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# System prepended metadata

title: Zonemod 1.9.7

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# Zonemod 1.9.7
> **ohzy:** *"hokay man"*
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## Survivors - Items/Weapons:
* **Pills:**
  * A Maximum of **2** sets can now be found per map. (**was 4**)
* **Deagle:**
  * Weapon limit has been set to **1**. (**was 2**)

## Scoring
* **Fixed** a crucial issue with ledgehanging.
  * When ledgehanged, the scoring system deducts all the temp health in DB points, and it would simply add back DB based on how much that survivor had left in temp health after being revived. Unfortunately the function relied on was broken and wouldn't add back DB points anymore, causing for massive drops in DB for no reason.
* **Fixed** the Scoring system not being integrated into the Spechud.  

## Infected:
* **General**
  * Godframes are added back to Smokers & Jockeys.
    * **0.1s** after Clears.
      * This prevents ultra fast corners by Tank and cheap and easy damage with DPs and instant charges.  
  * Spawn Timers are reduced to **15s** (was **16s**)
* **Hunters** 
  * Hunter stumbles are now longer. ([Video](https://www.youtube.com/watch?v=6iUGZAC5chQ))
  * Hunter Scratch damage is back to **6**.
  * Hunter limit set to **1**. (**was 2**)
* **Boomers**
  * Fixed Boomers being able to vomit while stumbling or while completely ignoring a shove.
    * Additional Behaviour: If a Boomer is shoved and falls off a prop, he will receive the same cooldown before being able to bile.
* **Spitter** 
  * Spit damage is nerfed back to a consistent **2**. (was **2**/**3**/**2**/**3**/**etc.**)
  * Initial Godframed Ticks are set to **2**. (was **4**) 
* **Tank** 
  * Rocks now ignore godframes.

## Map Changes:
* **General**
  * Added missing car glass to added cars from previous Zonemod map changes (they block line of sight and can't be shot through)
* **The Parish:**
  * **Map 2:**
    * Implemented Nextmod's changes to the Park's left side to make the Tank more playable.
* **The Passing:**
  * **Map 2:** 
    * Added Nextmod's boards on the stairs to prevent getting stuck on the glitchy stairs.

## Map Distance:
* **Hard Rain:**
  * **Map 2:** 500 Distance (was 600) 
  * **Map 3:** 500 Distance (was 600)