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# System prepended metadata

title: Zonemod 2.1

---

# Zonemod 2.1

This update will mostly be map changes and under-the-hood updating of plugins which will not be listed here as they still have their original functionality.

## Survivors:
* **General:**
    * Ledged Survivors will no longer get more than 300 Incapped Health if they have temporary health on them before being ledged.
    * Fixed Survivors that were ledged after having **1 Temp Health** getting **30 Temp HP** after being pulled up.
* **Weapons:**
    * Vertical punch after firing a gun has been **restored**.
    > **Dev Note:** After testing it out in the update, feedback has been mixed, decided to revert it to **enabled**.

## Infected:
* **Hunter:**
    * Removed the force-roll on the Hunter.
    > **Dev Note:** T'was nothing but a gimmick.

## Map Changes:

* **All Maps:**
    * Fixed Pills and Ammo sometimes not spawning on maps.

* **Dark Carnival:**
    * **Map 2:**
        * Raised the height of the roof above the ladder choke to prevent stuck spots
    * **Map 3:**
        * Fixed a jesus spot on the right fence on the first coaster ramp, using the new vscript functions (Replaces barbed wire fix)
    * **Map 4:**
        * Changed some properties on the forklift to address spawning issues

* **Swamp Fever:**
    * **Map 1:**
        * Moved the ammo pile before the one way drop from inside the house onto the porch

* **Hard Rain:**
    * **Map 1 & 5:**
        * Fixed a jesus spot on a table in the burger tank (Replaces Valve's washer box)
    * **Map 2 & 3:**
        * Fixed a jesus spot on the spool by the 2 silos

* **The Parish:**
    * **Map 2:**
        * Fixed issues with horde warnings during event tanks, which was preventing the horde from entering the relaxed state after pushing tank as intended
        * Added a sound cue for when the horde is resumed due to progression
        * Added a warning for when survivors are near the distance where horde will resume
        * Added a missing texture to roof in the event area
    * **Map 3:**
        * Blocked LOS under van by the sewer drop

* **The Passing:**
    * **Map 2:**
        * Reworked the blocked path in the Jones & Sons building
        * Fixed the signs outside the jazz club falling to the ground

* **Crash Course:**
    * **Map 1:**
        * Increased map distance to 600 (was 500)
        * Made the garage wall by the warehouse near the event breakable in 1 hit
        * Reduced the number of hittables:
            * Cars: From 44 to 26
            * Dumpsters: From 24 to 16
            * Forklifts: Unchanged (3)
    * **Map 2:**
        * Added an infected ladder to climb onto platform before the warehouses
        * Reduced the number of hittables:
            * Cars: From 19 to 11
            * Dumpsters: From 9 to 6

* **The Last Stand:**
    * **Map 2:**
        * Lowered tank ban range to **30%** (was **34%**)

* **Blood Harvest:**
    * **Map 3:**
        * Reduced the intensity of the horde during the event
        * Fixed ladder in the room leading to the train yard spawning out of bounds

* **Detour Ahead:**
    * **See the changes here:**
        * Map 1: **[Detour](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-1-Detour)**
        * Map 2: **[Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-2-Road)**
        * Map 3: **[Warehouse](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-3-Warehouse)**
        * Map 4: **[On A Rail](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-4-On-A-Rail)**
        * Map 5: **[Final Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-5-Final-Road)**