# Zonemod 2.0
> **The Big Update.**
---
## Scoring:
* Damage bonus is gone, Health Bonus system is back in business.
* Changes from the oldschool Health Bonus system used in Promod:
* Pills have a static value now, you don't need to pass them to someone that has less than 51 HP or or haven't been down yet to get better Health Bonus.
> **Dev Note:** as much as we've tried to explain to players how the system worked, players simply didn't understand it and found it too confusing. Apart from that, there have been a few (rare) bugs that occur during incaps.
It'll be interesting to see how the original Health Bonus system affects the current meta.
---
## Survivors:
* **Uzi:**
* Increased spread while moving to **2.00x**. (was **1.85x** - **Vanilla: 3x**)
* **Silenced SMG:**
* Increased spread while moving to **2.20x**. (was **2.15x** - **Vanilla: 3x**)
* Increased Damage Drop Off by setting rangemod to **0.76**. (was **0.79** - **Vanilla: 0.83**)
> **Dev Note:** Formula = **Damage** * [RangeModifier ^ (Distance(units)/500units)]
---
## Infected:
* Removed the custom sac order plugin as it's unacceptable to have it ruin entire rounds (as we've seen multiple times in Tournament games as well as just regular pugs/scrims).
* This means the sac order will go back to Valve's. You can still get quads, it's just a lot less easy to predict what you'll end up with (especially as Survivor)
* **Spawn Timers:**
* **4v4:** Increased to **16**. (was **15**)
* **2v2:** Decreased to **9**. (was **10**)
* **Common Infected:**
* Infinite Hordes are back on the maps that have them.
* This includes events with an Alarm that require you to turn it off for the horde to stop. (**Example:** Parish, Map 2)
* Increased Panic Event Hordes on **4v4** to **60**. (was **50**)
* This affects alarm cars and events on certain maps such as Death Toll 2.
---
## Map Changes:
>**NOTE:** Big thanks to **Derpduck** for coming up with most (and applying) these changes, also a thanks to **Wicket** for sharing his own changes to the maps for us to ponder about whether to include or not!
### **All Maps:**
* The sun is gone and will thus no longer blind people.
* This will not affect actual lighting on the maps.
* All miniguns are gone.
* Fixed inconsistencies between rounds regarding exploit blocks (Official Maps).
* Completely removed storm effect triggers (which are blocked in Competitive configs) to resolve possible glitches such as lighting issues or the rare possibility of a permanent storm.
### **> Dead Center:**
* **Map 1:**
* **General Changes:**
* Added a single pickup magnum to the saferoom.
* Reduced the damage of the 2 fire triggers near the end of the map to 8 damage each (was 10 each).
* Reduced the fog at the bottom floor.
* **Exploits:**
* Blocked standing on the [Pipe](https://i.imgur.com/QqIoNvr.jpg) in the Saferoom.
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/eXDIqdT)**
* **General Changes:**
* Added a [satellite dish](https://i.imgur.com/zDmcB7n.jpg) on top of the pill cabinet building.
* Added [collision to top of building above final long bridge](https://i.imgur.com/XCy6m0p.jpg). This is to prevent hunters from getting inside of it.
* Added a [prop to spawn behind](https://i.imgur.com/dk5T8NI.jpg) for the event and potentially a tank fight underneath the bridge.
* Fade out event alarm sound after a few seconds.
* **Exploits:**
* Blocked Survivors from getting on top of the [road sign above the police car](https://i.imgur.com/LaWf622.jpg).
* Blocked Survivors from getting on top of the [fences](https://i.imgur.com/bD8fhtz.jpg) at the end of the road.
* **Map 3:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/8E3t49g)**
* **Fence Covers:**
* **[Image Album](https://imgur.com/a/MuPtNFQ)**
* **General Changes:**
* Fade out event alarm sound after a few seconds.
* **Exploits:**
* **[Image Album](https://imgur.com/a/OIlklzV)**
### **> Dark Carnival:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/uqqfRSB)**
* Also removed various now redundant ProMod props and blockers due to ladder additions.
* Also tweaked some ladders from previous Zonemod versions.
* **General Changes:**
* Added a clip to let SI jump from the bus in saferoom to one of the lights to get on the billboard sign.
* Improved clipping on [2 cars just outside saferoom](https://i.imgur.com/tD3YmCg.jpg) to stop players getting stuck.
* Fixed a spot where players could get stuck at [the top of the ramp](https://i.imgur.com/qjTBFKX.jpg).
* Clipped off the yellow car stops in the parking lots all over the ma to prevent players getting stuck on them. * Added a clip to let SI jump from the bus in saferoom to one of the lights to get on the billboard sign.
* **Exploits**
* Blocked survivors from getting on the [bus in saferoom](https://i.imgur.com/aZBcxKU.jpg).
* Blocked players from intentionally clipping through [the cliff at the drop](https://i.imgur.com/5XvjAPR.jpg) due to exploit potential.
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/Bcxpwh7)**
* Also tweaked some ladders from previous Zonemod versions.
* **Saferoom Rework:**
* **[Image Album](https://imgur.com/a/X7mRk7O)**
* **NOTE:** The pipes on top of the saferoom are clipped off, so infected won't get stuck on them.
* **Choke Rework before the Slides:**
* **[Image Album](https://imgur.com/a/LIvFyDU)**
> **Dev Note:** This rework was needed as the hit was perfected by a bunch of players, making it a very dangerous hit despite having the ability to shoot on ladders.
* **General Changes:**
* Added a [tent](https://i.imgur.com/IktayWm.jpg) in the back area of Kiddieland.
* Added a [hedge](https://i.imgur.com/J2rgUnl.jpg) in the back area of Kiddieland.
- Added a stop sign to indicate where the invisible wall is.
* Added a [tree](https://i.imgur.com/aXEjRRh.jpg) in the patch of grass after the slide.
* Added an [additional fence](https://i.imgur.com/SLC51l9.jpg) by the stairs after the slide to make aggressively chipping tank more risky.
* **Map 3:**
* **Infected Ladders:**
* Fixed some broken ladders before the coaster.
* [Ladder #1](https://i.imgur.com/G0JrVTQ.jpg)
* [Ladder #2](https://i.imgur.com/RxNVTOD.jpg)
* Added a ladder to get on [the building above the pill cabinet room](https://i.imgur.com/m1gU9IF.jpg) (replacing old ProMod props).
* Added a ladder on the [back of a building](https://i.imgur.com/W3M7wLm.jpg) to stop SI getting stuck.
* Added a ladder on the [Screaming Oak building](https://i.imgur.com/AGHpuDx.jpg) to match the one on the other side of the bush.
* **General Changes:**
* Added a clip to make infected only jump into the [vents at the one way drop](https://i.imgur.com/iNf7jkn.jpg) slightly easier.
* Fixed a stuck spot before the coaster drop.
* Actually put all of the map 4 saferoom changes into the end saferoom, instead of being outside the map thousands of units away.
* Added an ammo pile in the first room on your right in the tunnel of love.
* Fade out event alarm sound after a few seconds.
* Removed chopper sounds.
* **Exploits:**
* Blocked standing on an [electrical box](https://i.imgur.com/OVGH7jr.jpg) in the swan room.
* Blocked a [coaster skip](https://i.imgur.com/jMxNMkz.jpg) on the left of the drop.
* Blocked survivors from being able to stand on the [end saferoom roof](https://i.imgur.com/d7YnUiZ.jpg).
* Blocked jumping on the [Shelves](https://i.imgur.com/2w9U4mR.jpg) at Tunnel of Love Exit.
* Blocked jumping on the [Truck](https://i.imgur.com/YSCYgXU.jpg) before the coaster.
* Extended [clip](https://i.imgur.com/egjRtSb.jpg) to block jump at end of the coaster to both sides.
* **Map 4:**
* **Infected Ladders:**
* Tweaked some ladders from previous Zonemod versions.
* Fixed a [ladder](https://i.imgur.com/b5nrROd.jpg) with a broken texture by the event.
* Added a ladder to get onto the [slanted roof](https://i.imgur.com/FKaOmKt.jpg) by the end saferoom.
- Removed the broken ladder near the end saferoom (was previously covered up with planks nearby)
* Added a ladder to get over the [fence](https://i.imgur.com/0RpSAsP.jpg) by the end saferoom.
* **General Changes:**
* Removed the chopper sounds.
* Added an [ammo pile](https://i.imgur.com/L0jnnlq.jpg) on a table after the bumper cars.
* **Exploits:**
* Blocked jumping on [Shelves](https://i.imgur.com/CnAx7XZ.jpg) after Bumper cars.
* **Map 5:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/3r21Uld)**
* **General Changes:**
* Fixed a trigger in the pre-event area to prevent players from getting stuck in that area once finale starts.
* Fixed added props becoming invisible between rounds.
* Added invisible LOS blockers under the vending machines to make spawning easier.
* Added extra vending machines by the restrooms.
* [#1](https://i.imgur.com/ZQyu5d5.jpg)
* [#2](https://i.imgur.com/5uwYX4L.jpg)
* **Exploits:**
* Blocked survivors from jumping on the tent above the button to start the finale.
### **> Swamp Fever:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/hTpUTP4)**
* **General Changes:**
* Added an ammo pile to the [ferry](https://i.imgur.com/0tx1ydh.jpg).
* Added a [bush](https://i.imgur.com/f2ekCTa.jpg) in a spot where you could spawn even if Survivors were looking at you, adding a spawn and preventing a unfair one at the same time.
* Added a [rock between the two trees that have stopped many death charges after the ferry](https://i.imgur.com/Oxf2wAe.jpg) to show that you cannot charge someone between these two trees
* Moved a [log](https://i.imgur.com/qFpSW3X.jpg) from the far left of the end swamp to in front of the end saferoom for extra spawns
* Added [one extra tree on the opposite side of the moved log](https://i.imgur.com/dCsbItu.jpg)
* Disabled the jukebox to prevent trolling.
* Disabled dynamic shadows on added props.
* Removed the few barrel physics props that existed throughout the map that were non-solid.
* **Exploits:**
* Blocked [tickrate/common jump to go around right side of gas station](https://i.imgur.com/c7T3dvR.jpg)
* Blocked a rare stuck spot in the [bushes by the trailer house](https://i.imgur.com/H0cNtAZ.jpg).
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/Oo1YBTf)**
* **General Changes:**
* Added [hedges to cover invisible walls between trees](https://i.imgur.com/r0J2W3U.jpg) before the event.
* Added [two props](https://i.imgur.com/188nDG2.jpg) near the usual Event holdout area.
* Added an [ammo pile by the campsite after the event](https://i.imgur.com/MZYEuHX.jpg)
* Added an invisible wall under [swamp water plants near third destroyed house](https://i.imgur.com/J942rME.jpg) to prevent drowning/being unable to pounce as a hunter
* Removed an entity that would spawn pills in the toilet bucket at the first gun spawn, as these pills bypassed the max pill count set by competitive configs.
* Adjusted [added truck](https://i.imgur.com/sbxcl4C.jpg)’s angles to clip into the ground less. Also made bookshelves underneath the truck invisible.
* Adjusted the [ramps behind the barricades](https://i.imgur.com/kU1RFyt.jpg) to be more in-line with the four cardinal directions to smooth movement.
* Made the [tree to the left of the end saferoom](https://i.imgur.com/lQZmuzp.jpg) solid.
* Disabled dynamic shadows on added props.
* **Exploits:**
* Blocked off survivors from getting inside an [added area](https://i.imgur.com/5eYwkiy.jpg) to the right after the plane that is intended for infected.
* Fixed a [stuck spot on rocks in the corner of the first weapon spawn area](https://i.imgur.com/188nDG2.jpg) by event holdout.
* **Map 3:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/9cwagvK)**
* **General Changes:**
* Replaced the [three non-solid physics barrels](https://i.imgur.com/wkded9E.jpg) with two solid ones that can be used for spawns for the “first hit”.
* Added [a tree](https://i.imgur.com/Rfm54am.png) to be used as an uncommon spawn behind the plastic barriers at the end of the first area.
* Added an [extra boat to the boat shack](https://imgur.com/dnunqsl) for spawns.
* Added an [extra tree near the lit up ammo shack](https://imgur.com/23paGEK) for spawns.
* Ripped open [two of the screens of the bathtub ammo building](https://imgur.com/x1BuCcC) to smooth out movement.
* **Exploits:**
* Fixed a stuck spot in the [bushes](https://i.imgur.com/5umwHW0.jpg) behind the first burning barrel.
* Blocked being able to stand/walk on the [fences](https://i.imgur.com/zYYjNBy.jpg) by the outhouse.
* Blocked being able to get on the roof by the docks.
* **Map 4:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/Q3pZWDp)**
* **General Changes:**
* Adjusted every ladder that climbs up a hedge to go up a few extra units to prevent getting stuck on the hedge.
* Removed an invisible wall for SI that prevented some movement around the escape gate before it blew up.
* **Exploits:**
* Blocked survivors from getting punched up onto the beginning saferoom, where SI cannot reach them.
* Blocked survivors from jumping onto the wooden fences along the map border in the first area.
* Fixed an extremely rare stuck spot for SI behind hedges after the first ammo building.
### **> Hard Rain:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/8udSmFc)**
* **General Changes:**
* Fixed the [awful ladders on the green dumpster](https://imgur.com/a/cVW1Jfe) by replacing them with actual ladders (for both teams)
* **Exploits:**
* **[Image Album](https://imgur.com/a/NjHDzSO)**
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/lcl7TUZ)**
* **General Changes:**
* **[Image Album](https://imgur.com/a/mlztMqE)**
* Added an [ammo pile](https://i.imgur.com/JWLjcBs.jpg) right before the event building.
* **Clipping Improvements:**
* **[Image Album](https://imgur.com/a/2rXQ2cr)**
* **Exploits:**
* **[Image Album](https://imgur.com/a/sUy6cjp)**
* **Map 3:**
* Just like Map 2, but with a few things removed as you go through the map backwards.
* Pipe blocks until you get on the ramp, for example.
* **Map 4:**
* Pretty much the same as Map 1.
* Added [Infected Ladder](https://i.imgur.com/AwsokYN.jpg) at the end Saferoom. (Most of the roof is clipped off, but it's something)
* **Map 5:**
* Ladders added as in Map 1.
* Added [Infected Ladder](https://i.imgur.com/s9VAmVj.jpg) to get right above Survivors (Roof is BLOCKED, thanks Valve)
### **> The Parish:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/JbXCaqF)**
* **General Changes:**
* Disabled jukebox to prevent trolling.
* Removed the [non-solid chairs](https://imgur.com/a/SJpbS27).
* Removed a [table](https://i.imgur.com/bFPAWCo.jpg) in the bar that blocks a doorway
* Clipped [top of ramp](https://i.imgur.com/XA6Ehbl.jpg) in saferoom to prevent getting stuck.
* Clipped behind [fence](https://i.imgur.com/nQzoZL8.jpg) to right of saferoom to assist people that get stuck sliding on the bags
* Removed [physics prop signs](https://imgur.com/a/GSYQnx6) that can block players.
* **Exploits:**
* **[Image Album](https://imgur.com/a/Ud2wynr)**
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/PBIRvAf)**
* **General Changes:**
* Raised the height of the [event start trigger](https://imgur.com/a/1LHFkHK) so people are less likely to fail to start it.
* Removed [physics prop signs](https://imgur.com/a/weZ0fPw) that can block players.
* Added a [raised up hedge](https://i.imgur.com/2vkn060.jpg) by the gazebo.
* **Clipping Improvements:**
* **[Image Album](https://imgur.com/a/W3GgRA9)**
* **Exploits:**
* **[Image Album](https://imgur.com/a/q6oWJXG)**
* **Map 3:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/ObLAYYj)**
* **General Changes:**
* Added a prop to a valve ladder that lacked clipping near the sewer drop
* **Clipping Improvements:**
* **[Image Album](https://imgur.com/a/Ap2h5MN)**
* **Exploits:**
* **[Image Album](https://imgur.com/a/cC4ouRU)**
* **Map 4:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/uFqmwDt)**
* **General Changes:**
* Removed [physics prop signs](https://imgur.com/a/lAxPXYo) that can block players.
* Removed all bombing events and effects, this means:
* No explosions and other related sounds.
* No Particles.
* No debris from explosions.
* No F18 flybys.
* No voicelines regarding the explosions.
* No screenshake.
* For some people this will increase their performance significantly in the areas these events normally occur.
* **Exploits:**
* **[Image Album](https://imgur.com/a/a3a3mTZ)**
* **Map 5:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/dPMykab)**
* **General Changes:**
* **[Image Album](https://imgur.com/a/b0b336l)**
### **> The Passing:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/zy7iE71)**
* **General Changes:**
* Opened up a a doorway in the bar for the infected team and covered it in ivy - break the door to get through!
* Only infected players can use this doorway.
* Removed the [large number of physics props](https://i.imgur.com/CKGKD2x.jpg)
* Removed the solid tables outside the bar. [Before](https://i.imgur.com/1lSrpX1.jpg) -> [After](https://i.imgur.com/FIfphsL.jpg)
* Blocked access to [one of the rooms before the park](https://i.imgur.com/BuXpD5f.jpg) that tank was sometimes fought in.
* Added an ammo pile in the [apartments by the stairs](https://i.imgur.com/DjjAF83.jpg)
* Disabled radio button in the wedding area to prevent trolling.
* **Exploits:**
* **[Image Album](https://imgur.com/a/gWcp5dO)**
* **Map 2:**
* **Major Rework:**
* **Pool Room / Construction Site:**
* Added an [ammo pile](https://i.imgur.com/49xo6LA.jpg) to the pool room
* Added an [overturned pool table](https://i.imgur.com/eTSZTNz.jpg) to the pool room to give more spawns in the room and nerf survivors slightly.
* New **survivor** ladders have been added to the construction site to make moving between areas easier, some of the jumps to get back up and crouching through the long pipe are just far too unreliable and make tank fights in the area too difficult. [Image Album](https://imgur.com/a/te2sqLr)
* Made the traffic barrels on this map solid again, and disabled movement on them as they can be used for certain jumps onto other props (ProMod made these non-solid globally). [Image Album](https://imgur.com/a/ckqYBMV)
* Added an [infected ladder](https://i.imgur.com/iaDWGv2.jpg) to get behind a fence in the construction site.
* Blocked a [skip that was possible by jumping from the front loader to the scaffolding](https://i.imgur.com/2PQEY4E.jpg)
* Block both teams from getting [between the dumpster and porta potties](https://i.imgur.com/RadUXff.jpg)
* **Plank Crossing:**
* [Image Album](https://imgur.com/a/JESdeGE)
> **Dev Note:** We've added an alternate route as well as blocked the plank skip.
* **Jazz Club / Underground Tour**
* Blocked a number of exploits in this area. (**[Image Album](https://imgur.com/a/gtoNnLW)**)
* Removed the large number of solid cafe tables to stop players getting stuck and to encourage both sides to use those areas more. (**[Image Album](https://imgur.com/a/3XU1msz)**)
* Added some infected ladders to enable more spawns. (**[Image Album](https://imgur.com/a/ZB2Fn0n)**)
* Added a sign to the jazz club awning to allow more places to spawn.
* [#1](https://i.imgur.com/I703Rfo.jpg)
* [#2](https://i.imgur.com/MjxhPIu.jpg)
* Added a [bus stop](https://i.imgur.com/1raj8u2.jpg) to the other side of the street to balance out spawns on that side.
* Added a [pill cabinet](https://i.imgur.com/BnwcLgP.jpg) in the jazz club bathrooms.
- This can only spawn 1 pill.
* Pre-broke some of the [breakable walls in the underground tour area](https://i.imgur.com/HoOOAuy.jpg) to make it a more viable place for both survivors and infected to use.
* Added an [ammo pile](https://i.imgur.com/gmsc6mP.jpg) inside the jazz club.
* **Sewer Drop**
* Added [some planks to walk on](https://i.imgur.com/FSdlbj2.jpg) where survivors first drop into the sewer.
* Added clipping to one of the [debris piles](https://i.imgur.com/7GQ3WOp.jpg) that wasnt solid.
* Improved clipping on one of the [debris piles](https://i.imgur.com/If5nCFJ.jpg) survivors could get stuck on.
* Added a [prop](https://i.imgur.com/pQvJ4A5.jpg) before the last tunnel for spawns.
* **Event Rework:**
* > **Dev Note:** This whole event area has been reworked to be more fair and fun to play for both sides.
In vanilla, the first gate triggers an infinite horde until the end saferoom, in EQ/Acemod this was changed to a 150 common holdout event.
Now, each gate will trigger its own horde waves, hopefully the new changes to the event overall can make this a little bit more interesting for both sides and encourage teams to push through the event quickly if they want to.
* **First Gate:**
* The first gate now triggers a single panic event (the same as triggering an alarmed car).
* Ladders, Props and a magnum and axe spawn have been added. ([Image Album](https://imgur.com/a/Qh17RXm))
* **Second Gate:**
* The second gate triggers 2 panic events (the same as triggering 2 alarmed cars).
* Props and Ladders have been added. ([Image Album](https://imgur.com/a/EmDc4VP))
* **General Changes:**
* Removed some useless pill spawns near the beginning and end of the map.
- Pills before the pool room and after the tunnel have been removed.
* Improved the clipping on the staircases outside saferoom. (Proper stairs now instead of plywood props)
* Added collision to [part of a pipe in the sewer](https://i.imgur.com/8E2gMQa.jpg) that looks solid but isn't (left pipes).
* Blocked tank from spawning between [74%](https://i.imgur.com/Nq7wNcy.jpg) - 100%.
* Fade out both event alarm sound after a few seconds.
* **Map 3:**
* Disabled jukebox to prevent trolling.
### **> The Sacrifice:**
* **Map 1:**
* **General Changes:**
* Reduced Map Distance to **600**. (was **700** - Vanilla: **500**)
* Once the first door to the traincar has been opened, the second door will open automatically after 20 seconds.
* Added an [ammo pile](https://i.imgur.com/8p05zRN.jpg) in the brick factory by the front loader.
* Removed explosive barrels.
* **Map 2:**
* **Infected Ladders:**
* [Ladder to the left side by the silo immediately after the brick factory](https://i.imgur.com/cPIJL95.jpg)
* [Ladder to get on the truck on the bridge, in the open area by the silos](https://i.imgur.com/BrGbUzg.jpg)
* [Ladder to get on top of one of a building near the end saferoom more easily](https://i.imgur.com/4S7Y6RL.jpg)
* **General Changes:**
* Increased Map Distance to **800**. (was **700** - Vanilla: **600**)
* Blocked tank from spawning between [72%](https://i.imgur.com/RK2sboh.jpg) - [78%](https://i.imgur.com/Gx555U5.jpg).
* Removed the forced slow movement trigger at the gravel pile event.
* Clip off the [fallen lamp post](https://i.imgur.com/DFuz6nd.jpg) before the sunken boat to prevent getting stuck.
* Removed explosive barrels.
* **Map 3:**
* **General Changes:**
* Removed the RNG from the finale to make it more predictable and consistent, as well as fair for both teams, the new behaviour is now:
* First button always spawns a horde, then a tank after.
* Second button always spawns a horde, then a tank after.
* Third button always spawns a tank very soon after being pressed (unchanged).
> Previously the first and second buttons had a 50% chance of spawning either a horde or tank first, which could even be different between teams.
> **Activating multiple generators will still behave in the same way, acting just as if the RNG rolled for horde to spawn first on both generators.**
* Disabled jukebox to prevent trolling.
* Removed the [washed out color correction](https://imgur.com/a/ZBZCJ3b).
### **> No Mercy:**
* **Map 1:**
* **Major Rework:**
> We've added a route change inspired by L4D1's Rotoblin, the street and office building exit are now blocked off, so survivors are forced to go around via the parking lot. Besides that, props/ladders have been added all around the map.
* **Infected Ladders:**
* [Image Album](https://imgur.com/a/sNB3xYE)
* **Saferoom Roof:**
* Added fences around the edges of the saferoom roof to help reduce death punch/charge potential.
* [Image #1](https://i.imgur.com/TCRt5W4.jpg)
* [Image #2](https://i.imgur.com/cOEC7Sn.jpg)
* **Office Building:**
* The exit doors and windows have been blocked from both sides. ([Image Album](https://imgur.com/a/2cJjnnM))
* Some of the doors have been removed to make this area more fair for the survivors.
* Pill cabinet max pills changed to **1** (was **2**).
* **Street:**
* The street has been blocked off by an overturned trailer and additional fire. ([Image Album](https://imgur.com/a/tMmr7fj))
* The path is blocked completely for survivors, so don't try to skip it, infected can climb over the trailer.
* The fire will damage anyone that stands in it.
* **Parking Lot:**
* [**Image Album**](https://imgur.com/a/EkxKp44)
* This area has gotten some new props and fancy new ladders to replace the fire escapes.
* The fence covers from ProMod have been removed as they did not actually block LOS for the tank.
* Instead some new props have been placed by the fences which also put some distance between the survivors and the spawns.
* This also lets survivors chip the tank and incoming spawns, but not as easily as before.
* Some new props have been added to make the area harder for survivors and to provide more nearby spawns.
* Getting on top of everything in the area, except the cardboard boxes, is now blocked for survivors.
* A barricade has been added by the subway stairs at the end of the new route so survivors cannot just hug the wall to quickly and safely reach the saferoom.
* **General Changes:**
* Increased Map Distance to **400**. (was **300** - Vanilla: **400**)
* Added roof trimmings to some rooves that have no texture on top. ([Image Album](https://imgur.com/a/hrUvw92))
* Added a [dumpster](https://i.imgur.com/JN0Lvgw.jpg) behind the police barricade for spawns.
* Removed most of the old props from ProMod that are no longer needed due to new ladders.
* Removed chopper sounds and other annoying intro sounds.
* Removed the lightning effects.
* Removed a [flashing red light](https://i.imgur.com/S8I7pQf.jpg) from an alarm clock that was behaving incorrectly due to the clock being removed.
* Removed the [kill trigger](https://i.imgur.com/wvDH9L3.jpg) on the jeep.
* Made the [signs](https://i.imgur.com/7GgKD2h.jpg) in the lit up glass room non-solid.
* **Exploits**
* Removed [one of the crates below the saferoom]((https://i.imgur.com/eW7xJN3.jpg)) that can be used for a skip and gets in players way.
* Blocked a method to skip the first building by sliding off the [electrical box onto the car below](https://i.imgur.com/bmzNXPq.jpg) to take reduced fall damage.
* Blocked being able to get on a [small roof](https://i.imgur.com/pnrhpdk.jpg) by the saferoom.
* Blocked being able to climb on an [electrical box](https://i.imgur.com/j95gFbF.jpg) in the alley.
* Blocked being able to get inside the [upper floor of the office building](https://i.imgur.com/80EpBFm.jpg).
* Blocked getting on the [white truck](https://i.imgur.com/vlzjjkZ.jpg).
* **Map 2:**
* **Infected Ladders:**
* [Image Album](https://imgur.com/a/bwuh188)
* **Clipping Improvements:**
* [Image Album](https://imgur.com/a/L3PiuVM)
* **Exploits:**
* [Image Album](https://imgur.com/a/Lvd7DhK)
* **Map 3:**
* **Infected Ladders:**
* [Image Album](https://imgur.com/a/WIpnDMB)
* **General Changes:**
* Removed a clip that blocks infected over the gas station roof.
* Removed a redundant grenade launcher exploit block.
* Removed the helicopter sounds.
* Removed the lightning effects.
* Removed some now redundant ProMod props.
* Added an ammo pile in the building behind the gas station.
* Added an auto crouch trigger to the warehouse vent.
* **Exploits:**
* Blocked getting in some windows by the event.
* Blocked getting on one of the warehouse racks.
* Blocked a stuck spot on the warehouse roof.
* **Map 4:**
* **Infected Ladders:**
* [Ladder to get into the upper area by the elevator](https://i.imgur.com/ONJ7pNT.jpg)
* **General Changes:**
* Restored the doors removed by ProMod as infected can break them in 1 scratch now.
* Ghost infected can now pass through breakable walls in the event area before the elevator has been called.
* Ceiling vents will now break whe infected players stand on them.
* Removed the lightning effects.
* **Map 5:**
* **Infected Ladders:**
* [Replaced the fake ProMod ladder with a real ladder](https://i.imgur.com/HvjJhQl.jpg)
* [Ladder to get on the yellow building](https://i.imgur.com/QwfyhdL.jpg)
* [Ladder to get on the building with the military crates](https://i.imgur.com/InnL20E.jpg)
* [Ladder to get on the central building](https://i.imgur.com/1SibQgM.jpg)
* **General Changes:**
* Removed the lightning effects.
* Fade out the rescue helicopter sound after a few seconds.
* **Exploits:**
* Blocked jesus spot under minigun.
### **> Death Toll:**
* **Map 2:**
* **General Changes:**
* Fade out event alarm sound after a few seconds.
* **Exploits:**
* Blocked getting on the pipe under the walkway after the Event.
> Sorry Gaykid (a.k.a. Mamba)
* **Map 3:**
* **General Changes:**
* Fade out event alarm sound after a few seconds.
### **> Dead Air:**
* **Map 1:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/qJCRwjA)**
* **Saferoom Rework:**
* The saferoom is now a **one way drop** for the survivors as the door has been blocked with ivy. (Infected can pass through the ivy)
* **[Image Album](https://imgur.com/a/mtzgmq8)**
* This shows all the changes to the Saferoom including Inf. Ladders, and the before mentioned Ivy.
* **General Changes:**
* Removed intro plane sound.
* **Map 2:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/2o1RLNf)**
* **General Changes:**
* Restore [two L4D1 ammo piles](https://imgur.com/a/g1P3Ncf) before and after the event.
* **Map 3:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/zEgD4fA)**
* **General Changes:**
* Added [AC vents](https://i.imgur.com/WQwBRCg.jpg) that replace vents that didn't appear unless effects setting were on high.
* **Map 4:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/rGgshmK)**
* **Exploits:**
* Blocked an infected [out of bounds](https://imgur.com/a/rGgshmK) before the event.
* Blocked a skip by the [crashed Plane](https://i.imgur.com/y4uOUcC.jpg).
* **Map 5:**
* **Infected Ladders:**
* **[Image Album](https://imgur.com/a/Be9ASEg)**
* **Roof Trimming:**
* **[Image Album](https://imgur.com/a/8h7Sxuf)**
* **General Changes:**
* Removed Plane Crash effects.
* Removed Ambient fire sounds.
* Faded out fuel pump sound after a few seconds.
* Faded out sound of plane starting up.
* Reduce volume of plane opening sound.
* Patched up a [spot near the escape plane](https://i.imgur.com/GMUTbVw.jpg) where survivors could be surrounded by fire but not take damage.
* Set an [army truck’s engine](https://i.imgur.com/kF8vcuh.jpg) on fire, as it has no pathing for common infected.
* Greatly improved physics on the escape plane’s back side and propellers so that they block LOS, bullets, and other projectiles.
### **> Blood Harvest:**
* **Map 2:**
* **General Changes:**
* Fade out event alarm sound after a few seconds.
### **> Cold Stream:**
* **Map 2:**
* **General Changes:**
* Removed bright light beam outside saferoom in the tunnel.
* **Map 3:**
* **Exploits:**
* Blocked an edgebug that allows survivors to skip the bridge.
### **> Detour Ahead:**
* **Map 2:**
* **General Changes:**
* Fade out event alarm sound after a few seconds.
* Reduced the health of wooden boards by end saferoom so players can break them more easily without needing a shotgun or melee.
* **Map 3:**
* **General Changes:**
* Removed fall damage on the [short ladder](https://i.imgur.com/bynkg2z.jpg) before you enter the sewer system.
* Removed fall damage from the [very last (and long) ladder](https://i.imgur.com/GDFCmHJ.jpg) in the map.
## Extras:
* Perfected the Intro Skipping method (Thanks to **Silver**)
* **Sidenote for Server Owners:** This is a change to generalfixes. (meaning every config, keep that in mind)