# Zonemod 2.2 Out of these changes only the Map Changes and Weapon Changes apply to the other Zonemod based configs (Zonemod Retro, Zone Hunters) ## Survivors: * **Weapons:** * Custom Melee weapons are now supported and will drop if the player holding them dies. * Picking up the same type of gun as you already have will no longer refill your current clip/mag. ## Infected: * **General 4v4:** * Quads *are* **back**. * Fixed Spawn rotation *is* **back**. * Spawn Timers have increased to **16** seconds (was **15**) * **Spitter:** * Increased damage per tick to **3** (was **2**) * Increased godframe ticks to **6** (was **3**) > **Dev Note:** This will combat the current "freespit meta", whilst rewarding pre-spit. ## Map Changes: * [Derpduck's Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/releases/tag/v13)