180**) - was **30**/**120**
    * **DB:**
      * Decreased DB back to **25%** (**was 30%**)
      * Incaps affect DB. (**4.5%** per **incap**)
    * **HB:**
      * Increased HB back to **75%** (**was 70%**) 
* **Weapons/Items:**
  * **Melee Weapons:**
    * Got rid of Melee Spawns that can be picked up multiple times.
    * Machete has been removed.
  * **Guns:**
    * Enforce a limit of **3** Uzis in 4v4.
    * Enforce a limit of **3** Shotguns in 4v4.