# Zonemod 2.1
This update will mostly be map changes and under-the-hood updating of plugins which will not be listed here as they still have their original functionality.
## Survivors:
* **General:**
* Ledged Survivors will no longer get more than 300 Incapped Health if they have temporary health on them before being ledged.
* Fixed Survivors that were ledged after having **1 Temp Health** getting **30 Temp HP** after being pulled up.
* **Weapons:**
* Vertical punch after firing a gun has been **restored**.
> **Dev Note:** After testing it out in the update, feedback has been mixed, decided to revert it to **enabled**.
## Infected:
* **Hunter:**
* Removed the force-roll on the Hunter.
> **Dev Note:** T'was nothing but a gimmick.
## Map Changes:
* **All Maps:**
* Fixed Pills and Ammo sometimes not spawning on maps.
* **Dark Carnival:**
* **Map 2:**
* Raised the height of the roof above the ladder choke to prevent stuck spots
* **Map 3:**
* Fixed a jesus spot on the right fence on the first coaster ramp, using the new vscript functions (Replaces barbed wire fix)
* **Map 4:**
* Changed some properties on the forklift to address spawning issues
* **Swamp Fever:**
* **Map 1:**
* Moved the ammo pile before the one way drop from inside the house onto the porch
* **Hard Rain:**
* **Map 1 & 5:**
* Fixed a jesus spot on a table in the burger tank (Replaces Valve's washer box)
* **Map 2 & 3:**
* Fixed a jesus spot on the spool by the 2 silos
* **The Parish:**
* **Map 2:**
* Fixed issues with horde warnings during event tanks, which was preventing the horde from entering the relaxed state after pushing tank as intended
* Added a sound cue for when the horde is resumed due to progression
* Added a warning for when survivors are near the distance where horde will resume
* Added a missing texture to roof in the event area
* **Map 3:**
* Blocked LOS under van by the sewer drop
* **The Passing:**
* **Map 2:**
* Reworked the blocked path in the Jones & Sons building
* Fixed the signs outside the jazz club falling to the ground
* **Crash Course:**
* **Map 1:**
* Increased map distance to 600 (was 500)
* Made the garage wall by the warehouse near the event breakable in 1 hit
* Reduced the number of hittables:
* Cars: From 44 to 26
* Dumpsters: From 24 to 16
* Forklifts: Unchanged (3)
* **Map 2:**
* Added an infected ladder to climb onto platform before the warehouses
* Reduced the number of hittables:
* Cars: From 19 to 11
* Dumpsters: From 9 to 6
* **The Last Stand:**
* **Map 2:**
* Lowered tank ban range to **30%** (was **34%**)
* **Blood Harvest:**
* **Map 3:**
* Reduced the intensity of the horde during the event
* Fixed ladder in the room leading to the train yard spawning out of bounds
* **Detour Ahead:**
* **See the changes here:**
* Map 1: **[Detour](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-1-Detour)**
* Map 2: **[Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-2-Road)**
* Map 3: **[Warehouse](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-3-Warehouse)**
* Map 4: **[On A Rail](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-4-On-A-Rail)**
* Map 5: **[Final Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-5-Final-Road)**