# Zonemod 2.2
Out of these changes only the Map Changes and Weapon Changes apply to the other Zonemod based configs (Zonemod Retro, Zone Hunters)
## Survivors:
* **Weapons:**
* Custom Melee weapons are now supported and will drop if the player holding them dies.
* Picking up the same type of gun as you already have will no longer refill your current clip/mag.
## Infected:
* **General 4v4:**
* Quads *are* **back**.
* Fixed Spawn rotation *is* **back**.
* Spawn Timers have increased to **16** seconds (was **15**)
* **Spitter:**
* Increased damage per tick to **3** (was **2**)
* Increased godframe ticks to **6** (was **3**)
> **Dev Note:** This will combat the current "freespit meta", whilst rewarding pre-spit.
## Map Changes:
* [Derpduck's Changelog](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/releases/tag/v13)