# Zonemod 2.1 This update will mostly be map changes and under-the-hood updating of plugins which will not be listed here as they still have their original functionality. ## Survivors: * **General:** * Ledged Survivors will no longer get more than 300 Incapped Health if they have temporary health on them before being ledged. * Fixed Survivors that were ledged after having **1 Temp Health** getting **30 Temp HP** after being pulled up. * **Weapons:** * Vertical punch after firing a gun has been **restored**. > **Dev Note:** After testing it out in the update, feedback has been mixed, decided to revert it to **enabled**. ## Infected: * **Hunter:** * Removed the force-roll on the Hunter. > **Dev Note:** T'was nothing but a gimmick. ## Map Changes: * **All Maps:** * Fixed Pills and Ammo sometimes not spawning on maps. * **Dark Carnival:** * **Map 2:** * Raised the height of the roof above the ladder choke to prevent stuck spots * **Map 3:** * Fixed a jesus spot on the right fence on the first coaster ramp, using the new vscript functions (Replaces barbed wire fix) * **Map 4:** * Changed some properties on the forklift to address spawning issues * **Swamp Fever:** * **Map 1:** * Moved the ammo pile before the one way drop from inside the house onto the porch * **Hard Rain:** * **Map 1 & 5:** * Fixed a jesus spot on a table in the burger tank (Replaces Valve's washer box) * **Map 2 & 3:** * Fixed a jesus spot on the spool by the 2 silos * **The Parish:** * **Map 2:** * Fixed issues with horde warnings during event tanks, which was preventing the horde from entering the relaxed state after pushing tank as intended * Added a sound cue for when the horde is resumed due to progression * Added a warning for when survivors are near the distance where horde will resume * Added a missing texture to roof in the event area * **Map 3:** * Blocked LOS under van by the sewer drop * **The Passing:** * **Map 2:** * Reworked the blocked path in the Jones & Sons building * Fixed the signs outside the jazz club falling to the ground * **Crash Course:** * **Map 1:** * Increased map distance to 600 (was 500) * Made the garage wall by the warehouse near the event breakable in 1 hit * Reduced the number of hittables: * Cars: From 44 to 26 * Dumpsters: From 24 to 16 * Forklifts: Unchanged (3) * **Map 2:** * Added an infected ladder to climb onto platform before the warehouses * Reduced the number of hittables: * Cars: From 19 to 11 * Dumpsters: From 9 to 6 * **The Last Stand:** * **Map 2:** * Lowered tank ban range to **30%** (was **34%**) * **Blood Harvest:** * **Map 3:** * Reduced the intensity of the horde during the event * Fixed ladder in the room leading to the train yard spawning out of bounds * **Detour Ahead:** * **See the changes here:** * Map 1: **[Detour](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-1-Detour)** * Map 2: **[Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-2-Road)** * Map 3: **[Warehouse](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-3-Warehouse)** * Map 4: **[On A Rail](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-4-On-A-Rail)** * Map 5: **[Final Road](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Detour-Ahead-5-Final-Road)**