# ZoneMod 2.5 + 2.5.1 Changelog (:
## Infected Changes:
* **Jockey:**
* Jockeys will now consistently be forced to make a sound every **2** seconds after spawning. [**EXPERIMENTAL**]
* Feedback/Bug reports would be much appreciated.
## Weapon Changes:
* **Chrome Shotgun:**
* The pellets are a bit further apart, making it less of a sniper.
* **Pump Shotgun:**
* **Spread:**
* Spread has been altered to be the exact same as the Chrome Shotgun's first **8** pellets, the other **8** pellets spread around it just far enough.
* The inner circle for the Chrome does **248** damage if all pellets land.
* The inner circle for the Pump does **136**.
* For reference: A hunter needs to take **150** damage mid-pounce to get skeeted, meaning the pump needs to land its shot far closer than the chrome has to.
* 
* Pump on the **Left** - Chrome on the **Right**.
* **Pellets:**
* Increased the pellets from **10** to **16**.
* **Damage per pellet:**
* Decreased the damage per pellet from **25** to **17**.
* Total damage if all pellets landed has increased from **250** to **272**.
## Map Changes:
* [ZoneMod 2.5 Map Changes](https://github.com/SirPlease/L4D2-Competitive-Rework/pull/372)
## Server Owner Notes:
* Updated **DHooks**.
* Don't forget the includes for scripting!
* Updated **l4d2_util stocks** for scripting
* Updated **ImpactFix**.
* https://github.com/shqke/impactfix
* Updated **l4d2_riotcops** code.
* Updated **l4d_tank_damage_announce** to support Campaign.
* Fixed **l4d2_nosey_parker**
* Fixed **l4d2_tank_props_glow**
* A crash would occur on certain models as they'd be too big for the String buffer.
* Removed the precache on the models, as they're obviously already loaded as the map has them.
* Fixed **l4d2_uncommon_blocker**
* Fixes an issue with TLS added uncommon models.
* Optimized code.
* Fixed **l4d2_static_shotgun_spread**
* Fixes an issue with pellets if there's no center pellet (noticable beyond 8 pellets)
* Fixed **pause**
* Listeners weren't properly unhooked, meaning that after every pause another listener would be added, resulting into double prints, triple prints, etc.