# ZoneMod 2.5 + 2.5.1 Changelog (: ## Infected Changes: * **Jockey:** * Jockeys will now consistently be forced to make a sound every **2** seconds after spawning. [**EXPERIMENTAL**] * Feedback/Bug reports would be much appreciated. ## Weapon Changes: * **Chrome Shotgun:** * The pellets are a bit further apart, making it less of a sniper. * **Pump Shotgun:** * **Spread:** * Spread has been altered to be the exact same as the Chrome Shotgun's first **8** pellets, the other **8** pellets spread around it just far enough. * The inner circle for the Chrome does **248** damage if all pellets land. * The inner circle for the Pump does **136**. * For reference: A hunter needs to take **150** damage mid-pounce to get skeeted, meaning the pump needs to land its shot far closer than the chrome has to. * ![](https://i.imgur.com/OGy9Zyi.png) * Pump on the **Left** - Chrome on the **Right**. * **Pellets:** * Increased the pellets from **10** to **16**. * **Damage per pellet:** * Decreased the damage per pellet from **25** to **17**. * Total damage if all pellets landed has increased from **250** to **272**. ## Map Changes: * [ZoneMod 2.5 Map Changes](https://github.com/SirPlease/L4D2-Competitive-Rework/pull/372) ## Server Owner Notes: * Updated **DHooks**. * Don't forget the includes for scripting! * Updated **l4d2_util stocks** for scripting * Updated **ImpactFix**. * https://github.com/shqke/impactfix * Updated **l4d2_riotcops** code. * Updated **l4d_tank_damage_announce** to support Campaign. * Fixed **l4d2_nosey_parker** * Fixed **l4d2_tank_props_glow** * A crash would occur on certain models as they'd be too big for the String buffer. * Removed the precache on the models, as they're obviously already loaded as the map has them. * Fixed **l4d2_uncommon_blocker** * Fixes an issue with TLS added uncommon models. * Optimized code. * Fixed **l4d2_static_shotgun_spread** * Fixes an issue with pellets if there's no center pellet (noticable beyond 8 pellets) * Fixed **pause** * Listeners weren't properly unhooked, meaning that after every pause another listener would be added, resulting into double prints, triple prints, etc.